Mgalekgolo: Difference between revisions

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{{Ratings}}
{{Ratings}}
{{Era|H1|H2|H3|H3R|HW|FOR|TF|FS|GOO|CH|HGN|UP}}
{{Era|H1|H2|H3|H3R|HW|FOR|TF|FS|GOO|CH|HGN|UP}}
{{Covenant Species Infobox
{{Covenant Species Infobox
|name=lekgolo (Latin ''Ophis congregatio'')
|name=lekgolo (Latin ''Ophis congregatio'')
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==Background==
==Background==
When the Mgalekgolo home world of [[Te]] was visited by the [[Covenant]], intent on mining its riches, they faced, instead, heavy resistance from what the humans know as "Hunters". Their physiology gave them a tremendous, and unexpected advantage in combat, not only hampering, but even halting, the Covenant's advance and killing an Arbiter. The Covenant were further infuriated by the Lekgolo's destruction of [[Forerunner]] artifacts during the Mgalekgolo's routine feedings.<ref>[[Halo: Contact Harvest]]</ref> Eventually, the Hunters were forced into the Covenant by the superior [[Starship]] [[technology]] of the Covenant and the efforts of the [[Elites]]. In ground combat campaigns, however, they were mostly victorious. The Covenant was forced to rely on [[Glassing|orbital bombardment]], a strategy against which the Mgalekgolo had little, to no defense. Thus, to save themselves from extinction, their only choice was to agree to join the Covenant. This later came to be known as the [[Taming of the Hunters]]. Terms for their induction into the Covenant were eventually met, despite communication difficulties (which hampered the process). In their agreement to join with the Covenant, the Lekgolo worms, which fed on specific minerals, were consigned to investigate the [[Forerunner Dreadnought]] that resided in [[High Charity]] and help uncover its inner-workings. Their price for this trade was access to [[Slipspace|space-travel technologies]] and exploration of the [[Covenant]] space lanes.
When the Mgalekgolo home world of [[Te]] was visited by the [[Covenant]], intent on mining its riches, they faced, instead, heavy resistance from what the humans know as "Hunters". Their physiology gave them a tremendous, and unexpected advantage in combat, not only hampering, but even halting, the Covenant's advance and killing an Arbiter. The Covenant were further infuriated by the Lekgolo's destruction of [[Forerunner]] artifacts during the Mgalekgolo's routine feedings.<ref>[[Halo: Contact Harvest]]</ref> Eventually, the Hunters were forced into the Covenant by the superior [[Starship]] [[technology]] of the Covenant and the efforts of the [[Elites]]. In ground combat campaigns, however, they were mostly victorious. The Covenant was forced to rely on [[Glassing|orbital bombardment]], a strategy against which the Mgalekgolo had little, to no defense. Thus, to save themselves from extinction, their only choice was to agree to join the Covenant. This later came to be known as the [[Taming of the Hunters]]. Terms for their induction into the Covenant were eventually met, despite communication difficulties (which hampered the process). In their agreement to join with the Covenant, the Lekgolo worms, which fed on specific minerals, were consigned to investigate the [[Forerunner Dreadnought]] that resided in [[High Charity]] and help uncover its inner-workings. Their price for this trade was access to [[Slipspace|space-travel technologies]] and exploration of the [[Covenant]] space lanes.


When a single colony of Mgalekgolo becomes too big, the colony will divide in half to create two independent Mgalekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers", or "Mates".<ref>''[[Halo: The Flood]]''</ref> The armor that the Lekgolo "wear" was given to them by the [[Elites]], as well as their fuel rod guns when they joined the Covenant. Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders, which means that they are bonded to another Mgalekgolo.<ref>''[[Halo: Contact Harvest]]''</ref> Bonded Mgalekgolo colonies are dropped into battle together by the Covenant, which the Spartans learned quickly: where you find a Hunter, there is another close by. If one of the bonded colonies is killed, the other will go into a frenzied state, much like the berserk state of a [[Jiralhanae|Brute]], or a suicidal [[Unggoy|Grunt]]. If left alone for a long period of time, however, they will adopt a "split personality" of shooting followed by melee attacks.
When a single colony of Mgalekgolo becomes too big, the colony will divide in half to create two independent Mgalekgolo colonies. These colonies will share an extremely close and mysterious bond, referred to only as being "bond brothers", or "Mates".<ref>''[[Halo: The Flood]]''</ref> The armor that the Lekgolo "wear" was given to them by the [[Elites]], as well as their fuel rod guns when they joined the Covenant. Mgalekgolo that have split into "bond brothers" are recognized by spiked appendages that rise from their shoulders, which means that they are bonded to another Mgalekgolo.<ref>''[[Halo: Contact Harvest]]''</ref> Bonded Mgalekgolo colonies are dropped into battle together by the Covenant, which the Spartans learned quickly: where you find a Hunter, there is another close by. If one of the bonded colonies is killed, the other will go into a frenzied state, much like the berserk state of a [[Jiralhanae|Brute]], or a suicidal [[Unggoy|Grunt]]. If left alone for a long period of time, however, they will adopt a "split personality" of shooting followed by melee attacks.


During the [[Battle of Onyx]], some Hunters had command of lower ranking [[Sangheili]], signifying they may have a higher military rank in the Covenant military then previously indicated.
During the [[Battle of Onyx]], some Hunters had command of lower ranking [[Sangheili]], signifying they may have a higher military rank in the Covenant military then previously indicated.


==Description==
==Description==
Hunters take a bulking bipedal form in the Covenant military.<ref>Bestiarum</ref> In this form, they are the strongest and most resilient species in the Covenant <ref>''[[Halo 3 Game Guide]]'',  http://www.microsoft.com/silverlight/halo3.aspx, On Covenant character page.</ref>. These forms stand between twelve and thirteen feet tall, but when in their combat state they crouch into, between eight to eight and a half feet, protecting their visible orange unarmored stomach and neck. Their armour has a blue luster that makes the orange-red skin of the [[Lekgolo]] worms inside very noticeable, but the colony itself is hard to spot. They always fight in pairs due to the fact that when the colony gets too big, it splits into another Hunter form, creating an enormous bond between the two bond brothers. Their political motivation, according to the [[Bestiarum]], is completely unknown.
Hunters take a bulking bipedal form in the Covenant military.<ref>Bestiarum</ref> In this form, they are the strongest and most resilient species in the Covenant <ref>''[[Halo 3 Game Guide]]'',  http://www.microsoft.com/silverlight/halo3.aspx, On Covenant character page.</ref>. These forms stand between twelve and thirteen feet tall, but when in their combat state they crouch into, between eight to eight and a half feet, protecting their visible orange unarmored stomach and neck. Their armour has a blue luster that makes the orange-red skin of the [[Lekgolo]] worms inside very noticeable, but the colony itself is hard to spot. They always fight in pairs due to the fact that when the colony gets too big, it splits into another Hunter form, creating an enormous bond between the two bond brothers. Their political motivation, according to the [[Bestiarum]], is completely unknown.


Hunters fight using [[Assault Cannon]]s integrated directly into their [[armor]], and they carry an enormous, and nearly impervious metal shield made of an unknown alloy derived from the same component that forms Covenant warship hulls. This shield protects them from almost every form of plasma-based or ballistic weaponry available to Covenant and [[Human]] infantry alike, and is a powerful [[melee]] tool capable of crushing anything in its path and allowing the Mgalekgolo to sweep away any enemies in close combat. The Hunter also has a surprising burst of speed when it moves in for the kill.
Hunters fight using [[Assault Cannon]]s integrated directly into their [[armor]], and they carry an enormous, and nearly impervious metal shield made of an unknown alloy derived from the same component that forms Covenant warship hulls. This shield protects them from almost every form of plasma-based or ballistic weaponry available to Covenant and [[Human]] infantry alike, and is a powerful [[melee]] tool capable of crushing anything in its path and allowing the Mgalekgolo to sweep away any enemies in close combat. The Hunter also has a surprising burst of speed when it moves in for the kill.
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The [[Assault Cannon]] the Hunter wields operates in two modes; one firing a single explosive capsule of incendiary fluid<ref>[[Halo: Combat Evolved</ref>, the other spraying the fluid out like a beam.<ref>''[[Halo 2]]</ref><ref>[[Halo 3]]''</ref> The beam is more devastating than the single explosive shot, because this attack lasts longer and so wide spread damage can be done to more than just one enemy, or a single enemy can be badly injured or even killed. Hunters also cannot drive any known vehicles except [[Scarab]]s, in which they infuse a colony into the circuitry of the vehicle.
The [[Assault Cannon]] the Hunter wields operates in two modes; one firing a single explosive capsule of incendiary fluid<ref>[[Halo: Combat Evolved</ref>, the other spraying the fluid out like a beam.<ref>''[[Halo 2]]</ref><ref>[[Halo 3]]''</ref> The beam is more devastating than the single explosive shot, because this attack lasts longer and so wide spread damage can be done to more than just one enemy, or a single enemy can be badly injured or even killed. Hunters also cannot drive any known vehicles except [[Scarab]]s, in which they infuse a colony into the circuitry of the vehicle.


Hunters can fire in two modes: single shot and beam. Each of the two modes could be for specific targets, while the single round is better for single targets and vehicles (since it's easier to hit a moving target with a single shot rather than have to focus the whole beam while the target is moving)and the other could be for multiple targets and infantry.
Hunters can fire in two modes: single shot and beam. Each of the two modes could be for specific targets, while the single round is better for single targets and vehicles (since it's easier to hit a moving target with a single shot rather than have to focus the whole beam while the target is moving)and the other could be for multiple targets and infantry.


==Communication==
==Communication==
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[[Image:Scarab_Lekgolo.jpg|160px|thumb|left| [[Lekgolo]] worms inside a  [[Scarab]] shell. ]]
[[Image:Scarab_Lekgolo.jpg|160px|thumb|left| [[Lekgolo]] worms inside a  [[Scarab]] shell. ]]


Hunters are not a single organism, but rather are composed of multiple small, orange, eel-like beings called [[Lekgolo]], that form a single collective consciousness and act as one, a single "Hive-Mind" of sorts. In other words they are a communal organism working together to perform specific tasks. Mgalekgolo are capable of manifesting in several different iterations according to what goal they are striving to achieve and the amount of [[Lekgolo]] worms or eels present. The Hunter is the most common form seen in combat during the [[Human-Covenant War]], but is one of the more rare forms in the Lekgolo society. This Mgalekgolo is employed by the Covenant as heavy infantry. Their society is predominated by this combination of being able to create exponentially more intelligent creatures, and the actual "Hunter" organism is one of the rarer and smaller forms to be found, used primarily in interaction with the Covenant hierarchy.
Hunters are not a single organism, but rather are composed of multiple small, orange, eel-like beings called [[Lekgolo]], that form a single collective consciousness and act as one, a single "Hive-Mind" of sorts. In other words they are a communal organism working together to perform specific tasks. Mgalekgolo are capable of manifesting in several different iterations according to what goal they are striving to achieve and the amount of [[Lekgolo]] worms or eels present. The Hunter is the most common form seen in combat during the [[Human-Covenant War]], but is one of the more rare forms in the Lekgolo society. This Mgalekgolo is employed by the Covenant as heavy infantry. Their society is predominated by this combination of being able to create exponentially more intelligent creatures, and the actual "Hunter" organism is one of the rarer and smaller forms to be found, used primarily in interaction with the Covenant hierarchy.
The almost indestructible armor that covers them serves the purpose of protecting the Lekgolo colony.
The almost indestructible armor that covers them serves the purpose of protecting the Lekgolo colony.


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''Note: that in large areas without cover, you will invariably lose. Do not use the Energy Sword, as it is worse than useless (it brings you to close quarters with the Hunter, where it can easily beat you down).''
''Note: that in large areas without cover, you will invariably lose. Do not use the Energy Sword, as it is worse than useless (it brings you to close quarters with the Hunter, where it can easily beat you down).''


Grenades still do little damage against Hunters and it will usually take a large amount of them to take one down. However, grenades, hand held or fired from the [[Brute Shot]], will disorient a Hunter, giving the player an opportunity to shoot at its exposed flesh. Perhaps the most effective method to defeat a Hunter would be to stick a [[Plasma Grenade]] to it and shoot it in its exposed back with a beam rifle or sniper rifle, as a plasma grenade in this fashion will make the Hunter do a 180 degree turn or freeze on the spot. Another interesting change from [[Halo: Combat Evolved|''Halo: CE'']] is that plasma grenades now stick to the Hunters' shields, whereas in ''Halo: CE'' they simply bounced off if not stuck elsewhere. Plasma grenades can also be used to kill a Hunter by sticking it in the back or stomach, which due to the arc of the throw, is not very difficult. This also gives the player time to shoot them with another weapon.
Grenades still do little damage against Hunters and it will usually take a large amount of them to take one down. However, grenades, hand held or fired from the [[Brute Shot]], will disorient a Hunter, giving the player an opportunity to shoot at its exposed flesh. Perhaps the most effective method to defeat a Hunter would be to stick a [[Plasma Grenade]] to it and shoot it in its exposed back with a beam rifle or sniper rifle, as a plasma grenade in this fashion will make the Hunter do a 180 degree turn or freeze on the spot. Another interesting change from [[Halo: Combat Evolved|''Halo: CE'']] is that plasma grenades now stick to the Hunters' shields, whereas in ''Halo: CE'' they simply bounced off if not stuck elsewhere. Plasma grenades can also be used to kill a Hunter by sticking it in the back or stomach, which due to the arc of the throw, is not very difficult. This also gives the player time to shoot them with another weapon.


Hunters are equipped with an extremely devastating Assault Cannon melded into its arm. Unlike a normal Fuel Rod Cannon, Hunters with their cumbersome bulk and strength are able to withstand the recoil and produce a more lasting and lethal blast.
Hunters are equipped with an extremely devastating Assault Cannon melded into its arm. Unlike a normal Fuel Rod Cannon, Hunters with their cumbersome bulk and strength are able to withstand the recoil and produce a more lasting and lethal blast.
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==== ''[[Halo Wars]]'' ====
==== ''[[Halo Wars]]'' ====
[[Image:HW hunters.jpg|thumb|right|200px|A pair of Hunters as depicted in Halo Wars.]]
[[Image:HW hunters.jpg|thumb|right|200px|A pair of Hunters as depicted in Halo Wars.]]
Hunters always appear in pairs and occupy a strong anti-vehicle role<ref>http://www.halowars.com/GameInfo/Hall.aspx#Hunter</ref>. Armed with a Fuel Rod Gun, they can deliver heavy damage to UNSC ground vehicles. Hunters have several upgrades: "''Bonded Shield''" adds the iconic metal shield which deflects incoming projectiles, "''Spirit Bond''" gives a better combat bonus, only if both are alive though, and "''Assault Beam''" upgrades the mortar-like [[Fuel Rod Gun]] to the beam version for extra damage<ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref>. When one Hunter falls, it becomes much easier to kill the remaining one<ref>http://www.1up.com/do/previewPage?pager.offset=1&cId=3172311&p=</ref>. As aforementioned, they are mainly anti-vehicle: they'll get rid of [[Warthog]]s, [[Cobra]]s, [[Wolverine]]s, [[Gremlin]]s and early [[Scorpion]] versions pretty fast. However they act ineffectively against air and infantry units, especially [[Spartan]]s.
Hunters always appear in pairs and occupy a strong anti-vehicle role<ref>http://www.halowars.com/GameInfo/Hall.aspx#Hunter</ref>. Armed with a Fuel Rod Gun, they can deliver heavy damage to UNSC ground vehicles. Hunters have several upgrades: "''Bonded Shield''" adds the iconic metal shield which deflects incoming projectiles, "''Spirit Bond''" gives a better combat bonus, only if both are alive though, and "''Assault Beam''" upgrades the mortar-like [[Fuel Rod Gun]] to the beam version for extra damage<ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref>. When one Hunter falls, it becomes much easier to kill the remaining one<ref>http://www.1up.com/do/previewPage?pager.offset=1&cId=3172311&p=</ref>. As aforementioned, they are mainly anti-vehicle: they'll get rid of [[Warthog]]s, [[Cobra]]s, [[Wolverine]]s, [[Gremlin]]s and early [[Scorpion]] versions pretty fast. However they act ineffectively against air and infantry units, especially [[Spartan]]s.  




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====''[[Halo: Combat Evolved]]''====
====''[[Halo: Combat Evolved]]''====
[[Truth and Reconciliation (Level)|Truth and Reconciliation]]
[[Truth and Reconciliation (Level)|Truth and Reconciliation]]
<BR>
<br />
A pair before you get onboard the ship and you face a pair onboard. Captain Keyes kills a pair with a Spirit in the ending cutscene.
A pair before you get onboard the ship and you face a pair onboard. Captain Keyes kills a pair with a Spirit in the ending cutscene.
<BR>
<br />
[[The Silent Cartographer (Level)|The Silent Cartographer]]
[[The Silent Cartographer (Level)|The Silent Cartographer]]
<BR>
<br />
One pair will be in the structure. One pair will be in the override. One will be guarding the facility. One will be ''in'' the facility.
One pair will be in the structure. One pair will be in the override. One will be guarding the facility. One will be ''in'' the facility.
<BR>
<br />
[[Assault on the Control Room (Level)|Assault on the Control Room]]
[[Assault on the Control Room (Level)|Assault on the Control Room]]
<BR>
<br />
There are 8 pairs on Normal and 9 pairs on Legendary on this level, including the pair near the control room.
There are 8 pairs on Normal and 9 pairs on Legendary on this level, including the pair near the control room.
<BR>
<br />
[[Two Betrayals (Level)|Two Betrayals]]
[[Two Betrayals (Level)|Two Betrayals]]
<BR>
<br />
One pair near the interior of the second generator. One near the 2 banshees you encounter (It will spawn).  
One pair near the interior of the second generator. One near the 2 banshees you encounter (It will spawn).  
<BR>
<br />
[[Keyes (Level)|Keyes]]
[[Keyes (Level)|Keyes]]
<BR>
<br />
There is one hunter pair fighting Carrier forms. Another pair fighting Combat forms in the bowels of the ship.
There is one hunter pair fighting Carrier forms. Another pair fighting Combat forms in the bowels of the ship.
<BR>
<br />
[[The Maw (Level)|The Maw]]
[[The Maw (Level)|The Maw]]
<BR>
<br />
One pair inside the cafeteria. One pair fighting [[Flood]]s along [[SpecOps Elite]]s. Another pair just before [[Engineering]].
One pair inside the cafeteria. One pair fighting [[Flood]]s along [[SpecOps Elite]]s. Another pair just before [[Engineering]].


====''[[Halo 2]]''====
====''[[Halo 2]]''====
[[Outskirts (Level)|Outskirts]]
[[Outskirts (Level)|Outskirts]]
<BR>
<br />
A single pair at the end of the opening battle.
A single pair at the end of the opening battle.
<BR>
<br />
[[Regret (Level)|Regret]]
[[Regret (Level)|Regret]]
<BR>
<br />
A pair is dropped off by a Phantom and another pair is in the submerged structure.
A pair is dropped off by a Phantom and another pair is in the submerged structure.
<BR>
<br />
[[Gravemind (Level)|Gravemind]]
[[Gravemind (Level)|Gravemind]]
<BR>
<br />
Several pairs throughout the level. They are on the Separatist side.
Several pairs throughout the level. They are on the Separatist side.
<BR>
<br />
[[The Great Journey (Level)|The Great Journey]]
[[The Great Journey (Level)|The Great Journey]]
<BR>
<br />
Two pairs are your allies while you are heading through the building towards the Scarab. .The first pair of hunters will fight with you all the way until you reach the bridge with the an attacking Loyalist Phantom. Later you will find another pair trapped by the Brutes along with Elite Councilors.
Two pairs are your allies while you are heading through the building towards the Scarab. .The first pair of hunters will fight with you all the way until you reach the bridge with the an attacking Loyalist Phantom. Later you will find another pair trapped by the Brutes along with Elite Councilors.


====''[[Halo 3]]''====
====''[[Halo 3]]''====
[[The Storm (Level)|The Storm]]
[[The Storm (Level)|The Storm]]
<BR>
<br />
2 will come out of the opening of the factory.  
2 will come out of the opening of the factory.  
<BR>
<br />
[[The Ark (Level)|The Ark]]
[[The Ark (Level)|The Ark]]
<BR>
<br />
On the second interior. A Phantom will drop off 2. You can use your sniper rifle to take them down. Two more will appear during the tank trip through the wastelands.
On the second interior. A Phantom will drop off 2. You can use your sniper rifle to take them down. Two more will appear during the tank trip through the wastelands.
<BR>
<br />
[[The Covenant (Level)|The Covenant]]
[[The Covenant (Level)|The Covenant]]
<BR>
<br />
On the second terminal you enter. 2 Hunters along with several drones will appear.
On the second terminal you enter. 2 Hunters along with several drones will appear.


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[[Relic Interior (Level)|Relic Interior]]
[[Relic Interior (Level)|Relic Interior]]
<BR>
<br />
The first mission where Hunters make their appearances in the [[Halo Wars|RTS game]]. 45 must be killed to aquire the [[Halo Wars Skulls#Cowbell|Cowbell]] skull.
The first mission where Hunters make their appearances in the [[Halo Wars|RTS game]]. 45 must be killed to aquire the [[Halo Wars Skulls#Cowbell|Cowbell]] skull.
<BR>
<br />
[[Arcadia City (Level)|Arcadia City]]
[[Arcadia City (Level)|Arcadia City]]


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{{Covenant}}
{{Covenant}}
{{Halo_Wars_Covenant_Units}}
{{Halo_Wars_Covenant_Units}}
[[Category:Living Organisms]]
[[Category:Living Organisms]]
[[Category:The Covenant]]
[[Category:The Covenant]]
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