M41 SPNKr: Difference between revisions

842 bytes added ,  15 years ago
It says in the Halo 2 manual that the model was M41 SSR
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(It says in the Halo 2 manual that the model was M41 SSR)
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| damage per hit=Very High
| damage per hit=Very High
| magazine=2 rockets
| magazine=2 rockets
| max-ammo=6 'SPNKr' rockets or 3 magazines
| max-ammo=8 'SPNKr' rockets or 4 magazines
| fire=semi-automatic
| fire=semi-automatic
| ammotype=[[102mm High-Explosive Anti-Tank|102mm High-Explosive Anti-Tank SPNKr missile]] (Shaped Charge)
| ammotype=[[102mm High-Explosive Anti-Tank|102mm High-Explosive Anti-Tank SPNKr missile]] (Shaped Charge)
| operation=
| operation=
| rate of fire= moderate
| rate of fire= moderate
| accuracy=(Halo 3) Medium.
| accuracy=*Halo 2: Very High. Perfect when homing to vehicles
*Halo 3 Medium.
| range= Short to Medium Range
| range= Short to Medium Range
| era=[[Human-Covenant war]]
| era=[[Human-Covenant war]]
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}}  
}}  


The '''M41 SSR MAV/AW''' is a heavy ordnance weapon of the [[UNSC]] arsenal used in [[Halo 3]]. It is different from the [[M19 SSM Rocket Launcher]] used in Halo and Halo 2. Both previous launchers had the words "M41 SSR MAV/AW" printed on them, but the game manuals, HUD dialogue, and novels refer to them as "M19 SSM Rocket Launchers".
The '''M41 SSR MAV/AW''' is a heavy ordnance weapon of the [[UNSC]] arsenal used in [[Halo 3]]. It is different from the [[M19 SSM Rocket Launcher]] used in Halo. Both previous launchers had the words "M41 SSR MAV/AW" printed on them, but the game manuals, HUD dialogue, and novels refer to them as "M19 SSM Rocket Launchers".


==Design details==
==Design details==
The M41 SSR, alternatively called a "Spanker" (On the [[M19_SSM_Rocket_Launcher|Halo 2 Rocket launcher]] it prints in paint: SPNKr), is a heavy ordnance weapon of the [[UNSC]] arsenal, used in [[Halo 3]]. It fires [[HEAT]] (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy. This rocket launcher's damage has been increased over the Halo 2 version. Some also believe it to be aesthetically superior. However, it can no longer lock on to large targets.  
The M41 SSR, alternatively called a "Spanker" (On the [[M19_SSM_Rocket_Launcher|Halo 2 Rocket launcher]] it prints in paint: SPNKr), is a heavy ordnance weapon of the [[UNSC]] arsenal, used in [[Halo 3]]. It fires [[HEAT]] (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope, and, in ''Halo 2'', lock-on capabilities. It can fire rockets over long distances with devastating accuracy. This rocket launcher's damage has been increased over the Halo version. Some also believe it to be aesthetically superior.


When reloaded, the barrels are removed. Two preloaded barrels are then inserted back into the launcher. With this mechanism, a [[Marine]] can greatly reduce the weight he carries without throwing the weapon away like some contemporary disposable rocket launchers. This setup is very similar to that of the Javelin Anti-Tank System currently used by the U.S. military.
When reloaded, the barrels are removed. Two preloaded barrels are then inserted back into the launcher. With this mechanism, a [[Marine]] can greatly reduce the weight he carries without throwing the weapon away like some contemporary disposable rocket launchers. This setup is very similar to that of the Javelin Anti-Tank System currently used by the U.S. military.


This is not the same rocket launcher as the [[M19 SSM Rocket Launcher]] used in [[Halo: Combat Evolved]] and [[Halo 2]]. The M41 is, however, directly derived from the M19 SSM models, and is indeed nearly identical to the first variant of the M19 as seen in Halo.
This is not the same rocket launcher as the [[M19 SSM Rocket Launcher]] used in [[Halo: Combat Evolved]]. The M41 is, however, directly derived from the M19 SSM models, and is indeed nearly identical to the first variant of the M19 as seen in Halo.


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*The lock-on feature from Halo 2 has been disabled in Halo 3 to balance the weapon, though the rockets apparently still track targets automatically in certain cases.
*The lock-on feature from Halo 2 has been disabled in Halo 3 to balance the weapon, though the rockets apparently still track targets automatically in certain cases.
*In Halo 3, an explosion near a rocket in flight will cause it to deflect.  Deflected rockets tumble end over end, and will explode if they strike an object.  However, the damage they do is reduced significantly; a deflected rocket will not kill a player with full shields.  
*In Halo 3, an explosion near a rocket in flight will cause it to deflect.  Deflected rockets tumble end over end, and will explode if they strike an object.  However, the damage they do is reduced significantly; a deflected rocket will not kill a player with full shields.  
*In ''Halo 2'', you can lose a missile lock if you are in a [[banshee]] by pointing the nose as high as you can, getting out then back in quickly by pressing the X button rapidly.
*An explosion or a well-placed bullet can and will destroy a fired rocket.
*An explosion or a well-placed bullet can and will destroy a fired rocket.
*The rockets travel at slow speeds, allowing the would-be victim to dodge (given that nothing is blocking their escape). This wastes a rocket, which are usually scarce. This escape requires decent timing because the rocket travels faster in [[Halo 3]] than in previous Halo games. To counter this, the Rocket Launcher operator should aim at structures or the environment around the target, so that the hostile is instead caught in the rocket's blast radius.
*The rockets travel at slow speeds, allowing the would-be victim to dodge (given that nothing is blocking their escape). This wastes a rocket, which are usually scarce. This escape requires decent timing because the rocket travels faster in [[Halo 3]] than in previous Halo games. To counter this, the Rocket Launcher operator should aim at structures or the environment around the target, so that the hostile is instead caught in the rocket's blast radius.
==[[Halo 2]]==
In [[Halo 2]], the Rocket Launcher is much weaker than the one from [[Halo:Combat Evolved]], although it still can destroy a small sized vehicle with one shot. Despite how many rockets it takes to take out a vehicle, the Halo 2 rocket launcher has a lock on system that tracks an enemy vehicle and nearly always hits its mark, destroying it. It can also shoot much faster.


===Changes From [[M19 SSM Rocket Launcher]]===
===Changes From [[M19 SSM Rocket Launcher]]===
*The M41 HEAT rocket travels faster than its [[M19]] counterpart.
*The M41 HEAT rocket travels faster than its [[M19]] counterpart.
*The tubing is also a metallic silver color rather then a synthetic black.
*The tubing is also a metallic silver color rather then a synthetic black.
*It does not have the homing feature offered in the [[Halo 2]]'s M19 model, and is more similar to [[Halo: Combat Evolved]]'s M19Model.
*It does not have the homing feature offered in the [[Halo 2]]'s M41 model, and is more similar to [[Halo: Combat Evolved]]'s M19 Model.
*Maximum ammo 8 rockets instead of 10.
*Different firing sound effect.
*Faster reload.
*Faster melee.
*Locks onto vehicles (Halo 2 only)
*Ammunition indicated in scope when zoomed in.
*HUD ammo indicator illustration changed.
*Less firepower & splash damage.
 


===Influences===
===Influences===
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