UNSC Marine Corps/Gameplay: Difference between revisions

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Reverted edits by 74.246.31.37 (Talk) to last version by ShadowBroker44
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==Trivia==
==Trivia==
*In the in-game game mechanics, Marines actually possess regenerating armor that functions similar to the regenerating energy shields possessed by the Master Chief and enemy Elites. However, unlike energy shielding, this armor does not have special damage values (i.e. it does not take reduced damage from bullets or increased damage from plasma). In ''[[Halo: Combat Evolved]]'', a Marine's armor is about 50% as strong as a [[Minor Elite]]'s shields. In ''[[Halo 2]]'', the armor appears to be on par with a Minor Elite's shielding, allowing a Marine to take roughly the same amount of damage as a Minor Elite.
*In the in-game game mechanics, Marines actually possess regenerating armor that functions similar to the regenerating energy shields possessed by the Master Chief and enemy Elites. However, unlike energy shielding, this armor does not have special damage values (i.e. it does not take reduced damage from bullets or increased damage from plasma). In ''[[Halo: Combat Evolved]]'', a Marine's armor is about 50% as strong as a [[Minor Elite]]'s shields. In ''[[Halo 2]]'', the armor appears to be on par with a Minor Elite's shielding, allowing a Marine to take roughly the same amount of damage as a Minor Elite.
*In [[Halo: Combat Evolved]], shooting a dead Marine's armor with a ballistic firearm would eventually send a ricochet at your shields. Meleeing them would result in a loud "''clack''" However, in ''[[Halo 2]]'' and ''3'', the bullets do not ricochet, but penetrate the dead bodies and result in a large amount of blood, by Halo standards.
*In [[Halo: Combat Evolved]], shooting a dead Marine's armor with a ballistic firearm would eventually send a ricochet at your shields. Meleeing them would result in a loud "''clack''" However, in ''[[Halo 2]]'' and ''3'', the bullets do not ricochet, but penetrate the dead bodies and result in a large amount of blood.
*In ''[[Halo 2]]'', Marines receive a significant upgrade in both A.I. and durability. A ''Halo 2'' Marine can survive as much damage as a fully shielded blue Minor Elite, and use intelligent combat tactics (such as using cover and firing from behind cover) that allow small groups of 1 to 3 Marines to hold their own against large squads of Covenant enemies.
*In ''[[Halo 2]]'', Marines receive a significant upgrade in both A.I. and durability. A ''Halo 2'' Marine can survive as much damage as a fully shielded blue Minor Elite, and use intelligent combat tactics (such as using cover and firing from behind cover) that allow small groups of 1 to 3 Marines to hold their own against large squads of Covenant enemies.
*In ''[[Halo 3]]'', Marines are likewise highly resilient, with a single Marine having roughly the same level of durability as a Brute Minor (on Heroic difficulty a Marine takes about 24 assault rifle shots to kill, whereas a Brute Minor takes 7 shots to drop their shield and an additional 17 shots to kill).
*In ''[[Halo 3]]'', Marines are likewise highly resilient, with a single Marine having roughly the same level of durability as a Brute Minor (on Heroic difficulty a Marine takes about 24 assault rifle shots to kill, whereas a Brute Minor takes 7 shots to drop their shield and an additional 17 shots to kill).