Aim assist: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
[[File:H5G Screenshot AimAssistDemo.png|thumb|right|380px|A debug view from [[The Sprint: Sustain]], showing the radii of effect for two types of aim assist in ''[[Halo 5: Guardians]]'': [[auto-aim]] (blue and white) and [[magnetism]] (pink).]]
[[File:H5G Screenshot AimAssistDemo.png|thumb|380px|A debug view from [[The Sprint: Sustain]], showing the radii of effect for two types of aim assist in ''[[Halo 5: Guardians]]'': [[auto-aim]] (blue and white) and [[magnetism]] (pink).]]
'''Aim assist''' refers to gameplay systems that are designed to make it easier for players to accurately aim and fire at enemies. Various types of aim assist have been seen in the [[Halo (series)|''Halo'' games]], and are typically designed to be subtle and difficult to notice, so that when players are able to shoot accurately as a result of them, "it just feels like [they're] that bad-ass".{{Ref/YouTube|Id=SprintS3E4|WVQ4Bp7vlwc|Halo|The Sprint – Season 3 Ep. 4 “Sustain”|T=171}}
'''Aim assist''' refers to gameplay systems that are designed to make it easier for players to accurately aim and fire at enemies. Various types of aim assist have been seen in the [[Halo (series)|''Halo'' games]], and are typically designed to be subtle and difficult to notice, so that when players are able to shoot accurately as a result of them, "it just feels like [they're] that bad-ass".{{Ref/YouTube|Id=SprintS3E4|WVQ4Bp7vlwc|Halo|The Sprint – Season 3 Ep. 4 “Sustain”|T=171}}