D77-TC Pelican: Difference between revisions

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH...MORE SPELLING AND GRAMMER ERRORS. THE INSANITY!!!!
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(AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH...MORE SPELLING AND GRAMMER ERRORS. THE INSANITY!!!!)
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{{Ship
{{Ship
|image=[[Image:Pelicandrop.jpg|310px]]
|image=[[Image:Pelicandrop.jpg|310px]]
|name=Pelican
|name=D-77-TC Pelican
|manufacturer=UNSC
|manufacturer=Misriah Armories<ref>[[Halo: Arms Race]]</ref>
|line=
|line=Pelican
|model=Dropship 77-Troop Carrier Pelican
|model=Dropship 77-Troop Carrier Pelican
*Variants:
*Variants:
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|slipspace drive=None
|slipspace drive=None
|slipspace speed=
|slipspace speed=
|poweroutput=8500 kw
|poweroutput=8500 KW
|power=2 main thermonuclear and 1 backup thermonuclear reactor.  
|power=2 main thermonuclear and 1 backup thermonuclear reactor.  
|shield gen=heat and radiation shielding to protect the occupants.
|shield gen=heat and radiation shielding to protect the occupants.
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|avionics=
|avionics=
|countermeasures=26 chaf launchers
|countermeasures=26 chaf launchers
|armament=*1 chin mounted chain gun:
|armament=*1 Chin-mounted chain gun:
**40mm chain gun
**40mm chain gun
**70mm chain gun<ref>[[Halo: The Flood]], page 39</ref>
**70mm chain gun<ref>[[Halo: The Flood]], page 39</ref>
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== Weapon Systems ==
== Weapon Systems ==
Standard armament consists of a chin-mounted 40mm model which was common prior to 2525 but was later superseded by a 70mm weapon.These Chainguns are usually controlled by the pilots Helmet so that it would aim in the direction of the pilots view. Some dropships boasted twin chain guns firing depleted uranium slugs, although there didn't appear to be any on the Pelicans in Halo: CE.<ref>[[Halo: Ghosts of Onyx]], page 40</ref>.
Standard armament consists of a chin-mounted 40mm model which was common prior to 2525, but was later superseded by a 70mm weapon.These Chainguns are usually controlled by the pilots Helmet so that it would aim in the direction of the pilots view. Some dropships boasted twin chain guns firing depleted uranium slugs, although there didn't appear to be any on the Pelicans in Halo: CE.<ref>[[Halo: Ghosts of Onyx]], page 40</ref>.


Missile pods, each holding eight [[ANVIL-II ASM]]s, can be mounted under each wing to engage more maneuverable or better protected targets. Fire control was typically delegated to the co-pilot, who was assisted by helmet-mounted display.
Missile pods, each holding eight [[ANVIL-II ASM]]s, can be mounted under each wing to engage more maneuverable or better protected targets. Fire control was typically delegated to the co-pilot, who was assisted by helmet-mounted display.
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*The only time a Pelican is seen full of [[marines]] in the entire Halo series is in [[Halo 3]] on the Crows Nest level. If you rescue all the marines in the barracks and keep them alive until the Pelican rescues them on the landing pad, all of them (5-7 maximum) plus the [[Arbiter]], Johnson, and his squad of 1-3 marines will board. Johnson will sometimes sit down instead of standing, filling up all the seats.  
*The only time a Pelican is seen full of [[marines]] in the entire Halo series is in [[Halo 3]] on the Crows Nest level. If you rescue all the marines in the barracks and keep them alive until the Pelican rescues them on the landing pad, all of them (5-7 maximum) plus the [[Arbiter]], Johnson, and his squad of 1-3 marines will board. Johnson will sometimes sit down instead of standing, filling up all the seats.  
*Pelicans in all 3 Halo games are indestructible outside of scripted events, when they are supposed to be shot down. Pelicans in Halo 3 have been observed taking fire from Scarabs, Banshees and hits from Wraiths without so much as a scratch.
*Pelicans in all 3 Halo games are indestructible outside of scripted events, when they are supposed to be shot down. Pelicans in Halo 3 have been observed taking fire from Scarabs, Banshees and hits from Wraiths without so much as a scratch.
*In Halo CE on [[Assault on the Control Room]], if you hold down X (E on PC by default) at the beginning of the level you can stay inside the Pelican but beware because soon it goes down and you die.
*In Halo CE on [[Assault on the Control Room]], if you hold down X (E on PC by default) at the beginning of the level you can stay inside the Pelican, but beware, because as soon it goes down a few hundred metres, you willdie.
*Although in Halo 2 the Pelican carries two [[missile pods]], each loaded with 8 Anvil-II High Explosive missiles, the only time the dropships ever use them in combat is during the end of the level '[[Metropolis (Level)|Metropolis]]', when some launch them against a [[Scarab]], and at the beginning of [[Delta Halo (Level)|Delta Halo]], when Johnson's Pelican launches some if there are any Covenant left when the Pelicans come in. It is also used in Quarantine Zone, after you first encounter a Scorpion. When you move to the next section, a Pelican (unknown if human or Flood controlled) will fire missiles as it passes by at either you or the Sentinels. Its 70mm chain gun, on the other hand, is used twice during '[[Outskirts (Level)|Outskirts]]', both times against [[Jackals]]. Also, in the level [[Delta Halo (Level)|Delta Halo]], when the Pelican drops off the [[Scorpion Tank|Scorpion]], if there are any [[Covenant]] troops left alive, the Pelican will attack them with its chain gun. On occasion the Pelican also attacks the [[Banshee]]s when they are on approach to the player's position.
*Although in Halo 2 the Pelican carries two [[missile pods]], each loaded with 8 Anvil-II High Explosive missiles, the only time the dropships ever use them in combat is during the end of the level '[[Metropolis (Level)|Metropolis]]', when some launch them against a [[Scarab]], and at the beginning of [[Delta Halo (Level)|Delta Halo]], when Johnson's Pelican launches some if there are any Covenant left when the Pelicans come in. It is also used in Quarantine Zone, after you first encounter a Scorpion. When you move to the next section, a Pelican (unknown if human or Flood controlled) will fire missiles as it passes by at either you or the Sentinels. Its 70mm chain gun, on the other hand, is used twice during '[[Outskirts (Level)|Outskirts]]', both times against [[Jackals]]. Also, in the level [[Delta Halo (Level)|Delta Halo]], when the Pelican drops off the [[Scorpion Tank|Scorpion]], if there are any [[Covenant]] troops left alive, the Pelican will attack them with its chain gun. On occasion the Pelican also attacks the [[Banshee]]s when they are on approach to the player's position.
*The Pelican resembles the real life V-22 Osprey in uses (troop deployment and light ground attack) and design (vertical and horizontal flight, forward cockpit rear troop bay and engines mounted in outer nacelles).
*The Pelican resembles the real life V-22 Osprey in uses (troop deployment and light ground attack) and design (vertical and horizontal flight, forward cockpit rear troop bay and engines mounted in outer nacelles).
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