Forge World: Difference between revisions

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==Description==
==Description==
The Gulch is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, {{Levelname|Valhalla}}. This area is the fifth incarnation of the Blood Gulch (Valhalla also being a "spiritual successor").<ref name="notes">Bungie has confirmed that they refer to all remakes as "spiritual successors", thus confirming Valhalla as a Blood Gulch incarnation.{{fact}}</ref>
Unlike the original Blood Gulch, the canyon is only semi-enclosed.<ref>[http://redvsblue.com/archive/?id=1376 '''Rooster Teeth Productions''': ''Deja View PSA'']</ref> There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The map itself will be larger, and will have teleporters reminiscent of the teleporters from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves will be more detailed, with colored lights designating the red and blue base.
The "gulch" is a direct remake of the [[Blood Gulch|original]] ''Halo: Combat Evolved'' level.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]], requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day#2010|Bungie Day 2010]]. The true nature of this map was revealed in the Forge World Vidoc on 7/22/2010. It actually started as five separate maps. It uses a new system called impostering that allows far away objects to be drawn cheaply.It is a giant map consisting of Five distinct areas: the Remade Blood Gulch area, an island, an enclosed space, a small cliff area, The Rock (a corkscrew shaped island).
The "gulch" is a direct remake of the [[Blood Gulch|original]] ''Halo: Combat Evolved'' level.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27228 '''Bungie.net''': ''Bungie Day "Deja View"'']</ref> It was first revealed to the public through a ''[[Red vs. Blue]]'' [[Red vs. Blue Halo: Reach PSA: Deja View|public service announcement]], requested by [[Bungie Studios|Bungie]] in celebration of [[Bungie Day#2010|Bungie Day 2010]]. The true nature of this map was revealed in the Forge World Vidoc on 7/22/2010. It actually started as five separate maps. It uses a new system called impostering that allows far away objects to be drawn cheaply.It is a giant map consisting of Five distinct areas: the Remade Blood Gulch area, an island, an enclosed space, a small cliff area, The Rock (a corkscrew shaped island).


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