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*Hunters are responsible for security aboard a Covenant warship. One of their duties is to protect the vessel's Ship Master. Upon failing that, they are to enact revenge on his assassin.<ref>''[[Halo: Ghosts of Onyx]]'', page 190</ref>
*Hunters are responsible for security aboard a Covenant warship. One of their duties is to protect the vessel's Ship Master. Upon failing that, they are to enact revenge on his assassin.<ref>''[[Halo: Ghosts of Onyx]]'', page 190</ref>
*In [[Halo: Combat Evolved]], if you look closely at a hunter the orange fleshy parts glow in an on and off pattern. This can be seen more easily in a dark place.
*In [[Halo: Combat Evolved]], if you look closely at a hunter the orange fleshy parts glow in an on and off pattern. This can be seen more easily in a dark place.
*It is a common mistake to think that Flood infected Hunters become [[Flood Juggernaut]]s or [[Tank Form]]s, but due to their physiology, that is impossible. Unlike humans and the other Covenant species, their physiology does not include a centralized nervous system, making them invulnerable to Flood infection.
*It is a common mistake to think that flood infected Hunters become [[Flood Juggernaut]]s or [[Tank Form]]s, but due to their physiology, that is impossible. Unlike humans and the other Covenant species, their physiology does not include a centralized nervous system, making them invulnerable to Flood infection.
*Halo 2 and Halo 3 Hunters will flex their spines upon sighting the [[Master Chief]], unlike their [[Halo: Combat Evolved]] counterparts.
*Halo 2 and Halo 3 Hunters will flex their spines upon sighting the [[Master Chief]], unlike their [[Halo: Combat Evolved]] counterparts.
*As of [[Halo 3]], despite the Elites possessing [[Grunts (Unggoy)|Grunt]], and hunter allies of their own, neither appear as anything but enemies in the game.
*As of [[Halo 3]], despite the Elites possessing [[Grunts (Unggoy)|Grunt]], and hunter allies of their own, neither appear as anything but enemies in the game.
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