Armor customization: Difference between revisions

→‎The Armory (Halo: Reach Permutations): changed Halo REACH to Halo Reach
(→‎The Armory (Halo: Reach Permutations): changed Halo REACH to Halo Reach)
Line 144: Line 144:
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]]  of ''Reach'' include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet is bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and do not impact gameplay whatsoever.
Additionally, the [[Halo: Reach Limited Edition|Limited]] and [[Halo: Reach Legendary Edition|Legendary Editions]]  of ''Reach'' include exclusive armor permutations/effects for your player character. The Limited Edition comes with the "Sangheili Officer" Elite permutation, while the Legendary Edition includes the aforementioned permutation, along with a Spartan "Flaming Head" effect. A redeemable token that gives the player access to the Recon Helmet is bundled with the game to all sales made on the release date, and with all pre-orders outside of North America. However, if the player is equipped with the exclusive flaming helmet effect, the flames will be visible during gameplay but will not be shown in cinematics.<ref name="update">[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_060410 '''Bungie.net''': ''Bungie Weekly Update: 6/4/2010'']</ref> As with ''Halo 3'', every armor permutation in ''Halo: Reach'' is purely for aesthetic purposes and do not impact gameplay whatsoever.


The last two sets of helmets for Halo: REACH are available through [[Halo Waypoint]] only. Using Waypoint will show you how to unlock said armour pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo Career Milestones (linked to universal Halo Gamerscore) and specialist acheivements throughout the Halo game. For example: the ''Military Police'' helmet requires the user to have completed ''Halo: REACH'' on Normal Difficulty, Stage two of the helmet requires the user to have the [[A Spoonful of Blamite]] achievements and Halo 3 [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant).
The last two sets of helmets for Halo: Reach are available through [[Halo Waypoint]] only. Using Waypoint will show you how to unlock said armour pieces, which each have a base and two additional styles. The unlocks are linked to overall Halo Career Milestones (linked to universal Halo Gamerscore) and specialist acheivements throughout the Halo game. For example: the ''Military Police'' helmet requires the user to have completed ''Halo: Reach'' on Normal Difficulty, Stage two of the helmet requires the user to have the [[A Spoonful of Blamite]] achievements and Halo 3 [[Fear the Pink Mist]] achievement (accompanied by the right Career Milestone award and the base helmet variant).