M90 shotgun: Difference between revisions

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==Design Details==
==Design Details==
The '''M90 Shotgun''' is the main UNSC close combat [[weapon]], packing extreme firepower at close range. It can kill almost any enemy in one hit if every single pellet makes contact, and can usually kill up to three [[Covenant]] [[Grunts]] with only one blast at a similar distance. It is often wielded in urban conditions, where the tight spaces are conducive to the shotgun's wide spray. The shotgun also makes a perfect defensive weapon to fend off Covenant boarding parties inside warships, and is particularly effective against the [[Flood]] due to the tendency of Flood forms to close in and melee their targets.  
The '''M90 Shotgun''' is the main UNSC close combat [[weapon]], packing extreme firepower at close range. It can kill almost any enemy in one hit if every single pellet makes contact, and can usually kill up to three [[Covenant]] [[Grunts]] with only one blast at a similar distance. It is often wielded in urban conditions, where the tight spaces are conducive to the shotgun's wide spray. The shotgun also makes a perfect defensive weapon to fend off Covenant boarding parties inside warships, and is particularly effective against the [[Flood]] due to the tendency of <nowiki>[[Flood]]</nowiki> forms to close in and melee their targets.  


===Ammunition===
===Ammunition===
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Since the Shotgun fires 15 spreading pellets per close-range shot, the combined relative force of each relatively weak pellet does a significant amount of damage. Its high damage potential makes it effective against almost any Covenant unit even the [[Hunter]], if shot in its exposed back, but only if the player can get close enough to achieve a substantial placement of shot.
Since the Shotgun fires 15 spreading pellets per close-range shot, the combined relative force of each relatively weak pellet does a significant amount of damage. Its high damage potential makes it effective against almost any Covenant unit even the [[Hunter]], if shot in its exposed back, but only if the player can get close enough to achieve a substantial placement of shot.


In addition, this weapon is extremely effective against all forms of Flood at short and medium ranges (depending on the model), and is capable of eliminating Combat Forms in one shot, and a group of [[Infection Forms]] with one shot also. The shotgun also reloads in a different manner than the rest of the weapons in ''Halo''. Each round is put into the shotgun, one-by-one, so reloading all six/twelve shells at one time may take a while. However, the player may interrupt the reloading process at any time and fire with however many rounds are currently loaded into the weapon. Another popular way of firing the shotgun involves inserting a shell, firing, and then inserting another shell, etc. While this takes slightly longer, it has the advantage of always having shells chambered. Apart from that it is devastating in close combat, stronger than an Energy Sword swipe, but slightly weaker than the Energy Sword lunge, although this is the weapon to use against the Energy Sword in close combat. The only counter weapons at close range are the Energy Sword, and the [[Sniper Rifle]]. Probably one of the most effective ways to fight is to fire one shell at very close range and immediately after that, melee. You can do this by basically pressing both the right trigger and the B button at the same time with only a slight pause between pressing the buttons. The shell will usually take out your opponent's shield leaving him with basically no health and the melee will most likely kill him. It also has a small lunge ability like the sword. In addition, it is very effective to wait around corners with this weapon to kill anyone that comes around. This is an easy way to get a killing spree and shotgun spree.
In addition, this weapon is extremely effective against all forms of <nowiki>[[Flood]]</nowiki> at short and medium ranges (depending on the model), and is capable of eliminating <nowiki>[[Combat Forms]]</nowiki> in one shot, and a group of [[Infection Forms]] with one shot also. The shotgun also reloads in a different manner than the rest of the weapons in ''Halo''. Each round is put into the shotgun, one-by-one, so reloading all six/twelve shells at one time may take a while. However, the player may interrupt the reloading process at any time and fire with however many rounds are currently loaded into the weapon. Another popular way of firing the shotgun involves inserting a shell, firing, and then inserting another shell, etc. While this takes slightly longer, it has the advantage of always having shells chambered. Apart from that it is devastating in close combat, stronger than an Energy Sword swipe, but slightly weaker than the Energy Sword lunge, although this is the weapon to use against the Energy Sword in close combat. The only counter weapons at close range are the Energy Sword, and the [[Sniper Rifle]]. Probably one of the most effective ways to fight is to fire one shell at very close range and immediately after that, melee. You can do this by basically pressing both the right trigger and the B button at the same time with only a slight pause between pressing the buttons. The shell will usually take out your opponent's shield leaving him with basically no health and the melee will most likely kill him. It also has a small lunge ability like the sword. In addition, it is very effective to wait around corners with this weapon to kill anyone that comes around. This is an easy way to get a killing spree and shotgun spree.


===Disadvantages===
===Disadvantages===
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