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(adding extra method to overload + removing redundancy + cleanup :)) |
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==Halo 3 Active Camouflage== | ==Halo 3 Active Camouflage== | ||
[[Image:ActiveCamo.jpg|150px|thumb|right|The Active Camouflage in ''Halo 3'']] | [[Image:ActiveCamo.jpg|150px|thumb|right|The Active Camouflage in ''Halo 3''.]] | ||
The Active Camo is no longer contained inside a pyramid construct. Instead it appears as a large, glowing sphere with what appears to be containment devices around it, enclosing the power in the ''[[Halo 3]]'' [[multiplayer]]. Unlike past Halo games, active camo is ''not'' found in campaign. In campaign, Active Camouflage is replaced by the [[Cloaking]] [[equipment]], which functions in the same way as active camouflage once used. Melee attacks, shooting, throwing grenades and using equipment will negate the effect of the power-up. Also, wearing the [[Armor Permutations#Spartan Armor Permutations|Flaming Helmet]] is an obvious give-away to the opponent because the fire is still visible. | The Active Camo is no longer contained inside a pyramid construct. Instead it appears as a large, glowing sphere with what appears to be containment devices around it, enclosing the power in the ''[[Halo 3]]'' [[multiplayer]]. Unlike past Halo games, active camo is ''not'' found in campaign. In campaign, Active Camouflage is replaced by the [[Cloaking]] [[equipment]], which functions in the same way as active camouflage once used. Melee attacks, shooting, throwing grenades and using equipment will negate the effect of the power-up. Also, wearing the [[Armor Permutations#Spartan Armor Permutations|Flaming Helmet]] is an obvious give-away to the opponent because the fire is still visible. | ||
[[Image:AC flame head.jpg|thumb|Flaming Head armor and Active Camo in Halo 3.|175px|right]] | [[Image:AC flame head.jpg|thumb|Flaming Head armor and Active Camo in Halo 3.|175px|right]] |
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