The Great Journey (Level): Difference between revisions

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*If you fight Tartarus long enough, Brutes will jump down to the platform to aid him. Sometimes in the cutscene after, they will just be standing there watching the characters.
*If you fight Tartarus long enough, Brutes will jump down to the platform to aid him. Sometimes in the cutscene after, they will just be standing there watching the characters.
*When you have a banshee, there is actually a grav-lift on top of the Scarab that if you land a banshee on, it will float in midair. No matter how you land it, it will always re-align itself to a certain position. The walkway that goes on top of the the scarab makes it look like that a banshee would be put there for an escape craft from a Scarab about to blow up.
*When you have a banshee, there is actually a grav-lift on top of the Scarab that if you land a banshee on, it will float in midair. No matter how you land it, it will always re-align itself to a certain position. The walkway that goes on top of the the scarab makes it look like that a banshee would be put there for an escape craft from a Scarab about to blow up.
When you get to the part when Johnson blows up the door, fly down to see a flipped wraith with a Brute on it. He does not have a weapon and he does not kill you. If you flip the Wraith over and get in, he
will begin hijjacking your Wraith. If you get out he doesn't get in. He just stays. Sometimes he follows you, and sometimes he attacks you. (Doesn't matter what Difficulty.)
*With the invincible Rtas 'Vadumee, it is fun to melee him off of the cliff in the beginning of the level.
*With the invincible Rtas 'Vadumee, it is fun to melee him off of the cliff in the beginning of the level.


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