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{{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger<ref>[http://www.shacknews.com/featuredarticle.x?id=1047 Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO]</ref>}} | {{Quote|Ensemble has been wanting to make an MMO for a long time. That was in production for a long time. The Halo IP was a great IP to launch an MMO with. Microsoft... hasn't had the best track record with those. <br>And we worked on it for a long time--we had staffed up an almost-40 person team. And then there was some reorganization at Microsoft, and the new bosses thought it wasn't the best idea anymore. It had actually been green-lit, and then it got cancelled after that.|Dave Pottinger<ref>[http://www.shacknews.com/featuredarticle.x?id=1047 Age of Empires Dev Ensemble Speaks Out on Studio Closure, Microsoft, and the Cancelled Halo MMO]</ref>}} | ||
Between 2005 and 2007<ref name="Titan">[http://ofcourseillplayit.com/?p=131 Lessons from Titan - 2 Years on a cancelled MMO]</ref>, during the development of ''[[Halo Wars]]'' by [[Ensemble Studios]], another three teams worked on other projects. One of these was an ''' | Between 2005 and 2007<ref name="Titan">[http://ofcourseillplayit.com/?p=131 Lessons from Titan - 2 Years on a cancelled MMO]</ref>, during the development of ''[[Halo Wars]]'' by [[Ensemble Studios]], another three teams worked on other projects. One of these was an '''untitled ''Halo'' MMO''', which seems to have been codenamed '''Titan''' or '''Orion''' project. | ||
==Overview== | ==Overview== |
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