Snowbound: Difference between revisions
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Beneath the bases are tunnels that lead to a central room, and onwards to the second base. In this room is the [[Shotgun]] spawn, surrounded by fusion cores. Besides going to the bases, there are two ways out of this room: one that leads to the [[Ghost (Vehicle)|Ghost]] spawn, and another that leads to a narrow trench linking the two bases on the surface. Near each of the bases is a small cave where the [[Sniper Rifle]] spawns, also surrounded by fusion cores. | Beneath the bases are tunnels that lead to a central room, and onwards to the second base. In this room is the [[Shotgun]] spawn, surrounded by fusion cores. Besides going to the bases, there are two ways out of this room: one that leads to the [[Ghost (Vehicle)|Ghost]] spawn, and another that leads to a narrow trench linking the two bases on the surface. Near each of the bases is a small cave where the [[Sniper Rifle]] spawns, also surrounded by fusion cores. | ||
The [[Active Camo]] spawns in one of the caves facing the sun, | The [[Active Camo]] spawns in one of the caves facing the sun, known as the "Ice Tunnel". | ||
Snowbound, as revealed in a Bungie Weekly Update, will feature gravity manipulation as a customizable feature. It is unknown at this time whether other maps will share this feature, although likely. Players may leave footprints in the snow (which could be tracked) for a few seconds before fading away.<ref>http://www.eurogamer.net/article.php?article_id=72856</ref> | Snowbound, as revealed in a Bungie Weekly Update, will feature gravity manipulation as a customizable feature. It is unknown at this time whether other maps will share this feature, although likely. Players may leave footprints in the snow (which could be tracked) for a few seconds before fading away.<ref>http://www.eurogamer.net/article.php?article_id=72856</ref> |