Halo 2: Difference between revisions

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|name= ''Halo 2''
|name= ''Halo 2''
|image= [[File:Halo 2 box art.jpg|250px]]
|image= [[File:Halo 2 box art.jpg|250px]]
|developer= [[Bungie Studios]]
|developer= [[Bungie|Bungie Studios]]
|publisher= [[Microsoft Game Studios]]
|publisher= [[Microsoft Game Studios]]
|platform= [[Xbox]]<br>Xbox 360 (backwards compatible) <br>[[Personal computer|PC]] - Windows Vista Exclusive
|platform= [[Xbox]]<br>Xbox 360 (backwards compatible) <br>[[Personal computer|PC]] - Windows Vista Exclusive
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{{quote|Earth will never be the same.|''Halo 2'' tagline}}
{{quote|Earth will never be the same.|''Halo 2'' tagline}}


'''''Halo 2''''' is a [[first-person shooter]] video game developed by [[Bungie Studios]] for the [[Xbox]] video game console and is forwards-compatible with the [[Xbox 360]]. It is the sequel to ''[[Halo: Combat Evolved]]'' and is the second installment of the ''Halo'' game series. The game features a newly built graphics engine and the addition of many new gameplay elements. ''Halo 2'' develops the struggle between the [[United Nations Space Command]], [[Covenant Empire|Covenant]], and the [[Flood]] during the [[Human-Covenant War]] in the fall of [[2552]].
'''''Halo 2''''' is a [[first-person shooter]] video game developed by [[Bungie|Bungie Studios]] for the [[Xbox]] video game console and is forwards-compatible with the [[Xbox 360]]. It is the sequel to ''[[Halo: Combat Evolved]]'' and is the second installment of the ''Halo'' game series. The game features a newly built graphics engine and the addition of many new gameplay elements. ''Halo 2'' develops the struggle between the [[United Nations Space Command]], [[Covenant Empire|Covenant]], and the [[The Flood|Flood]] during the [[Human-Covenant War]] in the fall of [[2552]].


The game was also [[Halo 2 Vista|released for the PC]], and is one of the most successful and actively played video games for the original Xbox console, with 8.46 million copies sold as of November, 2008. Despite this, the game's online servers, along with all other original Xbox LIVE services, were discontinued on April 15, 2010.
The game was also [[Halo 2 Vista|released for the PC]], and is one of the most successful and actively played video games for the original Xbox console, with 8.46 million copies sold as of November, 2008. Despite this, the game's online servers, along with all other original Xbox LIVE services, were discontinued on April 15, 2010.


==Gameplay==
==Gameplay==
The campaign in ''Halo 2'' does not pick up directly after the events of ''[[Halo: Combat Evolved]]'', but rather, after the events depicted in the novel ''[[Halo: First Strike]]'', taking place in ''Halo: Combat Evolved'' with the events explaining [[John-117|Master Chief]]'s return to [[Earth]] not featured in any game so far. The story dives deeper into the society of the [[Covenant]], their goals, beliefs, and alliances, as well as continuing Master Chief's story to put an end to the Covenant threat on Earth as well as [[Installation 05|another Halo]]. ''Halo 2'' also introduces the [[Jiralhanae|Brutes]], who were first mentioned in ''First Strike''. They are shown in campaign as large, hairy, ape-like beasts; although they do not don [[Energy Shields]] like the Elites, their immense bulk and strength allow them to absorb a large amount of damage before dying.
The campaign in ''Halo 2'' does not pick up directly after the events of ''[[Halo: Combat Evolved]]'', but rather, after the events depicted in the novel ''[[Halo: First Strike]]'', taking place in ''Halo: Combat Evolved'' with the events explaining [[John-117|Master Chief]]'s return to [[Earth]] not featured in any game so far. The story dives deeper into the society of the [[Covenant Empire|Covenant]], their goals, beliefs, and alliances, as well as continuing Master Chief's story to put an end to the Covenant threat on Earth as well as [[Installation 05|another Halo]]. ''Halo 2'' also introduces the [[Jiralhanae|Brutes]], who were first mentioned in ''First Strike''. They are shown in campaign as large, hairy, ape-like beasts; although they do not don [[Energy shielding|Energy Shields]] like the Elites, their immense bulk and strength allow them to absorb a large amount of damage before dying.


The player can play the campaign alone on a single-player mode or on a split-screen co-operative mode. The game follows a linear series of episodes that differ from ''Halo: Combat Evolved''. The player will play as both the Master Chief and a new character, a troubled Covenant Elite known as the "[[Thel 'Vadam|Arbiter]]." The player has an adjusted arsenal of weapons, some of which have been altered or removed from ''Halo: Combat Evolved'', with new weapons being introduced.  
The player can play the campaign alone on a single-player mode or on a split-screen co-operative mode. The game follows a linear series of episodes that differ from ''Halo: Combat Evolved''. The player will play as both the Master Chief and a new character, a troubled Covenant Elite known as the "[[Thel 'Vadam|Arbiter]]." The player has an adjusted arsenal of weapons, some of which have been altered or removed from ''Halo: Combat Evolved'', with new weapons being introduced.  


One of the biggest alterations to gameplay is perhaps the ability to [[dual wield]] small weapons; this tactic allows for twice the firepower at the expense of being unable to throw grenades or [[melee]] without dropping the left weapon. In terms of vehicles, all vehicles from the first game remain except the M12A1 Warthog LAAV (rocket warthog) from the PC version and the [[Spirit]] dropship. Also, a few new vehicles are introduced. In ''Halo 2'', however, the previously indestructible vehicles can now be destroyed and the player is able to "[[Boarding|board]]" an enemy vehicle by climbing on and knocking the driver out, as well as planting [[grenades]] to further damage the vehicle. The same can be done by an enemy to the player when driving.
One of the biggest alterations to gameplay is perhaps the ability to [[dual wielding|dual wield]] small weapons; this tactic allows for twice the firepower at the expense of being unable to throw grenades or [[melee]] without dropping the left weapon. In terms of vehicles, all vehicles from the first game remain except the M12A1 Warthog LAAV (rocket warthog) from the PC version and the [[Type-28 Troop Carrier|Spirit]] dropship. Also, a few new vehicles are introduced. In ''Halo 2'', however, the previously indestructible vehicles can now be destroyed and the player is able to "[[Boarding|board]]" an enemy vehicle by climbing on and knocking the driver out, as well as planting [[grenade]]s to further damage the vehicle. The same can be done by an enemy to the player when driving.


When playing as the Arbiter, the player's flashlight is replaced with a rechargeable [[Active Camouflage]] that lasts for ten seconds, giving the player a preemptive advantage on unsuspecting enemies.  
When playing as the Arbiter, the player's flashlight is replaced with a rechargeable [[Active camouflage|Active Camouflage]] that lasts for ten seconds, giving the player a preemptive advantage on unsuspecting enemies.  


The player can have a variety of allies; if they are playing as the Master Chief, they will be assisted by [[UNSC Marines]], and occasionally [[Orbital Drop Shock Trooper|ODSTs]]. However, the Arbiter is joined by [[Unggoy|Grunts]], [[Kig-yar|Jackals]], [[Mgalekgolo|Hunters]], and other [[Sangheili|Elites]], allowing for deeper insight into Covenant culture.  
The player can have a variety of allies; if they are playing as the Master Chief, they will be assisted by [[UNSC Marine Corps|UNSC Marines]], and occasionally [[Orbital Drop Shock Trooper|ODSTs]]. However, the Arbiter is joined by [[Unggoy|Grunts]], [[Kig-yar|Jackals]], [[Mgalekgolo|Hunters]], and other [[Sangheili|Elites]], allowing for deeper insight into Covenant culture.  


The [[campaign]] consists of 15 levels, of which 14 are playable.  
The [[campaign]] consists of 15 levels, of which 14 are playable.  
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#'''[[Delta Halo (level)|Delta Halo]]''' - ''A Covenant army stands between you and Regret. Get to work.''
#'''[[Delta Halo (level)|Delta Halo]]''' - ''A Covenant army stands between you and Regret. Get to work.''
#'''[[Regret (level)|Regret]]''' - ''You heard the lady. Locate the Prophet, take him down.''
#'''[[Regret (level)|Regret]]''' - ''You heard the lady. Locate the Prophet, take him down.''
#'''[[Sacred Icon (level)|Sacred Icon]]''' - ''Succeed where others have failed. Lower the shield protecting the Sacred Icon.''
#'''[[Sacred Icon]]''' - ''Succeed where others have failed. Lower the shield protecting the Sacred Icon.''
#'''[[Quarantine Zone (level)|Quarantine Zone]]''' - ''Parasites, humans - no matter. The Icon must be found.''
#'''[[Quarantine Zone (level)|Quarantine Zone]]''' - ''Parasites, humans - no matter. The Icon must be found.''
#'''[[Gravemind (level)|Gravemind]]''' - ''The Prophets have the Index and plan to use it? Over your dead body.''
#'''[[Gravemind (level)|Gravemind]]''' - ''The Prophets have the Index and plan to use it? Over your dead body.''
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===Plot===
===Plot===
[[File:Pain.png|thumb|right|The [[Chieftain of the Jiralhanae|Brute Chieftain]] [[Tartarus]] about to brand Thel 'Vadamee, who was once a Supreme Commander, with the [[Mark of Shame]].]]
[[File:Pain.png|thumb|right|The [[Chieftain of the Jiralhanae|Brute Chieftain]] [[Tartarus]] about to brand Thel 'Vadamee, who was once a Supreme Commander, with the [[Mark of Shame]].]]
The game begins on [[High Charity]], the mobile capital city of the [[Covenant Empire|Covenant]]. The former [[Supreme Commander]] of the [[Fleet of Particular Justice]], [[Zealot|Commander]] [[Thel 'Vadam|Thel 'Vadamee]], is being tried before the [[High Council]] for his failure to protect [[Installation 04|Halo]]. Despite his insistence that the [[Flood]] hampered his abilities, the [[Hierarchs]] who lead the council, the High [[San 'Shyuum|Prophets]] of [[Prophet of Truth|Truth]], [[Prophet of Mercy|Mercy]], and [[Prophet of Regret|Regret]], deem him guilty of failing to protect the Sacred Ring. 'Vadamee is then stripped of his rank and branded with the [[Mark of Shame]] by [[Tartarus]], the [[Chieftain of the Jiralhanae|Chieftain of the Brutes]].  
The game begins on [[High Charity]], the mobile capital city of the [[Covenant Empire|Covenant]]. The former [[Supreme Commander]] of the [[Fleet of Particular Justice]], [[Sangheili Zealot|Commander]] [[Thel 'Vadam|Thel 'Vadamee]], is being tried before the [[High Council]] for his failure to protect [[Installation 04|Halo]]. Despite his insistence that the [[The Flood|Flood]] hampered his abilities, the [[Hierarchs]] who lead the council, the High [[San 'Shyuum|Prophets]] of [[Prophet of Truth|Truth]], [[Prophet of Mercy|Mercy]], and [[Prophet of Regret|Regret]], deem him guilty of failing to protect the Sacred Ring. 'Vadamee is then stripped of his rank and branded with the [[Mark of Shame]] by [[Tartarus]], the [[Chieftain of the Jiralhanae|Chieftain of the Brutes]].  


The story then turns to Earth's [[Orbital Defense Platform]] [[Cairo Station]], where [[Master Chief Petty Officer]] [[John-117]] receives the new [[MJOLNIR Mark VI]] armor from the [[Master Gunnery Sergeant (Armory)|Master Gunnery Sergeant]]. [[Avery Junior Johnson]], who recently got promoted to [[Sergeant Major]], arrives to take the Master Chief to an awards ceremony overseen by [[Fleet Admiral]] [[Terrence Hood]] for the dual purposes of awarding meritorious acts and boosting the morale of the surviving human population and noted as a war hero (John-117 has already received all medals except for the "Prisoner of War" medal). The festivities are soon interrupted by [[Cortana]] reporting "15 Covenant Capital Ships holding position just outside the kill zone," signaling the start to the Covenant Siege of Earth. UNSC Marine forces along with John-117 protect the station from the invading [[Covenant Navy|Covenant Naval infantry]] but other stations were destroyed by the Covenant. After sending the bomb that the Covenant had placed on the station back into space (destroying several ships) he landed on the hull of UNSC frigate, In Amber Clad. The frigate heads to the city of [[New Mombasa]] to fight off the [[Covenant Army]], led by the High Prophet of Regret. After the Covenant invasion force is halted by the UNSC defenses, the Prophet of Regret flees Earth with [[Miranda Keyes]], [[Jacob Keyes|Captain Keyes]]' daughter, and her detachment in pursuit on the ''[[UNSC In Amber Clad|In Amber Clad]].'' The hasty in-atmosphere jump devastates the city of New Mombasa; destroying the [[Space Elevator]] and scattering its wreckage for miles around.
The story then turns to Earth's [[Orbital defense platform|Orbital Defense Platform]] [[Cairo Station]], where [[Master Chief Petty Officer]] [[John-117]] receives the new [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]] armor from the [[Master Gunnery Sergeant (Armory)|Master Gunnery Sergeant]]. [[Avery Junior Johnson]], who recently got promoted to [[Sergeant Major]], arrives to take the Master Chief to an awards ceremony overseen by [[Fleet Admiral]] [[Terrence Hood]] for the dual purposes of awarding meritorious acts and boosting the morale of the surviving human population and noted as a war hero (John-117 has already received all medals except for the "Prisoner of War" medal). The festivities are soon interrupted by [[Cortana]] reporting "15 Covenant Capital Ships holding position just outside the kill zone," signaling the start to the Covenant Siege of Earth. UNSC Marine forces along with John-117 protect the station from the invading [[Covenant Navy|Covenant Naval infantry]] but other stations were destroyed by the Covenant. After sending the bomb that the Covenant had placed on the station back into space (destroying several ships) he landed on the hull of UNSC frigate, In Amber Clad. The frigate heads to the city of [[New Mombasa]] to fight off the [[Covenant Army]], led by the High Prophet of Regret. After the Covenant invasion force is halted by the UNSC defenses, the Prophet of Regret flees Earth with [[Miranda Keyes]], [[Jacob Keyes|Captain Keyes]]' daughter, and her detachment in pursuit on the ''[[UNSC In Amber Clad|In Amber Clad]].'' The hasty in-atmosphere jump devastates the city of New Mombasa; destroying the [[Space elevator|Space Elevator]] and scattering its wreckage for miles around.


The story returns to the disgraced [[Sangheili|Elite]] Commander, Thel 'Vadamee, who is given a chance for redemption by the High Prophets of Truth and Mercy by taking up the mantle of [[Arbiter]] and the imminent mortality it entails. The new Arbiter becomes the will of the Prophets, seeking redemption by completing the impossible task assigned to him. Thel 'Vadamee is tasked with the assassination of a [[Sesa 'Refumee|Heretic Leader]], who is disillusioned with the Covenant following the events of Installation 04 up to its destruction. Thel 'Vadamee tracks the Heretic Leader throughout the gas mine (battling the Heretics and the Flood) where the [[Heretics]] sought refuge. When Thel 'Vadamee is finally able to face the Heretic Leader, 'Refumee asserts his belief that the Prophets have lied about the [[Great Journey]]. Punctuating this with the entry of [[343 Guilty Spark]], whom both Elites consider to be an Oracle of the [[Forerunner]]s, the ancient race the Covenant hold as gods. Before Thel 'Vadamee could learn more of the claims, the battle resumes, and the Heretic Leader is killed before any meaningful discourse takes place. Tartarus appears to extract Thel 'Vadamee and Guilty Spark, further preventing him from learning any further information from Spark. He leaves, not knowing what caused the Heretics to betray their sacred oaths to the Covenant.  
The story returns to the disgraced [[Sangheili|Elite]] Commander, Thel 'Vadamee, who is given a chance for redemption by the High Prophets of Truth and Mercy by taking up the mantle of [[Arbiter]] and the imminent mortality it entails. The new Arbiter becomes the will of the Prophets, seeking redemption by completing the impossible task assigned to him. Thel 'Vadamee is tasked with the assassination of a [[Sesa 'Refumee|Heretic Leader]], who is disillusioned with the Covenant following the events of Installation 04 up to its destruction. Thel 'Vadamee tracks the Heretic Leader throughout the gas mine (battling the Heretics and the Flood) where the [[Heretics]] sought refuge. When Thel 'Vadamee is finally able to face the Heretic Leader, 'Refumee asserts his belief that the Prophets have lied about the [[Covenant religion|Great Journey]]. Punctuating this with the entry of [[343 Guilty Spark]], whom both Elites consider to be an Oracle of the [[Forerunner]]s, the ancient race the Covenant hold as gods. Before Thel 'Vadamee could learn more of the claims, the battle resumes, and the Heretic Leader is killed before any meaningful discourse takes place. Tartarus appears to extract Thel 'Vadamee and Guilty Spark, further preventing him from learning any further information from Spark. He leaves, not knowing what caused the Heretics to betray their sacred oaths to the Covenant.  


[[File:MC attacks Regret.jpg|300px|thumb|right|[[John-117|Master Chief]] battles the [[Prophet of Regret]].]]
[[File:MC attacks Regret.jpg|300px|thumb|right|[[John-117|Master Chief]] battles the [[Prophet of Regret]].]]
Turning back to SPARTAN-117's story, Miranda Keyes ship exits slipspace with the Prophet of Regret unaware that he had been followed. To the surprise of the pursuers, they discover that Regret led them to another [[Installation 05|Halo Ring]]. Keyes sends ODSTs to capture the Prophet of Regret while ''In Amber Clad'' is repaired; John-117 is dropped onto the surface of Installation 05 with ODSTs to remove Regret. In the course of pursuing Regret, John-117 discovers, with the aid of Cortana, that the Prophet intends to personally activate Halo, in the belief that it will propel true believers on the [[Great Journey]]. In order to buy time to acquire the [[Activation Index]] before the Covenant can, Keyes orders John-117 to kill the Prophet of Regret, a mission he successfully achieves. But before being able to make his escape, High Charity and its [[High Charity Defense Fleet|escort]] arrive and attempted to kill John-117 by glassing the area. He survives by jumping into the lake surrounding the structure in which he encountered Regret. Incapacitated from the shock of the Covenant bombardment, John-117 is last seen being dragged into the depths of the lake by tentacles belonging to a sentient creature.
Turning back to SPARTAN-117's story, Miranda Keyes ship exits slipspace with the Prophet of Regret unaware that he had been followed. To the surprise of the pursuers, they discover that Regret led them to another [[Installation 05|Halo Ring]]. Keyes sends ODSTs to capture the Prophet of Regret while ''In Amber Clad'' is repaired; John-117 is dropped onto the surface of Installation 05 with ODSTs to remove Regret. In the course of pursuing Regret, John-117 discovers, with the aid of Cortana, that the Prophet intends to personally activate Halo, in the belief that it will propel true believers on the [[Covenant religion|Great Journey]]. In order to buy time to acquire the [[Activation Index]] before the Covenant can, Keyes orders John-117 to kill the Prophet of Regret, a mission he successfully achieves. But before being able to make his escape, High Charity and its [[High Charity Defense Fleet|escort]] arrive and attempted to kill John-117 by glassing the area. He survives by jumping into the lake surrounding the structure in which he encountered Regret. Incapacitated from the shock of the Covenant bombardment, John-117 is last seen being dragged into the depths of the lake by tentacles belonging to a sentient creature.


The story now shifts back to Thel 'Vadamee on the [[High Charity]], in orbit around the ring. The Hierarchs had declared Regret's death to be the [[Sangheili|Elites']] failure, and they were removed as the [[Honor Guard of the Covenant|protectors of the Prophets]], who bestow the role to the [[Jiralhanae|Brutes]], causing more tension between the Brutes and Elites who are already at odds with each other. With the new ring discovered, Truth and Mercy inquire Guilty Spark on how to activate it, and dispatch Thel 'Vadamee to recover the [[Activation Index|Sacred Icon]] which will light the ring. Making his way through the [[Quarantine Zone]] facing scores of [[Flood]] and [[Sentinels]] on the surface of Installation 05 seeking the Activation Index, Thel 'Vadamee makes his way into the [[Library]] and captures the Index along with Keyes and Johnson after they recovered it from its protective housing. Before he can take possession of the Index, Tartarus again intervenes in Thel 'Vadamee's task. After taking the Index into his own personal possession, Tartarus then reveals that the Hierarchs intended for his death to oust the Elites. His treachery revealed, Tartarus knocks Thel 'Vadamee unconscious down a shaft in the Index chamber to the abyss below.
The story now shifts back to Thel 'Vadamee on the [[High Charity]], in orbit around the ring. The Hierarchs had declared Regret's death to be the [[Sangheili|Elites']] failure, and they were removed as the [[Honor Guard of the Covenant|protectors of the Prophets]], who bestow the role to the [[Jiralhanae|Brutes]], causing more tension between the Brutes and Elites who are already at odds with each other. With the new ring discovered, Truth and Mercy inquire Guilty Spark on how to activate it, and dispatch Thel 'Vadamee to recover the [[Activation Index|Sacred Icon]] which will light the ring. Making his way through the [[Quarantine Zone]] facing scores of [[The Flood|Flood]] and [[Sentinel]]s on the surface of Installation 05 seeking the Activation Index, Thel 'Vadamee makes his way into the [[Library]] and captures the Index along with Keyes and Johnson after they recovered it from its protective housing. Before he can take possession of the Index, Tartarus again intervenes in Thel 'Vadamee's task. After taking the Index into his own personal possession, Tartarus then reveals that the Hierarchs intended for his death to oust the Elites. His treachery revealed, Tartarus knocks Thel 'Vadamee unconscious down a shaft in the Index chamber to the abyss below.


Beneath the Library, John-117 finds himself in the clutches of the [[Gravemind]], the creature that acts as the sentient intelligence of the Flood. Although Thel 'Vadamee had fallen from a great height, he is saved from plunging to his death by the Gravemind's tentacles. It is within the Gravemind's chamber where Thel 'Vadamee and John-117 meet. In addition, the Prophet of Regret is infected and assimilated into its mass. Also introduced is [[2401 Penitent Tangent]], Monitor of Installation 05. Both characters act as exposition to Thel 'Vadamee, as Regret remains steadfast to his faith, and the Monitor is fully aware of its status as a weapon. Thel 'Vadamee is further led to question his faith by both John-117 and the Gravemind itself, as they both try to convince the Elite that the Covenant's belief on the Halos is a lie, revealing that the Halos destroy life, not save it. This information, as well the information of the imminent genocide of the Elites lead Thel 'Vadamee reluctantly joining John-117 in the mission to stop the ring from being activated. The Gravemind sends both John-117 and Thel 'Vadamee to different locations to help stop the Index from reaching its destination. John-117 was sent to High Charity to retrieve the Index while Thel 'Vadamee was sent to the area where the Control Room of Installation 05 to halt the Covenant from activating the rings.
Beneath the Library, John-117 finds himself in the clutches of the [[Gravemind]], the creature that acts as the sentient intelligence of the Flood. Although Thel 'Vadamee had fallen from a great height, he is saved from plunging to his death by the Gravemind's tentacles. It is within the Gravemind's chamber where Thel 'Vadamee and John-117 meet. In addition, the Prophet of Regret is infected and assimilated into its mass. Also introduced is [[2401 Penitent Tangent]], Monitor of Installation 05. Both characters act as exposition to Thel 'Vadamee, as Regret remains steadfast to his faith, and the Monitor is fully aware of its status as a weapon. Thel 'Vadamee is further led to question his faith by both John-117 and the Gravemind itself, as they both try to convince the Elite that the Covenant's belief on the Halos is a lie, revealing that the Halos destroy life, not save it. This information, as well the information of the imminent genocide of the Elites lead Thel 'Vadamee reluctantly joining John-117 in the mission to stop the ring from being activated. The Gravemind sends both John-117 and Thel 'Vadamee to different locations to help stop the Index from reaching its destination. John-117 was sent to High Charity to retrieve the Index while Thel 'Vadamee was sent to the area where the Control Room of Installation 05 to halt the Covenant from activating the rings.


John-117 then enters the middle of a broadcast by the Prophet of Truth. After escaping assassination, Truth and Mercy flee to the [[Forerunner Dreadnought|Dreadnought]], and formally transfers command of the Covenant Military to the Brutes. John-117 chases him, killing many Covenant troops on the way, witnessing the conflict between the Elites and Brutes. SPARTAN-117 also saves a group of Marines along the way. Meanwhile, the Flood, under the control of the Gravemind crash into [[High Charity]] using the ''[[In Amber Clad]]''. When John nearly meets Truth, he finds Mercy being infected by the Flood; the Prophet tells the Spartan that Truth is going to Earth to "finish what [[Hierarchs|we]] started." In his efforts to reach the [[Forerunner Dreadnought]], he has to fight his way through the Flood and the Covenant. After boarding the Dreadnought through an energy conduit , he leaves Cortana behind, but promises that he will come back for her.  
John-117 then enters the middle of a broadcast by the Prophet of Truth. After escaping assassination, Truth and Mercy flee to the [[Forerunner Dreadnought|Dreadnought]], and formally transfers command of the Covenant Military to the Brutes. John-117 chases him, killing many Covenant troops on the way, witnessing the conflict between the Elites and Brutes. SPARTAN-117 also saves a group of Marines along the way. Meanwhile, the Flood, under the control of the Gravemind crash into [[High Charity]] using the ''[[UNSC In Amber Clad|In Amber Clad]]''. When John nearly meets Truth, he finds Mercy being infected by the Flood; the Prophet tells the Spartan that Truth is going to Earth to "finish what [[Hierarchs|we]] started." In his efforts to reach the [[Forerunner Dreadnought]], he has to fight his way through the Flood and the Covenant. After boarding the Dreadnought through an energy conduit , he leaves Cortana behind, but promises that he will come back for her.  


Meanwhile, Thel 'Vadamee is teleported to near Halo's control room. There, he finds many dead Elites, which were, no doubt, killed by the Brutes. With the help of a few deployed Elites, and sympathetic [[Unggoy|Grunts]] and [[Mgalekgolo|Hunters]], he fights his way to meet [[Rtas 'Vadum|Rtas 'Vadumee]], who is surprised to hear that the Brutes murdered the [[Councilors]]. Seeing Tartarus land on Halo's control room, the Elites fight their way to a [[Scarab]], where Sergeant Johnson is held. Johnson takes control of the Scarab and forcefully initiates an uneasy alliance between the humans and the Elites. With the combined efforts of Johnson and 'Vadamee, the Scarab breaches the Control Room doors by using the main energy cannon on the Scarab, and 'Vadamee enters the Control Room to confront Tartarus. In the Control Room, he hears the truth of the Halos directly from [[343 Guilty Spark]]. Still blinded by faith, Tartarus forced Miranda Keyes to activate Halo. Many [[Zealot]]s and [[Councilors]] aid 'Vadamee in his final fight against Tartarus, and eventually after a long and tough  fight managed to kill him. Once Tartarus is defeated, Miranda grabs the Index just in time to stop Halo from firing. However, 343 Guilty Spark says that this has activated a fail safe protocol, causing the Installation to send a signal to the rest of the [[Halo Array]], putting them on standby for remote activation from  [[Installation 00|the Ark]].
Meanwhile, Thel 'Vadamee is teleported to near Halo's control room. There, he finds many dead Elites, which were, no doubt, killed by the Brutes. With the help of a few deployed Elites, and sympathetic [[Unggoy|Grunts]] and [[Mgalekgolo|Hunters]], he fights his way to meet [[Rtas 'Vadum|Rtas 'Vadumee]], who is surprised to hear that the Brutes murdered the [[Councilor]]s. Seeing Tartarus land on Halo's control room, the Elites fight their way to a [[Type-47 Ultra Heavy Assault Platform|Scarab]], where Sergeant Johnson is held. Johnson takes control of the Scarab and forcefully initiates an uneasy alliance between the humans and the Elites. With the combined efforts of Johnson and 'Vadamee, the Scarab breaches the Control Room doors by using the main energy cannon on the Scarab, and 'Vadamee enters the Control Room to confront Tartarus. In the Control Room, he hears the truth of the Halos directly from [[343 Guilty Spark]]. Still blinded by faith, Tartarus forced Miranda Keyes to activate Halo. Many [[Sangheili Zealot|Zealots]] and [[Councilor]]s aid 'Vadamee in his final fight against Tartarus, and eventually after a long and tough  fight managed to kill him. Once Tartarus is defeated, Miranda grabs the Index just in time to stop Halo from firing. However, 343 Guilty Spark says that this has activated a fail safe protocol, causing the Installation to send a signal to the rest of the [[Halo Array]], putting them on standby for remote activation from  [[Installation 00|the Ark]].


The Forerunner Dreadnought arrives at Earth with John-117 onboard. He alerts Admiral Hood of his presence, and tells him that he is "[[Halo 3|finishing this fight]]."
The Forerunner Dreadnought arrives at Earth with John-117 onboard. He alerts Admiral Hood of his presence, and tells him that he is "[[Halo 3|finishing this fight]]."
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{{col-2}}
{{col-2}}
=====Major Characters=====
=====Major Characters=====
'''[[UNSC]]'''
'''[[United Nations Space Command|UNSC]]'''
*[[Master Chief Petty Officer]] [[John-117]]
*[[Master Chief Petty Officer]] [[John-117]]
*[[Cortana]]
*[[Cortana]]
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'''[[Forerunner]] Constructs'''
'''[[Forerunner]] Constructs'''
*[[343 Guilty Spark (Monitor)|04-343 Guilty Spark]]
*[[343 Guilty Spark|04-343 Guilty Spark]]


'''[[Flood]]'''
'''[[The Flood|Flood]]'''
*[[Gravemind]] {{1st}}
*[[Gravemind]] {{1st}}
{{col-2}}
{{col-2}}
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*[[Fleet Admiral]] [[Harper]] {{1st}}
*[[Fleet Admiral]] [[Harper]] {{1st}}
*[[Major]] [[Easley]] {{1st}}
*[[Major]] [[Easley]] {{1st}}
*[[Gunnery Sergeant]] [[Pete Stacker (Marine)|Pete Stacker]]
*[[Gunnery Sergeant]] [[Pete Stacker]]
*[[Staff Sergeant]] [[Marcus Banks]] {{1st}}
*[[Staff Sergeant]] [[Banks|Marcus Banks]] {{1st}}
*[[Corporal]] [[Perez]] {{1st}}
*[[Corporal]] [[Perez]] {{1st}}
*[[Lance Corporal]] [[Jones (Marine)|Jones]] {{1st}}
*[[Lance Corporal]] [[Jones (Another Day at the Beach)|Jones]] {{1st}}
*[[Private]] [[Butkis]] {{1st}}
*[[Private]] [[Butkis]] {{1st}}
*[[Private]] [[O'Brian (ODST)|O'Brian]] {{1st}}
*[[Private]] [[O'Brian (Another Day at the Beach)|O'Brian]] {{1st}}
*[[Private]] [[Parsons (Marine)|Parsons]] {{1st}}
*[[Private]] [[Parsons (Marine)|Parsons]] {{1st}}
*[[Private]] [[Walpole]] {{1st}}
*[[Private]] [[Walpole]] {{1st}}
*[[Unnamed Lieutenant (Halo 2)|Unnamed Marine Lieutenant]] {{1st}}
*[[Unidentified lieutenant (Battle of Mombasa)|Unnamed Marine Lieutenant]] {{1st}}
*[[Master Gunnery Sergeant (Armory)|''Cairo Station'' Armorer]] {{1st}}
*[[Master Gunnery Sergeant (Armory)|''Cairo Station'' Armorer]] {{1st}}


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====[[United Nations Space Command]] Standard====
====[[United Nations Space Command]] Standard====
*[[BR55 Battle Rifle]] {{1st}}
*[[BR55 Battle Rifle]] {{1st}}
*[[M6C Magnum Sidearm|M6C Personal Defense Weapon System]]
*[[M6C Personal Defense Weapon System]]
*[[M7 Caseless Submachine Gun]] {{1st}}
*[[M7/Caseless Submachine Gun|M7 Caseless Submachine Gun]] {{1st}}
*[[M9 High-Explosive Dual-Purpose Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade]]
*[[M41 Light Anti-Aircraft Gun]]
*[[M41 Light Anti-Aircraft Gun]]
*[[M19 SSM|M19 SSM Rocket Launcher]]
*[[M19 SSM Rocket Launcher]]
*[[M68 Gauss Cannon]] {{1st}}
*[[M68 Asynchronous Linear-Induction Motor|M68 Gauss Cannon]] {{1st}}
*[[M90A Close Assault Weapon System]]
*[[M90 Close Assault Weapon System#Halo_3_and_Halo_3.3A_ODST|M90A Close Assault Weapon System]]
*[[M247 General Purpose Machine Gun]] {{1st}}
*[[M247 General Purpose Machine Gun]] {{1st}}
*[[SRS99C-S2 AMB Sniper Rifle]]
*[[Sniper Rifle System 99C-S2 Anti-Matériel|SRS99C-S2 AMB Sniper Rifle]]


====Forerunner Weapons====
====Forerunner Weapons====
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*[[Type-42 Directed Energy Support Weapon]] {{1st}}
*[[Type-42 Directed Energy Support Weapon]] {{1st}}
*[[Shade]]
*[[Shade]]
*[[Scarab Gun]] ''([[Easter Egg]])'' {{1st}}
*[[Scarab Gun]] ''([[Category:Easter Eggs|Easter Egg]])'' {{1st}}


=====Jiralhanae=====
=====Jiralhanae=====
*[[Fist of Rukt]] {{1st}}
*[[Fist of Rukt]] {{1st}}
*[[Brute Plasma Rifle|Type-25 Directed Energy Rifle (Jiralhanae)]] {{1st}}
*[[Type-25 Directed Energy Rifle/Jiralhanae variant|Type-25 Directed Energy Rifle (Jiralhanae)]] {{1st}}
*[[Type-25 Grenade Launcher]] {{1st}}
*[[Type-25 Grenade Launcher]] {{1st}}
{{col-end}}
{{col-end}}
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====UNSC Vehicles====
====UNSC Vehicles====
=====Usable=====
=====Usable=====
*[[M12 Warthog LRV]]
*[[M12 Light Reconnaissance Vehicle|M12 Warthog LRV]]
*[[M12G1 Warthog LAAV]] {{1st}}
*[[M12G1 Light Anti-Armor Vehicle|M12G1 Warthog LAAV]] {{1st}}
*[[M808B Scorpion MBT]]
*[[M808B Main Battle Tank|M808B Scorpion MBT]]


=====Non-Usable=====
=====Non-Usable=====
*[[D77-TC Pelican|D77-TC Pelican Dropship]]
*[[D77-TC Pelican|D77-TC Pelican Dropship]]
*[[Albatross|Albatross Heavy Dropship]] {{1st}}
*[[Albatross|Albatross Heavy Dropship]] {{1st}}
*[[UNSC Frigate|C709 Longsword Interceptor]]
*[[UNSC frigate|C709 Longsword Interceptor]]


*[[UNSC Frigate]]
*[[UNSC frigate|UNSC Frigate]]
:*[[UNSC In Amber Clad|In Amber Clad]] {{1st}}
:*[[UNSC In Amber Clad|In Amber Clad]] {{1st}}
*{{Class|Marathon|Cruiser}}
*{{Class|Marathon|Cruiser}}
*[[Orbital Defense Platform]]
*[[Orbital defense platform|Orbital Defense Platform]]
**[[Cairo Station|ODA-142 ''Cairo'']] {{1st}}
**[[Cairo Station|ODA-142 ''Cairo'']] {{1st}}
**[[Malta Station|ODA-143 ''Malta'']] {{1st}}
**[[Malta Station|ODA-143 ''Malta'']] {{1st}}
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=====Usable=====
=====Usable=====
*[[Type-46 Infantry Support Vehicle|Type-46 "Spectre" Infantry Support Vehicle]] {{1st}}
*[[Type-46 Infantry Support Vehicle|Type-46 "Spectre" Infantry Support Vehicle]] {{1st}}
*[[Type-25 Wraith|Type-25 "Wraith" Assault Gun Carraige]]
*[[Type-26 Assault Gun Carriage|Type-25 "Wraith" Assault Gun Carraige]]
*[[Type-26 Ground Support Aircraft|Type-26 "Banshee" Ground Support Aircraft]]
*[[Type-26 Ground Support Aircraft|Type-26 "Banshee" Ground Support Aircraft]]
*[[Type-32 Rapid Assault Vehicle|Type-32 "Ghost" Rapid Assault Vehicle]]
*[[Type-32 Rapid Assault Vehicle|Type-32 "Ghost" Rapid Assault Vehicle]]


=====Non-Usable=====
=====Non-Usable=====
*[[Assault Carrier]]
*[[Covenant assault carrier|Assault Carrier]]
*[[CCS-class Battlecruiser]]
*[[CCS-class battlecruiser|CCS-class Battlecruiser]]
*''[[High Charity]]'' {{1st}}
*''[[High Charity]]'' {{1st}}
*[[Seraph-class Starfighter]]
*[[Type-31 Exoatmospheric Multi-role Fighter|Seraph-class Starfighter]]
*[[Shadow|"Shadow" Troop Carrier]] {{1st}}
*[[Shadow|"Shadow" Troop Carrier]] {{1st}}
*[[Type-47 Ultra Heavy Assault Platform|Type-47 "Scarab" Ultra Heavy Assault Platform]] {{1st}}
*[[Type-47 Ultra Heavy Assault Platform|Type-47 "Scarab" Ultra Heavy Assault Platform]] {{1st}}
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[[File:HAVsmall.jpg|thumb|right|320px|Halo 2 Vista Multiplayer.]]
[[File:HAVsmall.jpg|thumb|right|320px|Halo 2 Vista Multiplayer.]]


Unlike its predecessor, ''Halo 2'' allowed players to compete with each other over the [[Xbox Live]] online service, in addition to the originals support for split-screen and System Link multiplayer. ''Halo 2's'' Xbox Live mode offered a unique approach to online gaming that is intended to alleviate some of the problems that have plagued online first-person shooters in the past. Traditionally, one player sets his or her computer or console up as a game server (or host), specifying the game type and map and configuring other settings. The game software then used a service like Xbox Live or GameSpy to advertise the game to the world at large; other players choose which game to join based upon criteria such as the map and game options each host is offering as well as the [[wikipedia:ping|ping]] times they are able to receive.
Unlike its predecessor, ''Halo 2'' allowed players to compete with each other over the [[Xbox LIVE|Xbox Live]] online service, in addition to the originals support for split-screen and System Link multiplayer. ''Halo 2's'' Xbox Live mode offered a unique approach to online gaming that is intended to alleviate some of the problems that have plagued online first-person shooters in the past. Traditionally, one player sets his or her computer or console up as a game server (or host), specifying the game type and map and configuring other settings. The game software then used a service like Xbox Live or GameSpy to advertise the game to the world at large; other players choose which game to join based upon criteria such as the map and game options each host is offering as well as the [[wikipedia:ping|ping]] times they are able to receive.
[[File:Halo picture_12.jpg|thumb|Halo 2 Vista Main Menu.]]
[[File:Halo picture_12.jpg|thumb|Halo 2 Vista Main Menu.]]


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*[[District]]
*[[District]]
*[[Uplift]]
*[[Uplift]]
*[[Example (Halo 2 Vista Map Editor Example)|Example]] (map used to test the new map builder for Vista)
*[[Example]] (map used to test the new map builder for Vista)


===Player Damage System===
===Player Damage System===
The damage system in ''Halo 2'' is much different from what it was in ''Halo: Combat Evolved''. The player has a regenerating shield and regenerating health.
The damage system in ''Halo 2'' is much different from what it was in ''Halo: Combat Evolved''. The player has a regenerating shield and regenerating health.


*'''[[Energy Shields]]:''' The shield in ''Halo 2'' is slightly weaker than it was in ''Halo: Combat Evolved'', but recharges at a higher rate. It slowly decreases in power as it sustains damage. After it takes damage, it starts to recharge 2-5 seconds after the last time damage was sustained. It will stop during recharge if the player is hurt during that period. The power is displayed above the motion tracker in the bottom-left of the screen.
*'''[[Energy shielding|Energy Shields]]:''' The shield in ''Halo 2'' is slightly weaker than it was in ''Halo: Combat Evolved'', but recharges at a higher rate. It slowly decreases in power as it sustains damage. After it takes damage, it starts to recharge 2-5 seconds after the last time damage was sustained. It will stop during recharge if the player is hurt during that period. The power is displayed above the motion tracker in the bottom-left of the screen.
*'''[[Health]]:''' In ''Halo 2'', once the shields run out, the player also has a buffer of health. Unlike ''Halo: Combat Evolved'', the health in ''Halo 2'' regenerates after the shield. The amount of health left is not visible to the player. Bungie's explanation for this new system is the addition of a biofoam dispenser in the armor (so health regenerates after time).
*'''[[Health]]:''' In ''Halo 2'', once the shields run out, the player also has a buffer of health. Unlike ''Halo: Combat Evolved'', the health in ''Halo 2'' regenerates after the shield. The amount of health left is not visible to the player. Bungie's explanation for this new system is the addition of a biofoam dispenser in the armor (so health regenerates after time).


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*'''[[Overshield]]:''' An enhanced, non-regenerating shield which adds an additional two layers to your shield (red, then green). The Overshield functions on top of the regular shield - when it is active, the normal shield does not take damage. However, the Overshield will gradually reduce in power until it is gone, at which point the player's normal shields will be vulnerable to damage. Unlike ''[[Halo: Combat Evolved]]'', the Overshield powerup is not available in the single player campaign.
*'''[[Overshield]]:''' An enhanced, non-regenerating shield which adds an additional two layers to your shield (red, then green). The Overshield functions on top of the regular shield - when it is active, the normal shield does not take damage. However, the Overshield will gradually reduce in power until it is gone, at which point the player's normal shields will be vulnerable to damage. Unlike ''[[Halo: Combat Evolved]]'', the Overshield powerup is not available in the single player campaign.
*'''[[Active Camouflage]]:''' A powerup that makes the player almost completely invisible for a period of time, making all but a faint outline of him transparent. This effect is reduced if the player is hit by weapons fire, if he or she fires a weapon or throws a grenade, or in some cases if he or she switches weapons. In campaign mode, active camouflage is only available in levels in which you play as the Arbiter. However, note that the Energy Sword will give away the user's position, as while the player is invisible, the sword is not.
*'''[[Active camouflage|Active Camouflage]]:''' A powerup that makes the player almost completely invisible for a period of time, making all but a faint outline of him transparent. This effect is reduced if the player is hit by weapons fire, if he or she fires a weapon or throws a grenade, or in some cases if he or she switches weapons. In campaign mode, active camouflage is only available in levels in which you play as the Arbiter. However, note that the Energy Sword will give away the user's position, as while the player is invisible, the sword is not.


''Note'': If the Overshield technology and the Active Camouflage are used in conjunction the Active Camouflage is not sophisticated enough to hide the enhanced over shields.
''Note'': If the Overshield technology and the Active Camouflage are used in conjunction the Active Camouflage is not sophisticated enough to hide the enhanced over shields.
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===Trailers===
===Trailers===
{{Main|Halo 2 Announcement Trailer|Halo 2 Cinematic Trailer}}
{{Main|Halo 2 Announcement Trailer|Halo 2 Cinematic Trailer}}
In 2002, Bungie released the first glimpse of ''Halo 2'' in a pre-rendered CG trailer. The trailer featured the [[John-117|Master Chief]] in his new [[MJOLNIR Mark VI]] armor preparing for battle in a space station. [[Cortana]] is also heard and has dialogue with the Chief. It also featured Earth and {{Class|CCS|Battlecruiser}}s in orbit. The UNSC seem to be losing in the battle. The events of this trailer were featured in the final version of ''Halo 2''. Some of the events and dialogue of this trailer was changed to fit the finished storyline of the game. Most of this now appears in the ''Halo 2'' level [[Cairo Station]].
In 2002, Bungie released the first glimpse of ''Halo 2'' in a pre-rendered CG trailer. The trailer featured the [[John-117|Master Chief]] in his new [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]] armor preparing for battle in a space station. [[Cortana]] is also heard and has dialogue with the Chief. It also featured Earth and {{Class|CCS|Battlecruiser}}s in orbit. The UNSC seem to be losing in the battle. The events of this trailer were featured in the final version of ''Halo 2''. Some of the events and dialogue of this trailer was changed to fit the finished storyline of the game. Most of this now appears in the ''Halo 2'' level [[Cairo Station]].


===Promotions===
===Promotions===
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<div class="floatright"><youtube height="167" width="200">eoqGLS1U6GQ</youtube></div>
<div class="floatright"><youtube height="167" width="200">eoqGLS1U6GQ</youtube></div>
In 2003 at E3, Bungie released footage of a playable in-game demo of the ''Halo 2'' campaign. The demo featured the battle on [[Earth]] in the city of [[New Mombasa]]. [[John-117|Master Chief]], [[Cortana]], [[Sergeant Johnson]], [[Corporal Perez]], [[Major Easley]], and [[Sergeant Banks]] were all seen/heard in the demo. The demo showed off new features like Dual-Wielding (the [[John-117|Master Chief]] could actually keep both his dual-wielded weapons when he switched to his secondary sidearm; this was changed for the final product), Vehicle Damage, and Boarding. Three new vehicles shown were the [[Gauss Warthog]], [[Shadow]], and the Covenant [[Phantom]], which at the time had only one plasma turret on its underside instead of three.  
In 2003 at E3, Bungie released footage of a playable in-game demo of the ''Halo 2'' campaign. The demo featured the battle on [[Earth]] in the city of [[New Mombasa]]. [[John-117|Master Chief]], [[Cortana]], [[Avery Junior Johnson|Sergeant Johnson]], [[Perez (Marine)|Corporal Perez]], [[Easley|Major Easley]], and [[Banks|Sergeant Banks]] were all seen/heard in the demo. The demo showed off new features like Dual-Wielding (the [[John-117|Master Chief]] could actually keep both his dual-wielded weapons when he switched to his secondary sidearm; this was changed for the final product), Vehicle Damage, and Boarding. Three new vehicles shown were the [[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]], [[Shadow]], and the Covenant [[Type-52 Troop Carrier|Phantom]], which at the time had only one plasma turret on its underside instead of three.  


Returning vehicles featured the [[Type-32 Rapid Assault Vehicle|Ghost]], [[Pelican]], [[Covenant Cruiser]], and [[Longsword]] Fighters. New weapons the [[BR55 Battle Rifle|Battle Rifle]], [[SMG]], and [[Brute Shot]] were also shown, although the final Brute Shot design for ''Halo 2'' was vastly different than what was shown in this trailer. New enemies such as the Brutes were shown in this demo, but as a secondary warrior race by the side of the Elites. The events of this demo were featured in the final version of ''Halo 2''. Some of the events and dialog of this demo was changed to fit the finished storyline of the game, such as the AA Gun becoming a [[Scarab]]. Most of this now appears in the ''Halo 2'' level; [[Metropolis]].
Returning vehicles featured the [[Type-32 Rapid Assault Vehicle|Ghost]], [[Pelican]], [[Covenant cruiser|Covenant Cruiser]], and [[GA-TL1 Longsword|Longsword]] Fighters. New weapons the [[BR55 Battle Rifle|Battle Rifle]], [[M7/Caseless Submachine Gun|SMG]], and [[Type-25 Grenade Launcher|Brute Shot]] were also shown, although the final Brute Shot design for ''Halo 2'' was vastly different than what was shown in this trailer. New enemies such as the Brutes were shown in this demo, but as a secondary warrior race by the side of the Elites. The events of this demo were featured in the final version of ''Halo 2''. Some of the events and dialog of this demo was changed to fit the finished storyline of the game, such as the AA Gun becoming a [[Type-47 Ultra Heavy Assault Platform|Scarab]]. Most of this now appears in the ''Halo 2'' level; [[Metropolis]].


====E3 2004====
====E3 2004====
In 2004 at E3, Bungie released footage of a playable in game demo of the ''Halo 2'' multiplayer. The demo featured the multiplayer map [[Zanzibar]] and displayed playable character models the [[Spartan]] model and the [[Elite]] model. It also showed off some of the weaponry of the game and some special features. The [[BR55 Battle Rifle|Battle Rifle]], [[SMG]], [[Needler]], [[M19 SSM Rocket Launcher|Rocket Launcher]], and [[Energy Sword]] were displayed. The Gauss Warthog and the Ghost also made an appearance. Some features included the lock-on feature of the Rocket Launcher, the Dual-Wielding ability, Explosive Barrels, Ghost's boosting, vehicle boarding, Warthogs horn and Gauss Cannon and Sword Lunging. Afterward, fans were allowed to try out the demo.
In 2004 at E3, Bungie released footage of a playable in game demo of the ''Halo 2'' multiplayer. The demo featured the multiplayer map [[Zanzibar]] and displayed playable character models the [[Spartan]] model and the [[Sangheili|Elite]] model. It also showed off some of the weaponry of the game and some special features. The [[BR55 Battle Rifle|Battle Rifle]], [[M7/Caseless Submachine Gun|SMG]], [[Type-33 Guided Munitions Launcher|Needler]], [[M19 SSM Rocket Launcher|Rocket Launcher]], and [[Type-1 Energy Weapon/Sword|Energy Sword]] were displayed. The Gauss Warthog and the Ghost also made an appearance. Some features included the lock-on feature of the Rocket Launcher, the Dual-Wielding ability, Explosive Barrels, Ghost's boosting, vehicle boarding, Warthogs horn and Gauss Cannon and Sword Lunging. Afterward, fans were allowed to try out the demo.


===Sales and Reception===
===Sales and Reception===
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''Halo 2'' greatly expanded the plot introduced in ''Halo: Combat Evolved'', and many themes and parallels to the real world can be drawn.
''Halo 2'' greatly expanded the plot introduced in ''Halo: Combat Evolved'', and many themes and parallels to the real world can be drawn.


Dealing with the consequences of society and government within the Covenant world, ''Halo 2'' shows that technology alone cannot win wars. Covenant society is deeply troubled with a corrupt government of Prophets who know more than they tell and order an act of genocide against their long-loyal [[Elites]]. While the Covenant is far more technologically advanced than humans, their society is divided and races do not get along. The [[humans]] are shown as more united and exhibit more teamwork while attempting to stop the Covenant, despite being outnumbered and out-gunned. Playing as the Arbiter, the player only fights other Covenant, making it apparent that their forces are not all focused on the humans and their civil war and disorganization makes them a weaker force, despite greater firepower. The Flood is mostly a primitive race but is still able to infiltrate High Charity and Cortana is still able to hack into their system because the Covenant never created a solid foundation and underestimated their enemies. The game shows that the power of determination is more powerful than that of technology. This is evident in both Master Chief's plot line as well as the Arbiter's, who manages to survive because he constantly focuses on his objective. He tells Tartarus that the Index is his only goal when he asks if he would seek revenge against the Master Chief.
Dealing with the consequences of society and government within the Covenant world, ''Halo 2'' shows that technology alone cannot win wars. Covenant society is deeply troubled with a corrupt government of Prophets who know more than they tell and order an act of genocide against their long-loyal [[Sangheili|Elites]]. While the Covenant is far more technologically advanced than humans, their society is divided and races do not get along. The [[human]]s are shown as more united and exhibit more teamwork while attempting to stop the Covenant, despite being outnumbered and out-gunned. Playing as the Arbiter, the player only fights other Covenant, making it apparent that their forces are not all focused on the humans and their civil war and disorganization makes them a weaker force, despite greater firepower. The Flood is mostly a primitive race but is still able to infiltrate High Charity and Cortana is still able to hack into their system because the Covenant never created a solid foundation and underestimated their enemies. The game shows that the power of determination is more powerful than that of technology. This is evident in both Master Chief's plot line as well as the Arbiter's, who manages to survive because he constantly focuses on his objective. He tells Tartarus that the Index is his only goal when he asks if he would seek revenge against the Master Chief.


The game also has element of a monomyth, a common structure in many stories of adventure. ''Halo 2'' begins with Master Chief being awoken and called for combat while the Arbiter is spared and is given the choice to become a martyr. The Arbiter is put through a series of trials which he is expected to fail; when he doesn't, he realizes that the Prophets have turned against him and learns where his true alliances lie, becoming a central role in the Covenant Civil War. These events fit into the description of the first half of a typical monomyth.
The game also has element of a monomyth, a common structure in many stories of adventure. ''Halo 2'' begins with Master Chief being awoken and called for combat while the Arbiter is spared and is given the choice to become a martyr. The Arbiter is put through a series of trials which he is expected to fail; when he doesn't, he realizes that the Prophets have turned against him and learns where his true alliances lie, becoming a central role in the Covenant Civil War. These events fit into the description of the first half of a typical monomyth.


==Trivia==
==Trivia==
*Originally, there were to be several kinds of [[M12 Force Application Vehicle|Warthog]]s including an Arctic model (which was included in the Halo 3 DLC multiplayer map Avalanche), a transport vehicle and a small ATV (known as the [[Mongoose]] in ''Halo 3'') would make an appearance. These were all cut from the final version of the game. However, in ''Halo: Custom Edition'', fans created the arctic and transport warthogs, as well as the civilian Warthog featured in the multi-player map Headlong. A rocket Warthog was included in ''Halo PC'' and the ATV and variations of the Warthog appear in ''Halo 3''.
*Originally, there were to be several kinds of [[M12 Force Application Vehicle|Warthog]]s including an Arctic model (which was included in the Halo 3 DLC multiplayer map Avalanche), a transport vehicle and a small ATV (known as the [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] in ''Halo 3'') would make an appearance. These were all cut from the final version of the game. However, in ''Halo: Custom Edition'', fans created the arctic and transport warthogs, as well as the civilian Warthog featured in the multi-player map Headlong. A rocket Warthog was included in ''Halo PC'' and the ATV and variations of the Warthog appear in ''Halo 3''.
*[[Jason Jones]] is known for establishing the quote: "Halo 2 is a lot like [[Halo: Combat Evolved|Halo 1]], only it's Halo 1 on fire, going 130 miles per hour through a hospital zone, being chased by helicopters and ninjas. And, the ninjas are all on fire, too." This led to the famous line of inside jokes, patches and t-shirts, user names, and memes of flaming ninjas.<ref>[http://xbox.gamespy.com/xbox/halo-2/528851p1.html Gamespy's Halo 2: Everything We Know article]</ref>
*[[Jason Jones]] is known for establishing the quote: "Halo 2 is a lot like [[Halo: Combat Evolved|Halo 1]], only it's Halo 1 on fire, going 130 miles per hour through a hospital zone, being chased by helicopters and ninjas. And, the ninjas are all on fire, too." This led to the famous line of inside jokes, patches and t-shirts, user names, and memes of flaming ninjas.<ref>[http://xbox.gamespy.com/xbox/halo-2/528851p1.html Gamespy's Halo 2: Everything We Know article]</ref>
*A song, known as "Remembrance" at the start up screen, (the unedited version found on the “''Halo 2'' Original Sound Track Volume 1") just happens to play for exactly 1:17 (John's serial number) or 77 seconds.
*A song, known as "Remembrance" at the start up screen, (the unedited version found on the “''Halo 2'' Original Sound Track Volume 1") just happens to play for exactly 1:17 (John's serial number) or 77 seconds.
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*Originally, at the end of Cairo Station there wasn't going to be a bomb, but another level taking place on the Covenant carrier where you would fight a [[Drinol]]. At the end of the level when you destroy it, you get to free fall onto the ''In Amber Clad'', and can look around when falling. This level wasn't completed<ref>''[[Halo 3|Halo 3 Legendary Edition]]'', Cut-scene Commentary</ref>.
*Originally, at the end of Cairo Station there wasn't going to be a bomb, but another level taking place on the Covenant carrier where you would fight a [[Drinol]]. At the end of the level when you destroy it, you get to free fall onto the ''In Amber Clad'', and can look around when falling. This level wasn't completed<ref>''[[Halo 3|Halo 3 Legendary Edition]]'', Cut-scene Commentary</ref>.
*''Halo 2'' has been stated to be the reason that there is a limit to the number of friends on the friends list, and to get around that limit, Microsoft would have to end original Xbox Live compatibility.
*''Halo 2'' has been stated to be the reason that there is a limit to the number of friends on the friends list, and to get around that limit, Microsoft would have to end original Xbox Live compatibility.
*''Halo 2'' has been the only game in the series to have the most content either cut from the game entirely or redesigned completely as evidenced in many forms of media. In the ''Halo 3'' Essentials disc featuring the "Director's Commentary" of the cutscenes, three separate levels were discussed as having been proposed but ultimately scrapped due to time constraints: [[Covenant Ship (Level)|Covenant Ship]], [[Forerunner Tank (Level)|Forerunner Tank]], and [[Forerunnership (Level)|Forerunner Keyship]]. In the "Making of ''Halo 2''" documentary there was concept art seen regarding a level location [[The Ark]], although the design was later placed into ''Halo 3''<nowiki>'</nowiki>s [[The Storm]] as the [[Portal]]. The former could have been a part of pre-production for [[Halo 3]]. Marty O'Donnell was also quoted in a [[Bungie Podcast]] (Episode 13, at 21:00) saying that all the actors had recorded the lines to the original ''Halo 2'' ending and that it still exists today, but he will never show it. The [[Flood Juggernaut]] was a character that was modeled and placed in the coding of the game but never had AI programmed or had been placed on any level, similar to the [[Engineer]] in [[Halo: Combat Evolved]].
*''Halo 2'' has been the only game in the series to have the most content either cut from the game entirely or redesigned completely as evidenced in many forms of media. In the ''Halo 3'' Essentials disc featuring the "Director's Commentary" of the cutscenes, three separate levels were discussed as having been proposed but ultimately scrapped due to time constraints: [[Covenant Ship]], [[Forerunner Tank]], and [[Forerunnership|Forerunner Keyship]]. In the "Making of ''Halo 2''" documentary there was concept art seen regarding a level location [[Installation 00|The Ark]], although the design was later placed into ''Halo 3''<nowiki>'</nowiki>s [[The Storm]] as the [[The Artifact|Portal]]. The former could have been a part of pre-production for [[Halo 3]]. Marty O'Donnell was also quoted in a [[Bungie Podcast]] (Episode 13, at 21:00) saying that all the actors had recorded the lines to the original ''Halo 2'' ending and that it still exists today, but he will never show it. The [[Flood Juggernaut]] was a character that was modeled and placed in the coding of the game but never had AI programmed or had been placed on any level, similar to the [[Huragok|Engineer]] in [[Halo: Combat Evolved]].
*In the final days prior to the deactivation of Halo 2's multiplayer, Bungie added new sayings to the ''Did You Know?'' section of the lobby including messages of thanks to ''Halo 2'' fans for staying supportive for the half decade that it was active and hints about ''[[Halo: Reach]]'''s gameplay. Many of these were worded in a humorous manner, though several were outright jokes.
*In the final days prior to the deactivation of Halo 2's multiplayer, Bungie added new sayings to the ''Did You Know?'' section of the lobby including messages of thanks to ''Halo 2'' fans for staying supportive for the half decade that it was active and hints about ''[[Halo: Reach]]'''s gameplay. Many of these were worded in a humorous manner, though several were outright jokes.
*''Halo 2'' has been played for about 100 million hours on Xbox since its release.
*''Halo 2'' has been played for about 100 million hours on Xbox since its release.
*If you've played on this game with your current LIVE account before April 14th, 2010, you will unlock the Halo 2 [[Visual Flair]] in Halo: Reach.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 '''Bungie.net''': ''Express Yourself'']</ref> This will automatically be unlocked on Day 1.
*If you've played on this game with your current LIVE account before April 14th, 2010, you will unlock the Halo 2 [[Nameplates|Visual Flair]] in Halo: Reach.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_082010 '''Bungie.net''': ''Express Yourself'']</ref> This will automatically be unlocked on Day 1.
*A group of Halo 2 players found that they were able to stay in the online multiplayer servers past the April 15th cutoff if they kept their consoles powered on, and they played in this way for 3 and half weeks until power failures and connection issues booted them off.<ref>Official Xbox Magazine's Official Guide to Halo, pages 24-25</ref>
*A group of Halo 2 players found that they were able to stay in the online multiplayer servers past the April 15th cutoff if they kept their consoles powered on, and they played in this way for 3 and half weeks until power failures and connection issues booted them off.<ref>Official Xbox Magazine's Official Guide to Halo, pages 24-25</ref>


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===Internal===
===Internal===
*[[Halo 2 Credits|''Halo 2'' Credits]]
*[[halo 2 credits|''Halo 2'' Credits]]
*[[List of Halo 2: Did You Know? Quotes]]
*[[List of Halo 2: Did You Know? Quotes]]
*[[List of "Seven" references in Halo|List of "Seven" references in ''Halo'']]
*[[List of "seven" references in Halo|List of "Seven" references in ''Halo'']]
*[[Early Halo 2 Script|Early ''Halo 2'' Script]]
*[[Early Halo 2 script|Early ''Halo 2'' Script]]
*[[Character Compatibility]]
*[[Character compatibility|Character Compatibility]]
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===External===
===External===
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