Forge World: Difference between revisions

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==Description==
==Description==
The canyon is a direct remake of the [[Blood Gulch|original]] ''Halo: Combat Evolved'' level.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]], requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day#2010|Bungie Day 2010]], and thought to be a simple remake of Blood Gulch. The true nature of this map was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010. It actually began development as five separate maps, which were then combined. Forge World uses a new system called impostering that allows faraway objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the remade Blood Gulch area, an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island).
The canyon is a direct remake of the [[Blood Gulch|original]] ''Halo: Combat Evolved'' level.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]], requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day#2010|Bungie Day 2010]], and thought to be a simple remake of Blood Gulch. The true nature of this map was revealed in the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]] on July 22, 2010. It actually began development as five separate maps, which were then combined. Forge World uses a new system called impostering that allows faraway objects to be drawn cheaply. It is a giant map consisting of five distinct areas: the remade Blood Gulch area, an island, an enclosed space, a small cliff area, and the rock (a tall, corkscrew-shaped island). There are several official Matchmaking maps which were built entirely by using Forge in these five spaces.


The canyon is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, {{Levelname|Valhalla}}. Unlike the original Blood Gulch, the canyon is only semi-enclosed.<ref>[http://redvsblue.com/archive/?id=1376 '''Rooster Teeth Productions''': ''Deja View PSA'']</ref> There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are more detailed, with colored lights designating the red and blue bases.
The canyon is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, {{Levelname|Valhalla}}. Unlike the original Blood Gulch, the canyon is only semi-enclosed.<ref>[http://redvsblue.com/archive/?id=1376 '''Rooster Teeth Productions''': ''Deja View PSA'']</ref> There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are more detailed, with colored lights designating the red and blue bases.
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