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*When the player must destroy the Covenant Jammer in the Sinoviet Industries tower, the layout of the lobby is identical to that of the ''[[Halo 2]]'' multiplayer level [[Ivory Tower]], and to its ''Halo: Reach'' remake, [[Reflection]]. | *When the player must destroy the Covenant Jammer in the Sinoviet Industries tower, the layout of the lobby is identical to that of the ''[[Halo 2]]'' multiplayer level [[Ivory Tower]], and to its ''Halo: Reach'' remake, [[Reflection]]. | ||
*A section of the final cutscene for this level is featured in the [[Halo: Reach "The Battle Begins" Campaign Trailer]]. It is however, altered such that Carter is not carrying Kat's body, but an assault rifle. | *A section of the final cutscene for this level is featured in the [[Halo: Reach "The Battle Begins" Campaign Trailer]]. It is however, altered such that Carter is not carrying Kat's body, but an assault rifle. | ||
*This is the only level in the entire Halo series in which | *This is the only level in the entire Halo series in which the player can pilot a [[Pelican]] or a [[Phantom]] without the use of [[Modding|modifications]]. | ||
*This is the first and only level (excluding the Falcon glitch on Winter Contingency) that Noble 6 gets the chance to fly a Falcon. | *This is the first and only level (excluding the Falcon glitch on Winter Contingency) that Noble 6 gets the chance to fly a Falcon. | ||
*If this level is played on Co-op, the second player will be given a Falcon of their own. The Falcon given to the second player is armed with [[MG460 Automatic Grenade Launcher|grenade launchers]] instead of machine guns. | *If this level is played on Co-op, the second player will be given a Falcon of their own. The Falcon given to the second player is armed with [[MG460 Automatic Grenade Launcher|grenade launchers]] instead of machine guns. |
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