Mgalekgolo: Difference between revisions

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==Trivia==
==Trivia==
{{Gameplay link}}                                                             
{{Gameplay link}}                                                             
*''[[Halo: The Flood]]'', mentions that Hunters have skin and a jutting spine. This is incorrect, as they were later revealed to be a compound of small worm-like creatures. However, this does not preclude the possibility that the worms may form a skin-like membrane on the outside of their colony for protection against more casual damage, and in ''Halo 3 ''a metal column can be seen after the back armor plating has been detached, perhaps forming an artificial "spine" for vertical support.
*''Halo: The Flood'', mentions that Hunters have skin and a jutting spine. This is incorrect, as they were later revealed to be a compound of small worm-like creatures. However, this does not preclude the possibility that the worms may form a skin-like membrane on the outside of their colony for protection against more casual damage, and in ''Halo 3 ''a metal column can be seen after the back armor plating has been detached, perhaps forming an artificial "spine" for vertical support. This reference was removed in the 2010 version of the novel.
*At first, Hunters were meant to comprise the whole of [[Heretic]] forces on the [[Threshold gas mine]].<ref>"Essentials - Disk Three"</ref>
*At first, Hunters were meant to comprise the whole of [[Heretic]] forces on the [[Threshold gas mine]].<ref>"Essentials - Disk Three"</ref>
*In a Bungie Weekly Update, [[Frank O'Connor]] said: "''Hunter society is complex and we have seen but the tiniest fraction of it. There are some fundamental facts about Hunter biology that mean the combat type is just the tip of the iceberg.''"<ref>http://www.bungie.net/News/TopStory.aspx?story=updatefeb03</ref> This means, or at least implies, that there are other kinds of Hunters that simply have yet to be seen. For example, [[Type-47 Ultra Heavy Assault Platform|Scarabs]] are powered by these worms.
*The Hunter was inspired by the [[w:c:marathongame:Pfhor|Pfhor]] [[w:c:marathongame:Hunter|Hunter]] from the ''[[Marathon]]'' series, as well as by the [[w:c:marathongame:Drinniol|Drinniol]], or Hulk, from the original ''Marathon''. However, the Pfhor Hunter is actually a class of power armored soldier with a shoulder-mounted cannon rather than an arm-mounted cannon. The Drinniol also inspired the creation of the [[Drinol]], Covenant species that was designed for ''Halo: Combat Evolved'' but was cut during development.  
*The Hunter resembles the enemy of the same name from Bungie's older series ''[[Marathon]]'', except that ''Marathon'''s Hunter had a shoulder-mounted weapon, rather than an arm-mounted weapon.
*Like most other races of the Covenant, Hunters' blood differs from that of humans. Mgalekgolo blood is bright, fluorescent orange and appears to have a very thick, slimy texture. It has also been noted that their blood smells strongly of burnt plastic, hinting that the make-up of their bodily fluids is drastically different from that of a human.
*Like most other races of the Covenant, Hunters' blood differs from that of humans. Mgalekgolo blood is bright, fluorescent orange and appears to have a very thick, slimy texture. It has also been noted that their blood smells strongly of burnt plastic, hinting that the make-up of their bodily fluids is drastically different from that of a human.
*In ''[[Halo: First Strike]]'', it was stated that the spikes on the Hunter's back are sensory nodes.<ref>''[[Halo: First Strike]]'', page 110</ref> Additionally, the spikes on Hunters' backs were said to be as sharp as razors in ''[[Halo: The Flood]]''.
*In ''Halo Legends<nowiki>'</nowiki>'' episode ''The Duel'', the Hunters are shown to be at least 50 feet tall, this was later explained by Frank O'Connor saying that a Hunter's appearance changes due to the gravity and environment.
*When combating Hunters, a player can 'leapfrog' the charging melee attack, either jumping above or to the side of the Hunter. This exposes the rear armor to a quick shotgun blast or grenade stick, often resulting in death on lower difficulties. This tactic does not work as well on ''Halo 3: ODST'', however, as the Hunter's melee swing usually knocks the player away and to the front, not behind.
*When combating Hunters, a player can 'leapfrog' the charging melee attack, either jumping above or to the side of the Hunter. This exposes the rear armor to a quick shotgun blast or grenade stick, often resulting in death on lower difficulties. This tactic does not work as well on ''Halo 3: ODST'', however, as the Hunter's melee swing usually knocks the player away and to the front, not behind.
*It is possible to splatter a Hunter with a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]].
*It is possible to splatter a Hunter with a [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]].
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