Halo Custom Edition: Difference between revisions

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===Limitations===
===Limitations===
The engine has become frustrating to many map developers, as more complicated features require more complicated procedures. Theoretically, everything possible with the ''Halo 2''/''Halo 3'' engine is also possible with ''Halo CE'', but is often imperfect. Mappers allow boosting through continuous damage indicators, usually behind the player, to speed up the vehicle. This has been modified to deal 0 damage, but still shows arrows indicating damage on the HUD. There are also possibilities of dual-wielding, although still imperfect. The user converts it into one weapon, replacing the secondary trigger (grenades) for the secondary weapon trigger, although when you pick it up, you instantly pick up two instead of one. One of the most frustrating was the limited space for tags, one of the problems the Custom Mapping Team has faced. This has not been a concern to many mappers, though.
The engine has become frustrating to many map developers, as more complicated features require more complicated procedures. Theoretically, everything possible with the ''Halo 2''/''Halo 3'' engine is also possible with ''Halo CE'', but is often imperfect. Mappers allow boosting through continuous damage indicators, usually behind the player, to speed up the vehicle. This has been modified to deal 0 damage, but still shows arrows indicating damage on the HUD. There are also possibilities of dual-wielding, although still imperfect. The user converts it into one weapon, replacing the secondary trigger (grenades) for the secondary weapon trigger, although when you pick it up, you instantly pick up two instead of one. One of the most frustrating was the limited space for tags, one of the problems the Custom Mapping Team has faced. This has not been a concern to many mappers, though. Another frustrating thing(for American players) is the increasingly large amount of hispanic people in the game, allowing for vast communication error through chatting. There is also a large amount of players that hack or use aimbots.


==Community==
==Community==
Several modding communities have emerged since the advent of ''Halo CE''. One of the most prominent communities is [[Halomaps.org]] which has the most updated multiplayer custom maps. Modders use the ''Halo Editing Kit'' to incorporate custom models, images, physics, and data into an easily distributed .MAP file, which is compressed and uploaded. In the game, many clans establish themselves to fight one another on custom maps. They train intensely on some maps, which extends and steepens the learning curve for many players. Halo Custom Edition has also been used for several Machinima videos. As such, there are several modded versions of existing maps, not to mention some completely new maps designed specifically for Machinima. Another popular idea is to make map series which is like a video game series, but much smaller.
Several modding communities have emerged since the advent of ''Halo CE''. One of the most prominent communities is [[Halomaps.org]] which has the most updated multiplayer custom maps. Modders use the ''Halo Editing Kit'' to incorporate custom models, images, physics, and data into an easily distributed .MAP file, which is compressed in to a .ZIP file(usually) and uploaded. In the game, many clans establish themselves to fight one another on custom maps. They train intensely on some maps, which extends and steepens the learning curve for many players. Halo Custom Edition has also been used for several Machinima videos. As such, there are several modded versions of existing maps, not to mention some completely new maps designed specifically for Machinima. Another popular idea is to make map series which is like a video game series, but much smaller.


== Halo Editing Kit ==
== Halo Editing Kit ==