Flood combat form: Difference between revisions

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==Types of Combat Forms==
==Types of Combat Forms==
A specific creature is needed for the infection and creation of a Combat Form. Of the various Covenant races, only a few species meet the necessary requirements. Species known to be immune to conversion include the [[Mgalekgolo]]/[[Lekgolo]], whose complete lack of skeletal calcium (i.e. bones) and central nervous system, colonial physiology, and insuficient biomass per individual worm make infection and neural synchronization impossible for Infection Forms, the [[Yanme'e]], whose exoskeleton lacks the required amount of calcium which renders infection impossible, and the [[Huragok]] which is an artificial, gas-based organism, and therefore believed to be immune. Even though the above species are immune to conversion into combat forms, they are still probably used for extra biomass.
A specific creature is needed for the infection and creation of a Combat Form. Of the various Covenant races, only a few species meet the necessary requirements. Species known to be immune to conversion include the [[Mgalekgolo]]/[[Lekgolo]], whose complete lack of skeletal calcium (i.e. bones) and central nervous system, colonial physiology, and insufficient biomass per individual worm make infection and neural synchronization impossible for Infection Forms, the [[Yanme'e]], whose exoskeleton lacks the required amount of calcium which renders infection impossible, and the [[Huragok]] which is an artificial, gas-based organism, and therefore believed to be immune. Even though the above species are immune to conversion into combat forms, they are still probably used for extra biomass.


All victims of the Flood's infection, regardless of their physiology, will undergo the reanimation process where the hosts will experience its skin decaying rapidly (if they were infected while alive), growing whip-like appendages which will serve as their primary melee weapon in close-combat situation and have their heads (which are useless to the Infection Form, as it is now doing any and all neural work) pushed aside/apart to provide space for the Infection Form to rest itself on the host' chest. In ''Halo 3'', the reanimation process can be witnessed; the host will twitch around in pain, and eventually collapse on the ground. Afterward, the whip appendages will force itself out of host's left arm, and the Infection Form will force itself out of the host's chest.
All victims of the Flood's infection, regardless of their physiology, will undergo the reanimation process where the hosts will experience its skin decaying rapidly (if they were infected while alive), growing whip-like appendages which will serve as their primary melee weapon in close-combat situation and have their heads (which are useless to the Infection Form, as it is now doing any and all neural work) pushed aside/apart to provide space for the Infection Form to rest itself on the host' chest. In ''Halo 3'', the reanimation process can be witnessed; the host will twitch around in pain, and eventually collapse on the ground. Afterward, the whip appendages will force itself out of host's left arm, and the Infection Form will force itself out of the host's chest.
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The Sangheili Combat Form is a formidable enemy as it is very agile, resilient, and capable of utilizing its host's armor abilities such as [[Active Camouflage]] and [[Energy Shields]] to assist them in combat. The Sangheili Combat Forms are slightly larger than the Human Form and as such present a larger target.
The Sangheili Combat Form is a formidable enemy as it is very agile, resilient, and capable of utilizing its host's armor abilities such as [[Active Camouflage]] and [[Energy Shields]] to assist them in combat. The Sangheili Combat Forms are slightly larger than the Human Form and as such present a larger target.


In ''Halo 2'', all of the Sangheili Forms encountered use one armor palette; the [[Sangheili Minor|Minor Domo's]] [[Sangheili Combat Harness|Combat Harness]]. In ''Halo 3'' however, the Sangheili Forms will retain its host's armor palette. Strength of each Sangheili Form will be dependant on the ranks of its host; an infected [[Sangheili Major]] will be considerably harder to kill than a [[Sangheili Minor]].  
In ''Halo 2'', all of the Sangheili Forms encountered use one armor palette; the [[Sangheili Minor|Minor Domo's]] [[Sangheili Combat Harness|Combat Harness]]. In ''Halo 3'' however, the Sangheili Forms will retain its host's armor palette. Strength of each Sangheili Form will be dependent on the ranks of its host; an infected [[Sangheili Major]] will be considerably harder to kill than a [[Sangheili Minor]].  
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[[File:1213329520_250px-Bruteflood.png|thumb|right|200px|Brute form schematics.]]
[[File:1213329520_250px-Bruteflood.png|thumb|right|200px|Brute form schematics.]]
===Jiralhanae (Brute) Form===
===Jiralhanae (Brute) Form===
The Jiralhanae Combat Form is a formidable enemy and is more aggressive in combat than other Combat Forms, as it will charge towards an opponent recklessly; this behavior is most likely a result of the Jiralhanae's savage nature and preferrence for close combat.
The Jiralhanae Combat Form is a formidable enemy and is more aggressive in combat than other Combat Forms, as it will charge towards an opponent recklessly; this behavior is most likely a result of the Jiralhanae's savage nature and preference for close combat.


The Jiralhanae Form is more powerful than the Human Form, but falls short against the Sangheili Form. It is bulkier and slower than other Combat Forms. Since a a Jiralhanae cannot be infected until their [[Power Armor (Jiralhanae)| Power Armor]] is destroyed, the Jiralhanae Form cannot make use of their host's armor abilities.
The Jiralhanae Form is more powerful than the Human Form, but falls short against the Sangheili Form. It is bulkier and slower than other Combat Forms. Since a a Jiralhanae cannot be infected until their [[Power Armor (Jiralhanae)| Power Armor]] is destroyed, the Jiralhanae Form cannot make use of their host's armor abilities.
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== Anti-Flood Countermeasures ==
== Anti-Flood Countermeasures ==
Combat Forms can take extensive and sizeable amounts of damage before being neutralized. Arms, legs and even heads can be dismembered before they are incapacitated. The weak areas of a Combat Form are its sensory appendages that normally develop on the upper chest. This is where the Infection Form has nestled, and the body is incapacitated if this area is destroyed by a projectile weapon.
Combat Forms can take extensive and sizable amounts of damage before being neutralized. Arms, legs and even heads can be dismembered before they are incapacitated. The weak areas of a Combat Form are its sensory appendages that normally develop on the upper chest. This is where the Infection Form has nestled, and the body is incapacitated if this area is destroyed by a projectile weapon.


In all three ''Halo'' games, a Combat Form may fall only to stand up again and keep fighting. This can only happen if it still has a usable limb and appendage. In ''Halo 2'' and ''Halo 3'', if the body is not destroyed, Combat Forms can be revived if another Infection Form crawls into it.
In all three ''Halo'' games, a Combat Form may fall only to stand up again and keep fighting. This can only happen if it still has a usable limb and appendage. In ''Halo 2'' and ''Halo 3'', if the body is not destroyed, Combat Forms can be revived if another Infection Form crawls into it.
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