M19 SSM Rocket Launcher: Difference between revisions

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*The Rocket Launcher actually says M41 on the side.
*The Rocket Launcher actually says M41 on the side.
*The letters on the side say "SPNKr", which is pronounced "Spanker", prompting some players to yell "Spanked!" after killing an enemy with a rocket melee.
*The letters on the side say "SPNKr", which is pronounced "Spanker", prompting some players to yell "Spanked!" after killing an enemy with a rocket melee.
*According to the diagram on the side of the Rocket Launcher, everybody using it is holding it on the wrong side. The only exception is the Master Chief in the [[Delta Halo]] cinematic.
*According to the diagram on the side of the Rocket Launcher, everybody using it is holding it on the wrong side. The only exception is the [[Master Chief]] in the [[Delta Halo]] cinematic.
*It is commonly regarded as a [[Newb|noob]] weapon purely because it requires almost no skill to kill any sort of enemy, including Spartans. (However, it may take two shots to kill a Hunter if it is an indirect hit and it is actually easy to miss if the target is in the air.)
*It is commonly regarded as a [[Newb|noob]] weapon purely because it requires almost no skill to kill any sort of enemy, including Spartans. (However, it may take two shots to kill a Hunter if it is an indirect hit and it is actually easy to miss if the target is in the air.)
*In the novel [[Halo: The Flood]], Hunters can actually deflect rockets (that is, redirect it). This is highly improbable, as the rocket explodes the moment it comes in contact with anything, unless it is hit at its side. So a possible explanation is that the Hunters mentioned timed it perfectly and gave it a swift hit at the rocket's side. John-117 performed a similar feat with the help of [[Cortana]] during a test on [[Reach]].
*In the novel [[Halo: The Flood]], Hunters can actually deflect rockets (that is, redirect it). This is highly improbable, as the rocket explodes the moment it comes in contact with anything, unless it is hit at its side. So a possible explanation is that the Hunters mentioned timed it perfectly and gave it a swift hit at the rocket's side. John-117 performed a similar feat with the help of [[Cortana]] during a test on [[Reach]].
*In [[Halo 2]], if a player drives a vehicle to the top of the hill in a given map, and another player stands a certain distance away, locks on, drags the aiming reticule away to a certain point, and releases, the rocket will actually fly around the vehicle in a perfect circle until something gets in the way or the hill player moves. Furthermore, if the player in the vehicle gets out, the rocket will stop homing on to the vehicle and fly off at a random circular trajectory.
*In [[Halo 2]], if a player drives a vehicle to the top of the hill in a given map, and another player stands a certain distance away, locks on, drags the aiming reticule away to a certain point, and releases, the rocket will actually fly around the vehicle in a perfect circle until something gets in the way or the hill player moves. Furthermore, if the player in the vehicle gets out, the rocket will stop homing on to the vehicle and fly off at a random circular trajectory.
*In [[Halo: Combat Evolved]], ''Halo 2'', and ''[[Halo: PC]]'', it is often referred to as the rocket "lawn chair".
*In [[Halo: Combat Evolved]], ''[[Halo 2]]'', and ''[[Halo: PC]]'', it is often referred to as the rocket "lawn chair".
*In [[Halo: The Fall of Reach]], the Rocket Launcher is called the [[Jackhammer]].
*In [[Halo: The Fall of Reach]], the Rocket Launcher is called the [[Jackhammer]].
*The first level in the Halo trilogy the rocket launcher is featured in is in [[The Silent Cartographer (Level)|The Silent Cartographer]], in ''Halo: Combat Evolved''.
*The first level in the Halo trilogy the Rocket Launcher is featured in is in [[The Silent Cartographer (Level)|The Silent Cartographer]], in ''[[Halo: Combat Evolved]]''.
*Jumping up and away can be a useful tactic to kill an enemy without suffering splash damage.
*Jumping up and away can be a useful tactic to kill an enemy without suffering splash damage.
*While your shields are upgraded to [[Overshield]] status, aim at the ground, jump, and fire a rocket at your jumps peak to be given a moderate jump boost. This is because the explosive shock wave of the rocket launcher causes you to fly a little, but is also only possible because during the short (around 2.5 second) period that your overshields charge, you are temporarily invincible.
*While your shields are upgraded to [[Overshield]] status, aim at the ground, jump, and fire a rocket at your jumps peak to be given a moderate jump boost. This is because the explosive shock wave of the rocket launcher causes you to fly a little, but is also only possible because during the short (around 2.5 second) period that your overshields charge, you are temporarily invincible.
*It is possible to survive a rocket blast without losing  health in Halo PC.
*It is possible to survive a rocket blast without losing  health in [[Halo PC]].
*On Xbox Live the SPNKr is considered a "noob" weapon because new players often use it too often to get kills.
*On [[Xbox Live]] the SPNKr is considered a "noob" weapon because new players often use it too often to get kills.
*Strangely, in Halo: CE, it is the only weapon which Marines cannot pick up (if you bump-possess them).
*Strangely, in [[Halo: CE]], it is the only weapon which [[Marine]]s cannot pick up (if you bump-possess them).
*In Animator vs. Animation II, the "rocket launcher" that the animator pulls out is a SPNKr.
*In Animator vs. Animation II, the "Rocket Launcher" that the animator pulls out is a SPNKr.
*If you seat yourself as a passenger in an enemy's [[Warthog]] in Halo 2, and have the Rocket Launcher with you, you can lock onto to the vehicle as long as the driver is not on your team. It takes two to one shots to kill you both, the gunner can survive.
*If you seat yourself as a passenger in an enemy's [[Warthog]] in [[Halo 2]], and have the Rocket Launcher with you, you can lock onto to the vehicle as long as the driver is not on your team. It takes two to one shots to kill you both, the gunner can survive.


==References==
==References==