Halo Trading Cards: Difference between revisions

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===HUMAN CARDS===
===HUMAN CARDS===
====Card 1 - [[Master Chief]]====
====Card 1 - [[Master Chief]]====
[[Master Chief Petty Officer]] "John" SPARTAN-117 has been trained since childhood to be an expert with any [[weapon]], the master of any [[vehicle]] he has been quite literally transformed into a living weapon (while encased in [[MJOLNIR Armor|MJOLNIR powered assault armor]] or not.) He has fought in over 200 ground assaults against the [[Covenant]] forces and has been awarded every major service medal (except the prisoner of war medallion). When paired with the [[A.I.]] [[Cortana]] he has proven to be unstoppable.
[[Master Chief Petty Officer]] "John" SPARTAN-117 has been trained since childhood to be an expert with any [[weapon]], the master of any [[vehicle]] he has been quite literally transformed into a living weapon (while encased in [[MJOLNIR Armor|MJOLNIR powered assault armor]] or not.) He has fought in over 200 ground assaults against the [[Covenant]] forces and has been awarded every major service medal (except the prisoner of war medallion). When paired with the [[A.I.]] Cortana he has proven to be unstoppable.


====Card 2 - Cortana====
====Card 2 - [[Cortana]]====
Cortana's self-determined personality is female, with a dry sense of humor and even elements of a hot temper. ''She'' is the most advanced [[Smart AI|"smart" A.I.]] in the [[UNSC]]'s arsenal-a master of system infiltration, intelligence gathering, and counter-intelligence operations. ''She'' is probably the best source intelligence on the Covenant in [[human]] hands. ''She'' is aware that her own capabilities are far beyond the average A.I. and says so often.
Cortana's self-determined personality is female, with a dry sense of humor and even elements of a hot temper. ''She'' is the most advanced [[Smart AI|"smart" A.I.]] in the [[UNSC]]'s arsenal-a master of system infiltration, intelligence gathering, and counter-intelligence operations. ''She'' is probably the best source intelligence on the Covenant in [[human]] hands. ''She'' is aware that her own capabilities are far beyond the average A.I. and says so often.


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====Card 4 - [[UNSC Marine Corps]]====
====Card 4 - [[UNSC Marine Corps]]====
The [[Marine]]s are the [[United Nations Space Command]]'s primary expeditionary ground forces. Each and every one of them is trained in weaponry and vehicles. Using the ubiquitous [[Pelican]] dropships they are capable of deploying troops and material as a moment's notice. These are the rough men (and women) who stand ready to do violence on humanity's behalf-born under the shadow of a genocidal war now in it's twenty-seventh year.
The [[Marine]]s are the [[United Nations Space Command]]'s primary expeditionary ground forces. Each and every one of them is trained in weaponry and vehicles. Using the ubiquitous [[Pelican]] dropships they are capable of deploying troops and material as a moment's notice. These are the rough men (and women) who stand ready to do violence on humanity's behalf-born under the shadow of a genocidal war now in it's twenty-seventh year.
====Card 5 - [[Sgt. Avery Johnson]]====
====Card 5 - [[Sgt. Avery Johnson]]====
===FORERUNNER CARDS===
===FORERUNNER CARDS===
====Card 6 - [[343 Guilty Spark (Monitor)|343 Guilty Spark]]====
====Card 6 - [[343 Guilty Spark (Monitor)|343 Guilty Spark]]====
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===COVENANT CARDS===
===COVENANT CARDS===
====Card 7 - [[Grunts]]====
====Card 7 - [[Grunts]]====
====Card 8 - [[Jackals]]====
====Card 8 - [[Jackals]]====
====Card 9 - [[Elites]]====
====Card 9 - [[Elites]]====
A storied and ancient space-faring race, Elites are a militaristic society, where the ability to fight is treasured above all else. As a result, they also represent one of the deadliest foes mankind has ever faced. It is lucky for humanity that a civil war within the Covnant has placed the Elites in a tense postion - as a temporary ally. Standing at eight-and-a-half feet tall Elites are masterful fighters with anything from a Carbine to an elegant Plasma Sword. This warrior class cuts an imposing figure on the battlefield and under the leadership othe the Arbiter, a true threat to the might of thier former Covenant masters.
A storied and ancient space-faring race, Elites are a militaristic society, where the ability to fight is treasured above all else. As a result, they also represent one of the deadliest foes mankind has ever faced. It is lucky for humanity that a civil war within the Covnant has placed the Elites in a tense postion - as a temporary ally. Standing at eight-and-a-half feet tall Elites are masterful fighters with anything from a Carbine to an elegant Plasma Sword. This warrior class cuts an imposing figure on the battlefield and under the leadership othe the Arbiter, a true threat to the might of thier former Covenant masters.
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====Card 10 - Drones====
====Card 10 - Drones====
These insect-like [[Drone]]s give the Covenant their own organic air force. Swooping in and out of combat quickly, groups of Drones rain firepower down upon their enemies with lethal proficiency. Drones can be hard to hit in the air, meaning that a Marine without some cover and some patience might be in for a rough time. On the upside, Drones will frequently tire and need to land, exposing them to easier assault.
These insect-like [[Drone]]s give the Covenant their own organic air force. Swooping in and out of combat quickly, groups of Drones rain firepower down upon their enemies with lethal proficiency. Drones can be hard to hit in the air, meaning that a Marine without some cover and some patience might be in for a rough time. On the upside, Drones will frequently tire and need to land, exposing them to easier assault.
====Card 11 - [[Hunters]]====
====Card 11 - [[Hunters]]====
====Card 12 - [[Brutes]]====
====Card 12 - [[Brutes]]====
Rivals of the Elites and the newest members of the Covenant, the Brutes possess deadly weapons, dogged toughness, and impressive physical strength. Having supplanted the Elites as the Honor Gaurds of the Phophets after Master Chief slew the Prophet of Regret, the Brutes belive themselves superior to the other races of the Covenant. The Chieftain of the Brutes at the time of thier ascension is Tartarus, who wields the battle hammer called the Fist of Rukt.
Rivals of the Elites and the newest members of the Covenant, the Brutes possess deadly weapons, dogged toughness, and impressive physical strength. Having supplanted the Elites as the Honor Gaurds of the Phophets after Master Chief slew the Prophet of Regret, the Brutes belive themselves superior to the other races of the Covenant. The Chieftain of the Brutes at the time of thier ascension is Tartarus, who wields the battle hammer called the Fist of Rukt.


====Card 13 - [[Prophets|The Prophets]]====
====Card 13 - [[Prophets|The Prophets]]====
====Card 14 - [[Arbiter]]====
====Card 14 - [[Arbiter]]====


===FLOOD CARDS===
===FLOOD CARDS===
====Card 15 - [[Infection Form|Flood Infection Form]]====
====Card 15 - [[Infection Form|Flood Infection Form]]====
====Card 16 - [[Combat Form|Flood Combat Human]]====
====Card 16 - [[Combat Form|Flood Combat Human]]====
====Card 17 - [[ Combat Form|Flood Combat Elite]]====
 
====Card 17 - [[Combat Form|Flood Combat Elite]]====
Like humans, Elites make suitable hosts for Flood infection, and inevitably, the Flood Combat Form. Elites in this form also tend to grow tentacles, which increases their deadly reach. A distinctive look is created as Flood sensory stalks push forward to replace the original receding sensory organs that the Elites possessed. In both the human and Elite Combat Forms, the sensory stalks represnet one of the few obvious weak points.
 
====Card 18 - [[Proto-Gravemind]]====
====Card 18 - [[Proto-Gravemind]]====


===VEHICLE CARDS===
===VEHICLE CARDS===
====Card 19 - [[M12 LRV Warthog]]====
====Card 19 - [[M12 LRV Warthog]]====
====Card 20 - [[D77H-TCI Pelican]]====
====Card 20 - [[D77H-TCI Pelican]]====
Colloquially referred to as a "drop ship", this vertical-take-off-and-landing capable craft shows up to ferry Master Chief to new engagements or to bring well-timed supplies, reinforcements, or the ever-handy Warthog. A standard crew complement would be a pilot,
co-pilot and crew chief: the craft can also transport up to ten troops. The Pelican pilot that has the most interaction with Master Chief would be the extremely reliable Lieutenant Caol Rawley, call-sign "Foehammer".
====Card 21 - [[M808 Scorpion MBT|M808B MBT Scorpion]]====
====Card 21 - [[M808 Scorpion MBT|M808B MBT Scorpion]]====
====Card 22 - [[UNSC Halcyon Cruiser C-709 Pillar of Autumn]]====
====Card 22 - [[UNSC Halcyon Cruiser C-709 Pillar of Autumn]]====
A small cruiser, ''Pillar of Autumn'' falls under the command of Captain Jacob Keyes. The most significant feature of the ship itself is probably its recent A.I. upgrade, Cortana. Master Chief is aboard the ''Pillar'' when the Covenant attacks, and fights through the ship's corridors to secure Cortana. The ''Pillar'' crash lands on Halo, where it is later explosively employed in the final gambit to stop the ring construct.
====Card 23 - [[UNSC In Amber Clad|UNSC FFG-142 IN AMBER CLAD]]====
====Card 23 - [[UNSC In Amber Clad|UNSC FFG-142 IN AMBER CLAD]]====
====Card 24 - [[Type-26 Ground Support Aircraft|Banshee]]====
====Card 24 - [[Type-26 Ground Support Aircraft|Banshee]]====
Though a primary ground-support craft for the Covenant, Banshees are often frequently found to be employed for scouting missions. Typical Banshee pilot strategy involves dive-bombing or "nap of the Earth" flying, which invaribaly leads to unsuspecting Marines being fatally injured in collisions. In addition to two plasma cannons, the Banshee also sports a powerful fuel-rod cannon. The Banshee runs about eightenn feet in length, and is crewed be a single pilot.
====Card 25 - [[Ghost]]====
====Card 25 - [[Ghost]]====
====Card 26 - [[Wraith]]====
====Card 26 - [[Wraith]]====
====Card 27 - [[Spirit]]====
====Card 27 - [[Spirit]]====
====Card 28 - [[Shadow]]====
====Card 28 - [[Shadow]]====
====Card 29 - [[Spectre]]====
====Card 29 - [[Spectre]]====
====Card 30 - [[ Truth and Reconciliation]]====
====Card 30 - [[ Truth and Reconciliation]]====


===GAME CARDS===
===GAME CARDS===
====Card 31 - First Look====
====Card 31 - First Look====
====Card 32 - The Mysterious Halo====
====Card 32 - The Mysterious Halo====
====Card 33 -  You Rang?====
====Card 33 -  You Rang?====
====Card 34 - Storming the Beach====
====Card 34 - Storming the Beach====
====Card 35 - Final Fate====
====Card 35 - Final Fate====
====Card 36 - Field Commander Elite====
====Card 36 - Field Commander Elite====
====Card 37 - Crouching [[Kig-yar|Jackal]]====
====Card 37 - Crouching [[Kig-yar|Jackal]]====
====Card 38 -  Hot in the Shade====
====Card 38 -  Hot in the Shade====
====Card 39 - Phantom Of The Skies====
====Card 39 - Phantom Of The Skies====
====Card 40 - Armed and Dangerous====
====Card 40 - Armed and Dangerous====
====Card 41 - Ghost Is a Machine====
====Card 41 - Ghost Is a Machine====
====Card 42 - Among the Jackals====
====Card 42 - Among the Jackals====
====Card 43 - Master and Servant====
====Card 43 - Master and Servant====
====Card 44 -  Stemming the Tide====
====Card 44 -  Stemming the Tide====
====Card 45 - Nearing The Drop Zone====
====Card 45 - Nearing The Drop Zone====
====Card 46 - Amidst the Flood====
====Card 46 - Amidst the Flood====
====Card 51 - Charging The [[Type-47 Ultra Heavy Assault Platform|Scarab]]====
====Card 51 - Charging The [[Type-47 Ultra Heavy Assault Platform|Scarab]]====
====Card 53 - Leading The Squad====
====Card 53 - Leading The Squad====
====Card 54 - Sheer Brutality====
====Card 54 - Sheer Brutality====
====Card 55 - Halo 3: The Chief Redux====
====Card 55 - Halo 3: The Chief Redux====
====Card 58 - The Structure====
====Card 58 - The Structure====
====Card 59 - Ready for Battle====
====Card 59 - Ready for Battle====


===MARVEL COMIC CARDS===
===MARVEL COMIC CARDS===
====Card 68 - Incoming!====
====Card 68 - Incoming!====
====Card 69 - One to the Dome====
====Card 69 - One to the Dome====
====Card 72 - Looking Down the Barrel====
====Card 72 - Looking Down the Barrel====
===GRAPHIC NOVEL CARDS===
===GRAPHIC NOVEL CARDS===
====Card 76 - Tools of the Trade====
====Card 76 - Tools of the Trade====
====Card 77 - Rescue Operation====
====Card 77 - Rescue Operation====
====Card 80 - Men At Work====
====Card 80 - Men At Work====
====Card 83 - Jungle Ops====
====Card 83 - Jungle Ops====
===NEW VISION CARDS===
===NEW VISION CARDS===
====Card 85 - The Heroism of Master Chief====
====Card 85 - The Heroism of Master Chief====
====Card 86 - Master Chief's Downtime====
====Card 86 - Master Chief's Downtime====
===KOTOBUKIA CARDS===
===KOTOBUKIA CARDS===
====Card 89 - Master Chief, Kotobukiya-style====
====Card 89 - Master Chief, Kotobukiya-style====
===EMBOSSED FOIL CARDS===
===EMBOSSED FOIL CARDS===
====3 of 10 - Covenant Jackal====
====3 of 10 - Covenant Jackal====
====6 of 10 - Covenant Prophet====
====6 of 10 - Covenant Prophet====
====8 of 10 - Covnant Tartaurus====


===FLIX-PIX MOTION CARDS===
===FLIX-PIX MOTION CARDS===
====1 of 5 - Master Chief====
====1 of 5 - Master Chief====
====2 of 5 - Cortana====
====2 of 5 - Cortana====
====3 of 5 - Covenant Elite====
====3 of 5 - Covenant Elite====
====4 of 5 - Flood Infection Form====
====4 of 5 - Flood Infection Form====
====5 of 5 - Covenant Jackal====
====5 of 5 - Covenant Jackal====


===FOIL CARDS===
===FOIL CARDS===
Note that none of the Foil cards have names
Note that none of the Foil cards have names
====10 of 10====
====10 of 10====
This card features [[]Spartan]]s fighting on [[Snowbound]].
This card features [[Spartan]]s fighting on [[Snowbound]].


== External links ==
== External links ==
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