Flood combat form: Difference between revisions

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*[[Sangheili]] - 2.4 meters (7.9 feet)
*[[Sangheili]] - 2.4 meters (7.9 feet)
*[[Jiralhanae]] - 2.8 meters (9.2 feet)
*[[Jiralhanae]] - 2.8 meters (9.2 feet)
|distinctions=The host body with greenish-Grey decaying skin (more so in [[Halo: Combat Evolved]]) They are armed with tentacles and the weapon that their host was carrying at the time (if any).  The head is pushed aside to make room for the [[Infection Form]] (most noticeable on Human Combat Forms).
|distinctions=The host body with greenish-Grey decaying skin (more so in ''[[Halo: Combat Evolved]]'') They are armed with tentacles and the weapon that their host was carrying at the time (if any).  The head is pushed aside (for Brutes the jaws are pushed apart) to make room for the [[Infection Form]] (most noticeable on Human Combat Forms).
|species=*[[Human]]
|species=*[[Human]]
*[[Sangheili]] (Elite)
*[[Sangheili]] (Elite)
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}}
}}


A '''Flood Combat Form'''<ref>''[[Halo: The Flood]]'', page 225: "The first of these '''combat forms''' he'd seen had once been Elites."</ref> is a vertebrate suitable for combat that has been infected by the [[Flood]] parasite via an [[Flood Infection Form|Infection Form]]. The victim is mutated into a combat unit that fights for Flood goals and objectives. They coordinate attacks on certain enemies by a [[Gravemind]] if there is one.
A '''Flood Combat Form'''<ref>''[[Halo: The Flood]]'', page 225: "The first of these '''combat forms''' he'd seen had once been Elites."</ref> is a vertebrate suitable for combat that has been infected by the [[Flood]] parasite via an [[Infection Form]]. The victim is mutated into a combat unit that fights for Flood goals and objectives. They coordinate attacks on certain enemies by a [[Gravemind]], if there is one.


==Pathology==
==Pathology==
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A Combat Form is not a natural organism, but rather a mutated host infected by parasitic [[Flood Super Cell]]s implanted by an [[Infection Form]]. Successful creation of a Combat Form requires a host with sufficient biomass and calcium store. After mutation begins, the infection form attaches with a protruding neural connection that allows it to command the host's nervous system, thus rendering command of the legs or arms useless. During the infection process, the host's internal organs are liquefied and the nutrients from them are used to develop the tentacles and other appendages.
A Combat Form is not a natural organism, but rather a mutated host infected by parasitic [[Flood Super Cell]]s implanted by an [[Infection Form]]. Successful creation of a Combat Form requires a host with sufficient biomass and calcium store. After mutation begins, the infection form attaches with a protruding neural connection that allows it to command the host's nervous system, thus rendering command of the legs or arms useless. During the infection process, the host's internal organs are liquefied and the nutrients from them are used to develop the tentacles and other appendages.


The host stays alive during the transformation process and can even be conscious and aware after the final transformation. This process is presumably very painful and terrifying. Once fully transformed, the [[Infection Form]] has total control over the host's body and changes the physical appearance of the host to better suit its own needs. (Although an infected host will be roughly the same size as it was before.) On rare occasions, this effect may be weakened by time in stasis, allowing the host to regain some control <ref>[[Halo: The Flood]]</ref>. Combat Forms retain the host's previous skills and so can wield weapons(not dual wield), drive [[vehicles]] and [[boarding|board]] enemy [[vehicles]]. However, [[Infection Forms]] do not require their hosts to still be alive for infection. Even dead hosts are suitable for conversion into a Combat Form, [[reanimation|reanimating]] again after being infected. Though the brain tissue remains dead, the victim's biomass and calcium reserves are sufficient to warrant infection.
The host stays alive during the transformation process and can even be conscious and aware after the final transformation. This process is presumably very painful and terrifying. Once fully transformed, the [[Infection Form]] has total control over the host's body and changes the physical appearance of the host to better suit its own needs. (Although an infected host will be roughly the same size as it was before.) On rare occasions, this effect may be weakened by time in stasis, allowing the host to regain some control <ref>''[[Halo: The Flood]]''</ref>. Combat Forms retain the host's previous skills and so can wield weapons(not dual wield), drive [[vehicles]] and [[boarding|board]] enemy [[vehicles]]. However, [[Infection Forms]] do not require their hosts to still be alive for infection. Even dead hosts are suitable for conversion into a Combat Form, [[reanimation|reanimating]] again after being infected. Though the brain tissue remains dead, the victim's biomass and calcium reserves are sufficient to warrant infection.
In the initial stage of a Flood outbreak, the [[Feral Stage]], Combat Forms communicate using pheromones and have one instinctual behavior: to secure new hosts to strengthen the local [[Proto-Gravemind|controlling intelligence]]. Once a sufficient store of biomass is available for the Flood to enter the [[Coordinated Stage]] and begin forming [[Pure Form]] Flood, the Combat Forms are used either as defensive units or calcium/biomass reserves.  According to the [[Master Chief]], it looked like an [[Elite]], except it appeared that someone had "killed him, buried the body, and dug it up two weeks later" <ref>''[[Halo: The Flood]]'', page 220</ref>.
In the initial stage of a Flood outbreak, the [[Feral Stage]], Combat Forms communicate using pheromones and have one instinctual behavior: to secure new hosts to strengthen the local [[Proto-Gravemind|controlling intelligence]]. Once a sufficient store of biomass is available for the Flood to enter the [[Coordinated Stage]] and begin forming [[Pure Form]] Flood, the Combat Forms are used either as defensive units or calcium/biomass reserves.  According to the [[Master Chief]], it looked like an [[Elite]], except it appeared that someone had "killed him, buried the body, and dug it up two weeks later" <ref>''[[Halo: The Flood]]'', page 220</ref>. Flood infection is a rapid and efficient biological process, which can take under a minute in extreme cases. An interesting side effect of the deadly [[Human]] disease [[Boren's Syndrome]], which [[Sergeant Avery Johnson]] suffered from, is total immunity to Flood Super Cells. The [[Flood]] can recognize if a potential host is immune, and will focus on that organism above other threats in the area. A group of Flood will occasionally go after [[Sentinels]] if they are perceived the greatest threat in the area, although Sentinels are unable to be infected by the Flood. Curiously in ''Halo 2'', if their is a single Flood left that matches the species of the player(i.e. Human Flood if playing as Master Chief.) The flood will not attack the player but simple stand idle. Implying that the memories the Flood has absorbed seems to have a degree of influence over there actions. However, if other Flood arrive it will resume attacking.
Flood infection is a rapid and efficient biological process, which can take under a minute in extreme cases. An interesting side effect of the deadly [[human]] disease [[Boren's Syndrome]], which [[Sergeant Avery Johnson]] suffered from, is total immunity to Flood super cells. The [[Flood]] can recognize if a potential host is immune, and will focus on that organism above other threats in the area. A group of Flood will occasionally go after [[Sentinels]] if they are perceived the greatest threat in the area, although Sentinels are unable to be infected by the Flood. Curiously in Halo 2, if their is a single flood left that matches the species of the player( Ie: Human Flood if playing as Master Chief.) The flood will not attack the player but simple stand idle. Implying that the memories the flood has absorbed seems to have a degree of influence over there actions. However, if other flood arrive it will resume attacking.


==Types of Combat Forms==
==Types of Combat Forms==
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As with other Combat Forms, it is capable of sustaining massive physical damage before being unusable to the Flood controller; in fact, as long as the chest cavity and legs remain intact, it will continue to fight.  
As with other Combat Forms, it is capable of sustaining massive physical damage before being unusable to the Flood controller; in fact, as long as the chest cavity and legs remain intact, it will continue to fight.  
Although it cannot take as much damage as the [[Elite]] Combat Form can, it has some advantages.
Although it cannot take as much damage as the [[Elite]] Combat Form can, it has some advantages.
It seems to be more alert and is quicker to melee an opponent. It also presents a smaller, harder to hit target, especially the [[Infection Form]], as it isn't protruding out of the body as much as those of Elite Forms. However, in Halo 3, the human form becomes an easier target to hit; the Infection Form protrudes a lot more out of the host's chest, allowing for an easy headshot, and it seems to be significantly slower.  
It seems to be more alert and is quicker to melee an opponent. It also presents a smaller, harder to hit target, especially the [[Infection Form]], as it isn't protruding out of the body as much as those of Elite Forms. However, in ''Halo 3'', the Human form becomes an easier target to hit; the Infection Form protrudes a lot more out of the host's chest, allowing for an easy headshot, and it seems to be significantly slower.  
They wield the weapons of former [[UNSC Marines]] and, if available, those of the Covenant. On a rare occasion, if the player leaves a detached turret next to a dead Combat Form, when the Combat Form gets reanimated it will wield the turret. They can be dangerous when wielding [[UNSC]] weapons like the Shotgun, which on higher difficulties can kill you in a couple of shots.
They wield the weapons of former [[UNSC Marines]] and, if available, those of the Covenant. On a rare occasion, if the player leaves a detached turret next to a dead Combat Form, when the Combat Form gets reanimated it will wield the turret. They can be dangerous when wielding [[UNSC]] weapons like the Shotgun, which on higher difficulties can kill you in a couple of shots. In ''Halo 2'', they are also capable of driving vehicles such as [[Warthog]]s, [[Scorpion Tank]]s, [[Ghost]]s, and [[Wraith]]s. While they lose the ability to drive vehicles in ''[[Halo 3]]'', slow moving ones can still be boarded. They can wield any weapon, from  [[Battle Rifles]] to [[Brute Shot]]s. But like the Brute Combat Form, they only use their tentacle arm to attack. They never use the [[Gravity Hammer]]. In ''Halo 3'', regardless of the Marine's gender, once infected, the combat form will be male.
In ''Halo 2'', they are also capable of driving vehicles such as [[Warthog]]s, [[Scorpion Tank]]s, [[Ghost]]s, and [[Wraith]]s.
While they lose the ability to drive vehicles in ''[[Halo 3]]'', slow moving ones can still be boarded.
They can wield any weapon, from  [[Battle Rifles]] to [[Brute Shot]]s. But like the Brute Combat Form, they only use their tentacle arm to attack. They never use the [[Gravity Hammer]]. In Halo 3, regardless of the marine's gender, once infected, the combat form will be male.




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===Elite Form===
===Elite Form===
During infection, the [[Elite]]'s head is forced backwards, to create space for the [[infection form]] to reside.
During infection, the [[Elite]]'s head is forced backwards, to create space for the [[Infection Form]] to reside.
This Combat Form is a formidable enemy and is capable of deadly physical attacks using whip-like tentacles. It can also wield both [[Human]] and [[Covenant]] weapons.
This Combat Form is a formidable enemy and is capable of deadly physical attacks using whip-like tentacles. It can also wield both [[Human]] and [[Covenant]] weapons.


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Fortunately for the player, because of Elite physiology, they are bigger than the Human form and present a larger target to hit, but they will go down quicker if you aim for the parts of the torso without armor covering it.
Fortunately for the player, because of Elite physiology, they are bigger than the Human form and present a larger target to hit, but they will go down quicker if you aim for the parts of the torso without armor covering it.


All of the Elite combat forms encountered, have the blue armor of a [[Minor Elite]] in [[Halo 2]], regardless of the hosts actual rank and original armor color. In [[Halo 3]], they have the same color armor as the host. The normal amour color you will see on an Elite Form in Halo 3 is Blue , Red, and sometimes White. They can use any vehicle in Halo 2, but like the others, they can't use any in Halo 3, but they still can board a slow moving one and hit a devastating blow. If equipped with a [[Gravity Hammer]] it will use its tentacles and not the [[Gravity Hammer]].
All of the Elite combat forms encountered, have the blue armor of a [[Minor Elite]] in ''[[Halo 2]]'', regardless of the hosts actual rank and original armor color. In ''[[Halo 3]]'', they have the same color armor as the host. The normal amour color you will see on an Elite Form in ''Halo 3'' is Blue , Red, and sometimes White. They can use any vehicle in ''Halo 2'', but like the others, they can't use any in ''Halo 3'', but they still can board a slow moving one and hit a devastating blow. If equipped with a [[Gravity Hammer]] it will use its tentacles and not the [[Gravity Hammer]].


===Brute Form===
===Brute Form===
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During infection, the [[Infection Form]] burrows into their skulls and forces the jaws apart to create a residual space.
During infection, the [[Infection Form]] burrows into their skulls and forces the jaws apart to create a residual space.
The creature seems to draw on its host's brutish nature and often forgo projectile weapons in favor of close combat.
The creature seems to draw on its host's brutish nature and often forgo projectile weapons in favor of close combat.
They usually wield Brute weapons such as Spikers, Maulers, Brute Shots, and even Gravity Hammers, as well as more traditional Covenant weaponry and human armaments.
They usually wield Brute weapons such as Spikers, Maulers, Brute Shots, and even Gravity Hammers, as well as more traditional Covenant weaponry and Human armaments.


However, they do not use the Gravity Hammer to great effect, they just use it to melee instead of using the primary explosive hit (though that may have been a consideration on Bungie's part, it could be possible that they will kill themselves in the shockwave the Hammer produces). They are more powerful than the [[Human]] Form, but they are slower (bulkier) and can't jump as high due to their weight. Since when a Brute's armor is damaged far enough, it falls off leaving a stripped body. When a Flood infection form infects them, they don't have shielding capabilities like the Elite form. A shotgun round or a few melee attacks should be able to kill one.
However, they do not use the Gravity Hammer to great effect, they just use it to melee instead of using the primary explosive hit (though that may have been a consideration on Bungie's part, it could be possible that they will kill themselves in the shockwave the Hammer produces). They are more powerful than the [[Human]] Form, but they are slower (bulkier) and can't jump as high due to their weight. Since when a Brute's armor is damaged far enough, it falls off leaving a stripped body, when a Flood Infection Form infects them, they don't have shielding capabilities like the Elite form. A shotgun round or a few melee attacks should be able to kill one.


==Anti-Flood Countermeasures==
==Anti-Flood Countermeasures==
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Combat Forms can take extensive and sizable amounts of damage before being neutralized. Arms, legs, even heads can be totally blown off before they are incapacitated.
Combat Forms can take extensive and sizable amounts of damage before being neutralized. Arms, legs, even heads can be totally blown off before they are incapacitated.
The weak areas of a Combat Form are its sensory appendages that normally develop on the upper chest. This is where the Infection Form has nestled, and the body is incapacitated if this area is destroyed by a projectile weapon.
The weak areas of a Combat Form are its sensory appendages that normally develop on the upper chest. This is where the Infection Form has nestled, and the body is incapacitated if this area is destroyed by a projectile weapon.
In all three Halo games, a Combat Form may fall only to stand up again and keep fighting. This can only happen if it still has a usable limb and appendage.
In all three ''Halo'' games, a Combat Form may fall only to stand up again and keep fighting. This can only happen if it still has a usable limb and appendage.
In Halo 2 and Halo 3, if the body is not destroyed, such as by an [[Energy Sword]], [[Grenade]] or [[Brute Shot]] blade, Combat Forms can be revived by other Infection Forms crawling into it.  
In ''Halo 2'' and ''Halo 3'', if the body is not destroyed, such as by an [[Energy Sword]], [[Grenade]] or [[Brute Shot]] blade, Combat Forms can be revived by other Infection Forms crawling into it.  
Human weapons are generally more effective against the Flood. Covenant plasma weaponry is designed to debilitate by causing burning pain and structural damage to bodies, but the Flood cannot feel pain or be crippled.
Human weapons are generally more effective against the Flood. Covenant plasma weaponry is designed to debilitate by causing burning pain and structural damage to bodies, but the Flood cannot feel pain or be crippled.
Piercing weapons such as the [[Sniper Rifle]] have little effect on combat forms. However, they can be killed with sufficient force from projectile and melee weapons.
Piercing weapons such as the [[Sniper Rifle]] have little effect on combat forms. However, they can be killed with sufficient force from projectile and melee weapons.
Explosives such as grenades, rocket launchers, and the Brute Shot can easily kill a combat form. Plasma or Spike grenades should be used with caution, as the Combat Form will sometimes ignore all other targets and charge players using those weapons at high speed.
Explosives such as grenades, rocket launchers, and the Brute Shot can easily kill a combat form. Plasma or Spike grenades should be used with caution, as the Combat Form will sometimes ignore all other targets and charge players using those weapons at high speed.
The [[Needler]] can be devastating, as the seven-needle explosion will prevent it coming back to life in [[Halo: Combat Evolved]], and will shatter it in Halo 2 and 3. In addition, the Needler's explosions will destroy an entire horde of charging Flood Combat Forms, similar to grenades and rocket launchers. However, for this to work, you must have at least 7 needles embedded into the Flood form.
The [[Needler]] can be devastating, as the [[seven]]-needle explosion will prevent it coming back to life in ''[[Halo: Combat Evolved]]'', and will shatter it in ''Halo 2'' and ''3'. In addition, the Needler's explosions will destroy an entire horde of charging Flood Combat Forms, similar to grenades and rocket launchers. However, for this to work, you must have at least 7 needles embedded into the Flood form.
At close range the [[Shotgun]], [[Mauler]], [[Brute Spiker]], [[Brute Shot]] (melee only), and [[Energy Sword]] are the best weapons.
At close range the [[Shotgun]], [[Mauler]], [[Brute Spiker]], [[Brute Shot]] (melee only), and [[Energy Sword]] are the best weapons.
At close to medium ranges the [[M6C Magnum]] and [[SMG]] are fairly effective against Combat Forms due to their fast fire rate. The [[Sentinel Beam]] is also effective due to its continuous fire and burning capabilities.
At close to medium ranges the [[M6C Magnum]] and [[SMG]] are fairly effective against Combat Forms due to their fast fire rate. The [[Sentinel Beam]] is also effective due to its continuous fire and burning capabilities.
At long range the [[BR55 Battle Rifle]], [[Covenant Carbine]], or the [[M6D]] can be used to fire two shots to the upper chest.
At long range the [[BR55 Battle Rifle]], [[Covenant Carbine]], or the [[M6D]] can be used to fire two shots to the upper chest.
Burning Flood forms is one of the most effective methods in any situation, as is destruction of the torso. However, if you burn the Flood and it is not dead, it will charge toward you, burning, and damaging you as well.   
Burning Flood forms is one of the most effective methods in any situation, as is destruction of the torso. However, if you burn the Flood and it is not dead, it will charge toward you, burning, and damaging you as well.   
In Halo 2, the Sentinel Beams dropped by the Forerunner Sentinels are also very effective against the Flood.
In ''Halo 2'', the Sentinel Beams dropped by the Forerunner Sentinels are also very effective against the Flood.
In [[Halo 3]], plasma and melee attacks, formerly weak against the Flood Combat Forms, are now highly effective: a Combat Form can usually be destroyed with 1-3 melee attacks depending on its type and the difficulty setting, and weapons such as the Plasma Rifle are very effective, especially when dual-wielded. Also, a melee attack with any weapon to a Combat Form corpse render it unusable to Infection forms. This makes gameplay easier, as, previously, it took around 7-10 melees to kill, even for assassinations.
In ''[[Halo 3]]'', plasma and melee attacks, formerly weak against the Flood Combat Forms, are now highly effective: a Combat Form can usually be destroyed with 1-3 melee attacks depending on its type and the difficulty setting, and weapons such as the Plasma Rifle are very effective, especially when dual-wielded. Also, a melee attack with any weapon to a Combat Form corpse render it unusable to Infection Forms. This makes gameplay easier, as, previously, it took around 7-10 melees to kill, even for assassinations.


==Harmless Combat Forms==
==Harmless Combat Forms==
In [[Halo: Combat Evolved]] it's possible to remove both arms off a Combat Form, rendering it harmless and even helpful.
In ''[[Halo: Combat Evolved]]'' it's possible to remove both arms off a Combat Form, rendering it harmless and even helpful.
These forms will follow the player and "nestle" close to it in an attempt to attack. It is only necessary to remove the tentacled arm of the Combat Form if it is unarmed.
These forms will follow the player and "nestle" close to it in an attempt to attack. It is only necessary to remove the tentacled arm of the Combat Form if it is unarmed.
If it has a weapon, both limbs must be removed. These forms can be used as effective shields and will often charge Covenant enemies as a distraction.
If it has a weapon, both limbs must be removed. These forms can be used as effective shields and will often charge Covenant enemies as a distraction.
This bug was removed in [[Halo 2]]. Instead, removing both arms will cause the [[Infection Form]] to abandon the damaged host in search of another. Also if you have the game set on [[Legendary]] and go to the level the [[The Oracle]] and get to the famine skull, in that very room sometimes one of the four Flood Combat Forms that are twitching gets up but does not harm as it tends to stay in the same spot doing nothing.
This bug was removed in ''[[Halo 2]]''. Instead, removing both arms will cause the [[Infection Form]] to abandon the damaged host in search of another. Also if you have the game set on [[Legendary]] and go to the level the [[The Oracle]] and get to the [[Famine Skull]], in that very room sometimes one of the four Flood Combat Forms that are twitching gets up but does not harm as it tends to stay in the same spot doing nothing.
It is still possible to remove one arm if the Combat Form is not carrying a weapon. In [[Halo 3]] removing the tentacled limb of an unarmed Combat Form causes it to melee the player.
It is still possible to remove one arm if the Combat Form is not carrying a weapon. In ''[[Halo 3]]'' removing the tentacled limb of an unarmed Combat Form causes it to melee the player.
But, in some rare cases, in [[Halo 3]] if they pick up a [[Gravity Hammer]] and have their tentacle arm shot off, they will act similar to the "[[Flood Buddies]]", approaching the player for a few seconds then walking away then repeating and, in some cases, attacking the player with invisible arms. Occasionally, if a Combat Form is not completely destroyed (i.e. all limbs removed, splattered, head removed), it will eventually get back up and keep fighting. If you kill the Flood but not the dead host (if the Infection Form leaves its host) it will become an open host for a new Infection Form to occupy.
But, in some rare cases, in ''[[Halo 3]]'' if they pick up a [[Gravity Hammer]] and have their tentacle arm shot off, they will act similar to the "[[Flood Buddies]]", approaching the player for a few seconds then walking away then repeating and, in some cases, attacking the player with invisible arms. Occasionally, if a Combat Form is not completely destroyed (i.e. all limbs removed, splattered, head removed), it will eventually get back up and keep fighting. If you kill the Flood but not the dead host (if the Infection Form leaves its host) it will become an open host for a new Infection Form to occupy.


== Trivia ==
== Trivia ==
[[Image:1216051647 Infected.jpg|thumb|right|A marine getting infected.]]
[[Image:1216051647 Infected.jpg|thumb|right|A Marine getting infected.]]


===In General===
===In General===
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*If a [[Brute Chieftain]] is infected, his armor will turn blue.
*If a [[Brute Chieftain]] is infected, his armor will turn blue.
*A [[Brute]] combat form's jaw is pushed down below the [[Infection Form|Infection Form's]] opening.
*A [[Brute]] combat form's jaw is pushed down below the [[Infection Form|Infection Form's]] opening.
*In [[Halo: Combat Evolved]] Combat Forms will not disintegrate from successive melee hits when they are dead like in [[Halo 2]] and [[Halo 3]].
*In ''[[Halo: Combat Evolved]]'' Combat Forms will not disintegrate from successive melee hits when they are dead like in ''[[Halo 2]]'' and ''[[Halo 3]]''.
*[[Elites]] will have the same armor color after being infected, seven armor colors are seen, Minors-Light Blue/Dark Blue, Spec Ops-Purple/Teal-black, Majors-Red/Orange/copper, Ultras-White.
*[[Elites]] will have the same armor color after being infected, seven armor colors are seen, Minors-Light Blue/Dark Blue, Spec Ops-Purple/Teal-black, Majors-Red/Orange/copper, Ultras-White.
*[[Flood Juggernaut]], [[Flood]] Combat, and Tank Forms have a "mouth like" head, where the sensory tentacles are located. Shooting this area counts as a [[headshot]].
*[[Flood Juggernaut]], [[Flood]] Combat, and Tank Forms have a "mouth like" head, where the sensory tentacles are located. Shooting this area counts as a [[headshot]].
*In [[Halo 2]] and [[Halo 3]], [[Flood]] Combat Forms retain more of the host's armor, such as chest plating. They were almost naked in [[Halo: Combat Evolved]]. This could be attributed to the Flood becoming more intelligent, due to the [[Gravemind]]'s influence.
*In ''[[Halo 2]]'' and ''[[Halo 3]]'', [[Flood]] Combat Forms retain more of the host's armor, such as chest plating. They were almost naked in ''[[Halo: Combat Evolved]]''. This could be attributed to the Flood becoming more intelligent, due to the [[Gravemind]]'s influence.
*Occasionally, if a player throws a [[Plasma Grenade]] on a Combat Form it will charge towards the player, ignoring any other non-Flood targets. In Halo 3, they will jump away from grenades or (unsuccessfully) attempt to shield themselves from the resulting explosion.
*Occasionally, if a player throws a [[Plasma Grenade]] on a Combat Form it will charge towards the player, ignoring any other non-Flood targets. In ''Halo 3'', they will jump away from grenades or (unsuccessfully) attempt to shield themselves from the resulting explosion.
*Some combat forms on Halo 2 on High Charity have a sniper rifle that doesn't reload, not a beam rifle.
*Some combat forms on ''Halo 2'' on ''High Charity'' have a '''sniper rifle''' that doesn't reload, not a beam rifle.
*The human combat forms in Halo 2 are very skinny and emaciated, while in Halo 3, they are bulkier and contain a lot of Flood bio-mass.
*The Human combat forms in ''Halo 2'' are very skinny and emaciated, while in ''Halo 3'', they are bulkier and contain a lot of Flood bio-mass.


===Halo Combat Evolved===
===''Halo: Combat Evolved''===
*In all of the Halo games, [[Flood]] Combat Forms always hold the [[Shotgun]] with one hand, and fire it without pumping another round into the chamber. In [[Halo: Combat Evolved]], they somehow manage to make the shotgun pump itself. A possible explanation for this is that the Flood has extended an appendage into/onto the Shotgun which allows it to use the Shotgun's pump as a body part. That, or the pump action just wasn't programmed into Halo: Combat Evolved.
*In all of the ''Halo'' games, [[Flood]] Combat Forms always hold the [[Shotgun]] with one hand, and fire it without pumping another round into the chamber. In ''[[Halo: Combat Evolved]]'', they somehow manage to make the shotgun pump itself. A possible explanation for this is that the Flood has extended an appendage into/onto the Shotgun which allows it to use the Shotgun's pump as a body part. That, or the pump action just wasn't programmed into ''Halo: Combat Evolved''.
*In Halo: Combat Evolved if you stand on a Light Bridge (343 Guilty Spark) and shoot off armed Flood gun arms they will leap onto the bridge and get stuck and will only be able to move by jumping at you.
*In ''Halo: Combat Evolved'' if you stand on a Light Bridge (343 Guilty Spark) and shoot off armed Flood gun arms they will leap onto the bridge and get stuck and will only be able to move by jumping at you.
*If you shoot both arms off a combat form in Halo: Combat Evolved it will not be able to attack you it will simply follow you around. Players have dubbed this instance as creating a [[Flood buddy]].
*If you shoot both arms off a combat form in ''Halo: Combat Evolved'' it will not be able to attack you it will simply follow you around. Players have dubbed this instance as creating a [[Flood Buddy]].


===Halo 2===
===''Halo 2''===
*[[Halo 2]] is the only game where the [[Flood]] use vehicles (in the level [[Quarantine Zone (Level)|Quarantine Zone]]).
*''[[Halo 2]]'' is the only game where the [[Flood]] use vehicles (in the level [[Quarantine Zone (Level)|Quarantine Zone]]).
*In Halo 2 if you look at the Flood infected [[Elites]]' mouth the mandible guards are white like an Ultra Guard's mandible guard.
*In ''Halo 2'' if you look at the Flood infected [[Elites]]' mouth the mandible guards are white like an Ultra Guard's mandible guard.
*In Halo 2 there are 4 [[Elite]] Combat Forms twitching in the room were the Famine skull is.
*In ''Halo 2'' there are 4 [[Elite]] Combat Forms twitching in the room were the Famine Skull is.
*During some parts of the Halo 2 levels with Combat Forms some are seen rarely using Sniper Rifles, although their poor aim suggests that the form's feeler-based sensory would make using scope-based weapons pointless (when they use the M6D pistol in Combat Evolved they always aim for the chest). On Legendary difficulty, however, these Combat Forms are incredibly deadly as they can kill the player with one shot.
*During some parts of the ''Halo 2'' levels with Combat Forms some are seen rarely using Sniper Rifles, although their poor aim suggests that the form's feeler-based sensory would make using scope-based weapons pointless (when they use the M6D pistol in ''Combat Evolved'' they always aim for the chest). On Legendary difficulty, however, these Combat Forms are incredibly deadly as they can kill the player with one shot.
*In [[Halo 2]], all the Flood infected Elites wear the armor of an [[Elite Minor]], even on levels where no Minor Elites were found. In Halo 3, an infected Elite Ultra retains the appropriate armor of an Ultra, but reverts to that of a Minor when it is killed.
*In ''[[Halo 2]]'', all the Flood infected Elites wear the armor of an [[Elite Minor]], even on levels where no Minor Elites were found. In ''Halo 3'', an infected Elite Ultra retains the appropriate armor of an Ultra, but reverts to that of a Minor when it is killed.
*The Sniper Rifle is very ineffective against any Combat From, Human and Elite.
*The Sniper Rifle is very ineffective against any Combat From, Human and Elite.
*The energy sword's enrgy drops only a little when used against the [[Flood]]
*The Energy Sword's energy drops only a little when used against the [[Flood]]
*Combat forms do not die instantly when meleed in the back
*Combat forms do not die instantly when meleed in the back


===Halo 3===
===''Halo 3''===
*The combat form can pick any weapons when it's near them when they "resurrect."  
*The combat form can pick any weapons when it's near them when they "resurrect."  
*If you drop a turret by the body of a dead Combat Form, the Combat Form can wield the turret when it becomes "Reborn."
*If you drop a turret by the body of a dead Combat Form, the Combat Form can wield the turret when it becomes "Reborn."
*If the [[IWHBYD]] skull is activated in [[Halo 3]], the background murmuring of the combat forms sounds like ''brains'', as the Flood Combat form can be considered a "zombie". Also, if you try hiding in a corner, it may sound like "I see you..."
*If the [[IWHBYD]] skull is activated in ''[[Halo 3]]'', the background murmuring of the combat forms sounds like ''brains'', as the Flood Combat form can be considered a "zombie". Also, if you try hiding in a corner, it may sound like "I see you..."
*If you push one of the glitched [[Elite Ultra]]s on the level [[Floodgate]] down with you and get it infected, it appears to be somewhat glitched. It will rarely attempt to attack, and when it does, it has a 50-50 percent chance of doing zero damage. When it does hit you, the damage is about as powerful as an [[Infection Form]]'s bite. It also has no Energy Shielding.
*If you push one of the glitched [[Elite Ultra]]s on the level [[Floodgate]] down with you and get it infected, it appears to be somewhat glitched. It will rarely attempt to attack, and when it does, it has a 50-50 percent chance of doing zero damage. When it does hit you, the damage is about as powerful as an [[Infection Form]]'s bite. It also has no Energy Shielding.
**The glitched [[Elite Ultra]]s on the level [[Floodgate]] are the only white armored combat form, you face in Halo 3.
**The glitched [[Elite Ultra]]s on the level [[Floodgate]] are the only white armored combat form, you face in ''Halo 3''.
*Sometimes in Halo 3, [[Flood]] will wield [[Flamethrower|Flamethrowers]] if they are revived close to one. In some cases, they can be seen wielding [[Plasma Turrets]] with one arm or tentacle. This is common on the level [[The Covenant]], right after you kill the Brute Chieftain with the [[Plasma Cannon]]. This may either mean that the Flood has built up a powerful muscular structure in the host during infection, or they haven't been programmed to hold these weapons with 2 hands.
*Sometimes in ''Halo 3'', [[Flood]] will wield [[Flamethrower]]s if they are revived close to one. In some cases, they can be seen wielding [[Plasma Turrets]] with one arm or tentacle. This is common on the level [[The Covenant]], right after you kill the Brute Chieftain with the [[Plasma Cannon]]. This may either mean that the Flood has built up a powerful muscular structure in the host during infection, or they haven't been programmed to hold these weapons with 2 hands.
*A Combat Form's old "head" (the one that used to belong to the host) will move or twitch as if in pain if you watch it in the theater in Halo 3.
*A Combat Form's old "head" (the one that used to belong to the host) will move or twitch as if in pain if you watch it in the theater in ''Halo 3''.
*[[Flood]] Combat Forms in Halo 3 can pick up weapons discarded by the player, i.e. Spartan Lasers, if there is any ammo/charge left in the weapon. Care should be taken when dropping these kinds of powerful weapons around Flood forms, as they might be used against you by revived Flood.
*[[Flood]] Combat Forms in ''Halo 3'' can pick up weapons discarded by the player, i.e. Spartan Lasers, if there is any ammo/charge left in the weapon. Care should be taken when dropping these kinds of powerful weapons around Flood forms, as they might be used against you by revived Flood.
*In Halo 3, an infected Chieftain will turn into a Brute combat form with [[Minor Brute]] Armor on. These errors were due to memory constraints and also represent the rapid increase of visual effects technology over the course of the development of the games.
*In ''Halo 3'', an infected Chieftain will turn into a Brute combat form with [[Minor Brute]] armor on. These errors were due to memory constraints and also represent the rapid increase of visual effects technology over the course of the development of the games.
*If a [[Brute Chieftain]] with a [[Gravity Hammer]] is infected, the Hammer will most likely be "dissolved" into the Combat Form, making it disappear completely.
*If a [[Brute Chieftain]] with a [[Gravity Hammer]] is infected, the Hammer will most likely be "dissolved" into the Combat Form, making it disappear completely.
*In Halo 3, if an Elite is infected, a Gravity Hammer like pulse will be emitted from his suit. It is unknown why this happens, though it could be a remnant of an energy shield, or simply a glitch.
*In ''Halo 3'', if an Elite is infected, a Gravity Hammer like pulse will be emitted from his suit. It is unknown why this happens, though it could be a remnant of an energy shield, or simply a glitch.
*In [[Halo 3]], the Gold Skull "Fog" is held by a [[Flood]] Combat Form.
*In ''[[Halo 3]]'', the Gold Skull "Fog" is held by a [[Flood]] Combat Form.
*Halo 3 is the only game where you can instantly kill a combat form by meleeing them.
*''Halo 3'' is the only game where you can instantly kill a combat form by meleeing them.
*Combat forms can hold two-handed weapons (Brute Shot, Shotgun,etc.) with one hand.
*Combat forms can hold two-handed weapons (Brute Shot, Shotgun,etc.) with one hand.
*In Halo 3 if you shoot a Combat Form's "host face" it will "pop" and be covered in blood.
*In ''Halo 3'' if you shoot a Combat Form's "host face" it will "pop" and be covered in blood.
*In Halo 3 if you shoot off a Flood Combat Form's arms it will try to push you off a cliff by running into you.
*In ''Halo 3'' if you shoot off a Flood Combat Form's arms it will try to push you off a cliff by running into you.
*If the [[Suicidal Marine]] happens to get infected, he will fight by your side.
*If the [[Suicidal Marine]] happens to get infected, he will fight by your side.
*In Halo 3 you can see and shoot the infection form in the host's chest. If you successfully destroy the infection form and leave the empty corpse intact and "face up," you will see a large purplish hole where the infection form was. When an infection form "resurrects" the corpse, the infection form will inhabit that previously mentioned empty cavity.
*In ''Halo 3'' you can see and shoot the Infection Form in the host's chest. If you successfully destroy the Infection Form and leave the empty corpse intact and "face up," you will see a large purplish hole where the Infection Form was. When an infection form "resurrects" the corpse, the infection form will inhabit that previously mentioned empty cavity.
*These combat forms are similar to insects in that they have a very hard "exoskeleton" with very liquid insides.
*These combat forms are similar to insects in that they have a very hard "exoskeleton" with very liquid insides.
*If you melee a Major Elite Combat Form so it explodes, the armor will turn into Minor armor.
*If you melee a Major Elite Combat Form so it explodes, the armor will turn into Minor armor.
*Regardless of gender, an infected human Flood becomes a male Combat Form. Their are no variations between and infected male or female Marine.
*Regardless of gender, an infected Human Flood becomes a male Combat Form. Their are no variations between and infected male or female Marine.
*If a marine is possessing a radio-pack it's "dissolved" during infection and disappears completely.
*If a Marine is possessing a radio-pack it's "dissolved" during infection and disappears completely.
*If you kill a Marine/Elite/Brute while it is being infected it returns to it's prior state although it remains dead and can be infected again.
*If you kill a Marine/Elite/Brute while it is being infected it returns to it's prior state although it remains dead and can be infected again.


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<references/>
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{{flood}}
{{Flood}}


[[Category:The Flood]]
[[Category:The Flood]]