Guardian (map): Difference between revisions

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It is believed that this change was caused by near-constant complaints regarding the large number of [[Mauler]]s in many levels combined with the [[Mauler]]'s ability to nearly-instantly kill an opponent at very close range.  Many people felt that the weapon was unbalanced because of the close-quarters prowess of the [[Mauler]], especially in CQB-style levels; this is a misconception.
It is believed that this change was caused by near-constant complaints regarding the large number of [[Mauler]]s in many levels combined with the [[Mauler]]'s ability to nearly-instantly kill an opponent at very close range.  Many people felt that the weapon was unbalanced because of the close-quarters prowess of the [[Mauler]], especially in CQB-style levels; this is a misconception.


The problem was a combination of the somewhat large number of [[Mauler]] spawn locations, the fast recharge time on a lethal close-combat weapon, and players not changing their play style to compensate for a number of [[camping]] and / or charging [[Mauler]] wielders.
The problem was a combination of the somewhat large number of [[Mauler]] spawn locations, the fast respawn time on a lethal close-combat weapon (usually only 45 seconds), and players not changing their play style to compensate for a number of [[camping]] and / or charging [[Mauler]] wielders.


== Images ==
== Images ==
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