Life After Death: Difference between revisions

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On the level [[Halo (Level)|Halo]], when you arrive at the entrance to the [[Control Room]], shoot Sergeant Johnson in the head to make him fall for 5 seconds. Enter the Control Room while Johnson is down. If done correctly, he will still be alive after the cutscene. However, after 3 seconds, a [[Flood]] [[Infection Form]] will jump onto him. If the player is able to save Johnson from the Infection Forms, kill Johnson twice to get his [[Spartan Laser]] with unlimited charge.
On the level [[Halo (Level)|Halo]], when you arrive at the entrance to the [[Control Room]], shoot Sergeant Johnson in the head to make him fall for 5 seconds. Enter the Control Room while Johnson is down. If done correctly, he will still be alive after the cutscene. However, after 3 seconds, a [[Flood]] [[Infection Form]] will jump onto him. If the player is able to save Johnson from the Infection Forms, kill Johnson twice to get his [[Spartan Laser]] with unlimited charge.


On higher difficulties, the Infection Form will vanish, unable to infect Johnson. He sometimes disappears as soon as you leave the Control Room's entrance door, though there is at least one recorded instance where a player brought Johnson all the way to the end of the level.<ref name="youtube-savingjohnson">[http://www.youtube.com/watch?v=aXYt6-2OasM '''YouTube:''' Halo 3 Saving Sergeant Johnson All The Way]</ref>
On higher difficulties, the Infection Form will vanish, unable to infect Johnson. He sometimes disappears as soon as you leave the Control Room's entrance door, though there are two recorded instances where a player brought Johnson all the way to the end of the level. The second was on XBox live with the gamertag, "Macravin."<ref name="youtube-savingjohnson">[http://www.youtube.com/watch?v=aXYt6-2OasM '''YouTube:''' Halo 3 Saving Sergeant Johnson All The Way]</ref>


== Explanation ==
== Explanation ==
It is known that, under normal circumstances, the affected characters are removed from the level after the affected cutscenes; on The Ark, the Arbiter departs in a Banshee, and on Halo, Sergeant Johnson dies. The glitch prevents them from being removed from the level. ''How'' the glitch prevents their removal, however, is unknown.
It is known that, under normal circumstances, the affected characters are removed from the level after the affected cutscenes; on The Ark, the Arbiter departs in a Banshee, and on Halo, Sergeant Johnson dies. The glitch prevents them from being removed from the level. ''How'' the glitch prevents their removal, however, is unknown.


When proceeding through these levels normally, important NPCs, such as Johnson and the Arbiter, are deleted from and re-added to the levels several times -- each time an important NPC gets separated from the player, they are removed. Killing such an NPC will prevent their removal, though the reasons for this are unknown. When the game re-adds him later, it does not check to see if the previous NPC was successfully removed.  
When proceeding through these levels normally, important NPCs, such as Johnson and the Arbiter, are deleted from and re-added to the levels several times -- each time an important NPC gets separated from the player, they are removed. Killing such an NPC will prevent their removal, though the reasons for this are unknown. When the game re-adds him later, it does not check to see if the previous NPC was successfully removed.


This, then, is the exact same glitch as the Three Johnsons glitch and the Two Arbiters Glitch.
This, then, is the exact same glitch as the Three Johnsons glitch and the Two Arbiters Glitch.
Anonymous user