Health pack: Difference between revisions

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Undo revision 900091 by Acceptable overkill (talk)
(Undo revision 900091 by Acceptable overkill (talk))
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*When a Health Pack is picked up, the player will become momentarily blinded by a white flash. However, this goes away instantly if passing through a [[teleporter]].
*When a Health Pack is picked up, the player will become momentarily blinded by a white flash. However, this goes away instantly if passing through a [[teleporter]].
*The reason why the red cross was removed from Health Packs is that the International Red Cross objects to the use of red cross symbols in inappropriate contexts. Around 2006, after the release of ''Halo: Combat Evolved'', the Red Cross took the position that use of red cross symbols in video game "health kits" is inappropriate, and game developers ceased using them.<ref>[http://boingboing.net/2006/02/09/canadian-red-cross-w.html '''BoingBoing.net''': ''Canadian Red Cross wastes its money harassing video game makers'']</ref>
*The reason why the red cross was removed from Health Packs is that the International Red Cross objects to the use of red cross symbols in inappropriate contexts. Around 2006, after the release of ''Halo: Combat Evolved'', the Red Cross took the position that use of red cross symbols in video game "health kits" is inappropriate, and game developers ceased using them.<ref>[http://boingboing.net/2006/02/09/canadian-red-cross-w.html '''BoingBoing.net''': ''Canadian Red Cross wastes its money harassing video game makers'']</ref>
*In ''Halo: Reach'', when you pick up a health pack your shields start to regenerate. This is especially useful when playing campaign or firefight with the Blackeye skull on since your shields would otherwise only recharge when you melee an enemy.
*In ''Halo: Reach'', when you pick up a health pack your shields start to regenerate.


==Gallery==
==Gallery==
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