Halo: Reach ViDoc: Zugzwang Evolved: Difference between revisions

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'''0:30 - [[Luke Timmins]]''': One of things we really struggled on was, was the tactically intricate gamers which, which, we were trying to improve that bridge. The next level, we went back, we spent months looking at, you know, trying to go back through time about what really represented the things that we wanted to bring to the game.
'''0:30 - [[Luke Timmins]]''': One of things we really struggled on was, was the tactically intricate gamers which, which, we were trying to improve that bridge. The next level, we went back, we spent months looking at, you know, trying to go back through time about what really represented the things that we wanted to bring to the game.


'''0:42 - [[Jon Cable]]''': I think people want something new. Uh, we’ve done the real-time First-Person-shooter, we beat that to death.
'''0:42 - [[Jon Cable]]''': I think people want something new. Uh, we’ve done the real-time [[First-Person Shooter]], we beat that to death.


'''0:51 - [[Tyson Green]]''': There’s more to strategy than just landing [[Head Shot|headshots]]. That’s ''talent'', right, but you have to be able to look ahead, you have to sort of plan your moves for your character.
'''0:51 - [[Tyson Green]]''': There’s more to strategy than just landing [[Head Shot|headshots]]. That’s ''talent'', right, but you have to be able to look ahead, you have to sort of plan your moves for your character.


'''1:00 - ''''''Ben Thompson''': It takes a strategy component and introduces it to the [[Halo universe]] that we really haven’t done in the past.
'''1:00 - Ben Thompson''': It takes a strategy component and introduces it to the [[Halo universe]] that we really haven’t done in the past.


'''1:07 - [[Mike Zak]]''': We’ve made a number of, sort of, big changes.
'''1:07 - [[Mike Zak]]''': We’ve made a number of, sort of, big changes.
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'''1:15 - Tyson Green''': They’ve been really just driving us from day one. It kinda spawned out of this, like, what can we do with Halo that has not been done before?
'''1:15 - Tyson Green''': They’ve been really just driving us from day one. It kinda spawned out of this, like, what can we do with Halo that has not been done before?


'''1:24 - Luke Smith''': We’ve heard you, we’ve reacted, we’ve listened, and now what we’re doing is we’re bringing ''chess'' to Halo.
'''1:24 - Luke Smith''': We’ve heard you, we’ve reacted, we’ve listened, and now what we’re doing is we’re bringing ''chess''... to Halo.


'''1:35 - Jon Cable''': Chess is the longest running competitive multiplayer game in the world and I don’t see why, uh, our version can’t contain that legacy.
'''1:35 - Jon Cable''': Chess is the longest running competitive multiplayer game in the world and I don’t see why, uh, our version can’t contain that legacy.
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'''2:14 - Tyson Green''': Chess is about the kind of oldest [[Slayer]] there is.
'''2:14 - Tyson Green''': Chess is about the kind of oldest [[Slayer]] there is.


'''2:17 - Ben Thompson''': You start off as the [[Moniter]] and you’re ready to make your move. You go down and you pick that piece and then you are actually ’’put’’ into that character, you are able to control that character.
'''2:17 - Ben Thompson''': You start off as the [[Moniter]] and you’re ready to make your move. You go down and you pick that piece and then you are actually ''put'' into that character, you are able to control that character.


'''2:27 - [[Marcus Lehto]]''': That, to me, was one of those things that, uh, sparked a little bit of life in the game.
'''2:27 - [[Marcus Lehto]]''': That, to me, was one of those things that, uh, sparked a little bit of life in the game.
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