Halo (Halo 3 level): Difference between revisions

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Undo revision 861558 by 72.164.48.157 (talk) - Phailz.
m (Undo revision 861558 by 72.164.48.157 (talk) - Phailz.)
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*When approaching the final terminal, there's another passageway next to it with opened blast doors (not the Lonely Soul). When you enter, it shows a reference which some Halo fans considered as "haunting", as players enter the room they can see a replica of the one of the [[Phase Pulse Generators]] like the ones in Halo: Combat Evolved but, it's heavily barricaded with four pillars to prevent anyone from disrupting them like John had in [[Two Betrayals (Level)|Two Betrayals]]. In addition, the chamber itself is exactly as it appeared in Combat Evolved but with increased security measures such as, unbreakable glass and four more additional barricades surrounding the protected pulse generator. Thus, solving why the chapter of the level is called "Full Circle", signifying the full circle ending of Installation 04 and the Halo trilogy. However, if you return to this room after the cutscene in which Johnson dies, the barriers are gone, but you are unable to interrupt the beam like in Halo: CE.
*When approaching the final terminal, there's another passageway next to it with opened blast doors (not the Lonely Soul). When you enter, it shows a reference which some Halo fans considered as "haunting", as players enter the room they can see a replica of the one of the [[Phase Pulse Generators]] like the ones in Halo: Combat Evolved but, it's heavily barricaded with four pillars to prevent anyone from disrupting them like John had in [[Two Betrayals (Level)|Two Betrayals]]. In addition, the chamber itself is exactly as it appeared in Combat Evolved but with increased security measures such as, unbreakable glass and four more additional barricades surrounding the protected pulse generator. Thus, solving why the chapter of the level is called "Full Circle", signifying the full circle ending of Installation 04 and the Halo trilogy. However, if you return to this room after the cutscene in which Johnson dies, the barriers are gone, but you are unable to interrupt the beam like in Halo: CE.
*The comment describing this page "Light the ring. Destroy the Flood", is a contradiction of what the [[Halos]] do. They only kill the food of the Flood (Humans, Covenant). So it is likely they didn't mean to kill anybody activating the Halo, but to use the resulting detonation of a pre-mature firing of a Halo to destroy all the Flood on the Ark as well as destroying itself in the process.
*The comment describing this page "Light the ring. Destroy the Flood", is a contradiction of what the [[Halos]] do. They only kill the food of the Flood (Humans, Covenant). So it is likely they didn't mean to kill anybody activating the Halo, but to use the resulting detonation of a pre-mature firing of a Halo to destroy all the Flood on the Ark as well as destroying itself in the process.
*This level and ''The Covenant ''are the only Halo 3 levels that have any possibility of any three way combat, as in this level, it is you vs. Sentinels vs. Flood, after you kill 343 Guilty Spark.




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