Halo: Reach: Difference between revisions

10 bytes added ,  13 years ago
Line 32: Line 32:
The weapon selection has been streamlined from that of ''Halo 3'', so that every weapon has a specific role. The number of different grenade types has also been reduced from that of ''Halo 3'', and [[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|Incendiary Grenades]] and [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenades]] will not be returning. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel. There will no longer be dual-wielding available in ''Halo: Reach'', following the same path as ''Halo 3: ODST''.
The weapon selection has been streamlined from that of ''Halo 3'', so that every weapon has a specific role. The number of different grenade types has also been reduced from that of ''Halo 3'', and [[Type-3 Antipersonnel/Antimatériel Incendiary Grenade|Incendiary Grenades]] and [[Type-2 Antipersonnel Fragmentation Grenade|Spike Grenades]] will not be returning. Human weapons all hit more or less instantly after pulling the trigger, giving them a more powerful feel. There will no longer be dual-wielding available in ''Halo: Reach'', following the same path as ''Halo 3: ODST''.


Players will be able to personalize their character's armor, and the appearance will be consistent across campaign and multiplayer. Reach also include sthe ability to select your chatacters gender, with male and female being distinct unlike Halo 3. Like in ''Halo 3'', the armor permutations will only be aesthetic and not affect gameplay. While the rest of Noble Team will accompany the player for most of the game, ''Halo: Reach'' will not feature any kind of tactical squad mechanic. Much like [[Thel 'Vadam]] in ''Halo 3'', the rest of the squad will fight alongside the player, but will not require any assistance. The levels will be more open and teleportation in co-op will be far less strict.<ref name="EDGE">[http://www.edge-online.com/ '''EDGE Magazine''', ''February 2010'']</ref><ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': ''February 2010'']</ref>
Players will be able to personalize their character's armor, and the appearance will be consistent across campaign and multiplayer. Reach also includes the ability to select your characters gender, with male and female each having a separate character model. Like in ''Halo 3'', the armor permutations will only be aesthetic and not affect gameplay. While the rest of Noble Team will accompany the player for most of the game, ''Halo: Reach'' will not feature any kind of tactical squad mechanic. Much like [[Thel 'Vadam]] in ''Halo 3'', the rest of the squad will fight alongside the player, but will not require any assistance. The levels will be more open and teleportation in co-op will be far less strict.<ref name="EDGE">[http://www.edge-online.com/ '''EDGE Magazine''', ''February 2010'']</ref><ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': ''February 2010'']</ref>


As seen in the [[Halo: Reach E3 2010 Trailer|E3 2010 trailer]] for a small section of the ''Halo: Reach'' campaign level {{Levelname|Long Night of Solace}}, dogfights in space is an added element to the game. The space battle in Reach will be the first and only space level played in the saga.<ref>[http://www.youtube.com/watch?v=WJqw6QvSzXQ '''YouTube''': ''E3 2010 Extended Reach Campaign Mission HD'']</ref><ref name="e32010">'''[[Halo: Reach E3 Campaign Demo]]'''</ref>
As seen in the [[Halo: Reach E3 2010 Trailer|E3 2010 trailer]] for a small section of the ''Halo: Reach'' campaign level {{Levelname|Long Night of Solace}}, dogfights in space is an added element to the game. The space battle in Reach will be the first and only space level played in the saga.<ref>[http://www.youtube.com/watch?v=WJqw6QvSzXQ '''YouTube''': ''E3 2010 Extended Reach Campaign Mission HD'']</ref><ref name="e32010">'''[[Halo: Reach E3 Campaign Demo]]'''</ref>