Beaver Creek: Difference between revisions

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All hallways eventually lead to the main room which, depending on the game; will house either the bomb planting site or the flag. Both bases have two way [[teleporter]]s at their rear. At both sides of the bases the roof can be accessed by either the rocks that are sitting there or by the stonewalls. Two glass windows are used to gain access to the base from the roof. One window is above a hallway near the lower entrance and the other is above the main room.
All hallways eventually lead to the main room which, depending on the game; will house either the bomb planting site or the flag. Both bases have two way [[teleporter]]s at their rear. At both sides of the bases the roof can be accessed by either the rocks that are sitting there or by the stonewalls. Two glass windows are used to gain access to the base from the roof. One window is above a hallway near the lower entrance and the other is above the main room.


The [[Overshield]] has also been moved from near the Teleporter to the middle of the map, in the river.
The [[Overshield]] has also been moved from near the teleporter to the middle of the map, in the river.


==Tactics==
==Tactics==
#The pathways up the hills next to the bases each lead up to a wonderful sniping position. Both also contain a sniper rifle in default games, and it's very difficult to be killed except for assassinations and other snipers. If your team can hold the sniper rifle spawns, and are halfway decent snipers, it will almost certainly be victory.
#The pathways up the hills next to the bases each lead up to a wonderful sniping position. Both also contain a sniper rifle in default games, and it's very difficult to be killed except for assassinations and other snipers. If your team can hold the sniper rifle spawns, and are halfway decent snipers, you will almost certainly get a victory.
#The space in between bases and the teleporters are definitely the hot spots for battles. Keep this in mind, and navigate around/above/into, depending on your situation.
#The space in between bases and the teleporters are definitely the hot spots for battles. Keep this in mind, and navigate around/above/into, depending on your situation.
#You ''can'' super bounce into the tree near the red base sniper spawn, but it's rarely worth it.
#You ''can'' super bounce into the tree near the red base sniper spawn, but it's rarely worth it.
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#The tight corridors of the bases make it almost impossible to sneak in there and get the flag and get out in one piece. The solution? Crouch walk! Although it may be slow but you'll be invisible on the motion tracker so enemies are quite likely to run right into you and you'll be ready!
#The tight corridors of the bases make it almost impossible to sneak in there and get the flag and get out in one piece. The solution? Crouch walk! Although it may be slow but you'll be invisible on the motion tracker so enemies are quite likely to run right into you and you'll be ready!
#If you and/or your team can grab the rocket launcher you'll be unstoppable as long as you regularly grab more ammo. In CTF have one person grab the flag while the rocket man covers him. Or have the rocket man run a distraction while some one grabs the flag. But you have to watch out for snipers or you will have some problems.
#If you and/or your team can grab the rocket launcher you'll be unstoppable as long as you regularly grab more ammo. In CTF have one person grab the flag while the rocket man covers him. Or have the rocket man run a distraction while some one grabs the flag. But you have to watch out for snipers or you will have some problems.
#[[Noob Combo|Noob combo]] in this map is very good. So many weapons can be dual wielded to good effect. If you are decent with the [[BR55 Battle Rifle|Battle Rifle]], you and your team can easily take the match.
#The [[Noob Combo|Noob combo]] is very useful in the map - many weapons can be dual wielded to good effect. If you are decent with the [[BR55 Battle Rifle|Battle Rifle]], you and your team can easily win the match.
#It's possible to hang onto the windows of red base(the ones at the sides closest to teleporter). The side with the plasma rifle, jump onto the rock and jump while the whole time using crouch and steer into the window and you should stay on it. This allows a person to surprise anyone in the room allowing for a good field of fire and little protection for the people inside. Though its possible to hang onto the adjacent window, it requires a grenade jump or second person and would be too awkward to get up there.
#It's possible to hang onto the windows of red base (the ones at the sides closest to teleporter). On the side with the plasma rifle, jump onto the rock and jump while the whole time using crouch and steer into the window and you should stay on it. This allows a person to surprise anyone in the room allowing for a good field of fire and little protection for the people inside. Though it is possible to hang onto the adjacent window, it requires a grenade jump or second person and would be too awkward to get up there.


==Trivia==
==Trivia==
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*The model of Beaver Creek is the exact same one that was used for Battle Creek with the only difference being the team base colors and the removal of the ladders that led to the sniper spawn points.
*The model of Beaver Creek is the exact same one that was used for Battle Creek with the only difference being the team base colors and the removal of the ladders that led to the sniper spawn points.
*In Halo 3, there is a map called Ber Ber Creek which takes place on Sandbox and is basically Beaver Creek with Sandbox objects. It is playable in [[Action Sack]].
*In Halo 3, there is a map called Ber Ber Creek which takes place on Sandbox and is basically Beaver Creek with Sandbox objects. It is playable in [[Action Sack]].
*This map is reintroduced as a forge variant for [[Battle Canyon]] in ''[[Halo: Combat Evolved Anniversary]]''
*This map is reintroduced as a Forge variant for [[Battle Canyon]] in ''[[Halo: Combat Evolved Anniversary]]''


==Gallery==
==Gallery==
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File:Beaver Creek - Blue Base.jpg|Blue Base of Beaver Creek.
File:Beaver Creek - Blue Base.jpg|Blue Base of Beaver Creek.
File:HA - Beavercreek.jpg|Battle Canyon in ''Halo: Combat Evolved Anniversary''.
File:HA - Beavercreek.jpg|Battle Canyon in ''Halo: Combat Evolved Anniversary''.
File:Beaver_creek.jpg|Beaver Creek, reintroduced as a forge variant of Battle Canyon.
File:Beaver_creek.jpg|Beaver Creek, reintroduced as a Forge variant of Battle Canyon.
</gallery>
</gallery>


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