Enforcer Sentinel: Difference between revisions

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'''Enforcers''' are large robotic automatons designed by the [[Forerunners]] to prevent massive [[flood|Flood]] outbreaks, such as the one that occurred on [[Delta Halo]] in [[2552]]. They are only released when situations are dire. Enforcers are exclusive to ''[[Halo 2]]''.
'''Enforcers''' were large robotic automatons designed by the [[Forerunners]] to prevent and suppress massive [[flood|Flood]] outbreaks, such as the one that occurred on [[Delta Halo]] in [[2552]]. They were only released when situations were dire.<ref name="Sacred Icon">'''[[Halo 2]]''', level ''[[Sacred Icon (Level)|Sacred Icon]]</ref><ref name="Quarantine Zone">'''Halo 2''', level ''[[Quarantine Zone (Level)|Quarantine Zone]]''</ref>


==Introduction==
==Introduction==
Enforcers are massive robotic automatons that were designed to prevent mass [[Flood]] outbreaks on the [[Halo Rings]]. They are seen guarding key locations such as the entrances to the [[Sentinel Wall]] on [[Installation 05]] and the [[Library]]. Enforcers are produced by the hovering [[Sentinel Production Facility]].
Enforcers were massive robotic automatons that were designed to prevent mass [[Flood]] outbreaks on the [[Halo Rings]], and were seen guarding key locations such as the entrances to the [[Sentinel Wall]] and the [[Library]] on [[Installation 05]]. Enforcers were produced by a hovering [[Sentinel Production Facility]].<ref name="Sacred Icon"/><ref name="Quarantine Zone"/>


Enforcers have three [[Energy Shield|Energy Shields]]; the larger two are split in half (for their guns to fire through), and the small upper shield protects the 'eye' of the Enforcer. The shields only protect the front side of the machine. Enforcers are armed with [[Pulse Beams]] and [[Forerunner Missile Launcher|Missiles]]. They are also equipped with large claw-like arms which are able to pick up and rip apart most [[vehicle]]s, resulting in death of all occupants unfortunate enough to be riding in the vehicle.
Enforcers have three [[Energy Shield|Energy Shields]]; the larger two are split in half (for their guns to fire through), and the small upper shield protects the 'eye' of the Enforcer. The shields only protect the front side of the machine. Enforcers are armed with [[Pulse Beams]] and [[Forerunner Missile Launcher|Missiles]]. They are also equipped with large claw-like arms which are able to pick up and rip apart most [[vehicle]]s, resulting in death of all occupants unfortunate enough to be riding in the vehicle.


==Combat==
==Combat==
The Enforcer's Energy Shields can absorb more damage than a normal [[Sentinel]] shield. The shields, which only guard the front area of the machine, are immune to ballistic [[weapons]], such as the [[Battle Rifle]], [[Shotgun]], and [[SMG]]. However, they are weak against plasma weapons, and have many similarities to a [[Kig-yar]]'s shields as they are blue in color and turn red when half depleted. Like a [[Sangheili]] or [[Spartan-II]], its shield can be taken out with one charged [[Plasma Pistol]] shot.
The Enforcer's Energy Shields can absorb more damage than a normal [[Sentinel]] shield. The shields, which only guard the front area of the machine, are immune to ballistic [[weapons]], such as the [[Battle Rifle]], [[Shotgun]], and [[SMG]]. However, they are weak against plasma weapons, and have many similarities to a [[Kig-yar]]'s shields as they are blue in color and turn red when half depleted. Like a [[Sangheili]] or [[Spartan-II]], its shield can be taken out with one charged [[Plasma Pistol]] shot.<ref name="Sacred Icon"/><ref name="Quarantine Zone"/>


The Enforcer is very strong, capable of withstanding even two [[Scorpion Tank]] shells or two to three [[Type-25 Assault Gun Carriage|Wraith]] shots. When it appears to be lifting the player's vehicle off the ground, the driver should exit the vehicle immediately to avoid being crushed and eventually killed.  
The Enforcer is very strong, capable of withstanding even two [[Scorpion Tank]] shells or two to three [[Type-25 Assault Gun Carriage|Wraith]] shots. When it appears to be lifting the player's vehicle off the ground, the driver should exit the vehicle immediately to avoid being crushed and eventually killed.  


One disadvantage of the Enforcer is that they cannot detect enemies hidden in the shadows, which can be used to a player's advantage, so that if a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy, giving the player an opportunity to attack from behind. Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces of the former Enforcer will come crashing to the ground. These pieces can hurt or even kill the player if they land on them, making it best to stay away from the Enforcer when it is destroyed.  
One disadvantage of the Enforcer is that they cannot detect enemies hidden in the shadows, which can be used to a player's advantage, so that if a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy, giving the player an opportunity to attack from behind. Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces of the former Enforcer will come crashing to the ground. These pieces can hurt or even kill the player if they land on them, making it best to stay away from the Enforcer when it is destroyed.<ref name="Sacred Icon"/><ref name="Quarantine Zone"/>


The Enforcer's Pulse Beams, which appear similar to the [[Needler|Covenant Needlers]]' projectiles, are usually not a threat to players as they are very easy to dodge. The Enforcer's Pulse Beams shares similarities to the [[Spiker]] in ''[[Halo 3]]'' and are believed to have once been a usable weapon. It uses these red projectiles to fight infantry at a close to medium range. Its mortar projectiles are extremely dangerous and can quickly kill you or keep you pinned down. It will use its missiles against any vehicle it encounters; from a [[Ghost]] to a [[Phantom]], and will occasionally use it against infantry, should they appear in large groups. The Enforcer uses its mortar projectiles as medium to long range weapons. The Sentinel Enforcers also use both their Pulse Beams and missiles against the player when on foot. They tend to fire their weapons in an order, going from their Pulse Beams to their missiles if unsuccessful with the primary weapon, then back to the the Pulse Beams. It will continue this until the player is killed or the Enforcer has been destroyed.
The Enforcer's Pulse Beams, which appear similar to the [[Needler|Covenant Needlers]]' projectiles, are usually not a threat to players as they are very easy to dodge. The Enforcer's Pulse Beams shares similarities to the [[Spiker]] in ''[[Halo 3]]'' and are believed to have once been a usable weapon. It uses these red projectiles to fight infantry at a close to medium range. Its mortar projectiles are extremely dangerous and can quickly kill you or keep you pinned down. It will use its missiles against any vehicle it encounters; from a [[Ghost]] to a [[Phantom]], and will occasionally use it against infantry, should they appear in large groups. The Enforcer uses its mortar projectiles as medium to long range weapons. The Sentinel Enforcers also use both their Pulse Beams and missiles against the player when on foot. They tend to fire their weapons in an order, going from their Pulse Beams to their missiles if unsuccessful with the primary weapon, then back to the the Pulse Beams. It will continue this until the player is killed or the Enforcer has been destroyed.<ref name="Sacred Icon"/><ref name="Quarantine Zone"/>


If you can shoot off its Pulse Beam arms, and the small pair of missile launchers on its back (the top), it will start to fire an invisible [[Sentinel Beam]]. Although invisible, the beam causes visible damage to walls. The sparks emitted from the weapon show that the beam is a blue [[Sentinel Beam]], similar to the beam a [[Sentinel Major]] uses. Thereby, you can wield it (it is somewhat hard to do this, so it is not advisable, but, you can try it, making sure not to kill the Enforcer in the process.)
If you can shoot off its Pulse Beam arms, and the small pair of missile launchers on its back (the top), it will start to fire an invisible [[Sentinel Beam]]. Although invisible, the beam causes visible damage to walls. The sparks emitted from the weapon show that the beam is a blue [[Sentinel Beam]], similar to the beam a [[Sentinel Major]] uses. Thereby, you can wield it (it is somewhat hard to do this, so it is not advisable, but, you can try it, making sure not to kill the Enforcer in the process.)


They were only observed on Installation 05 fighting the local Flood infestation on the levels [[Sacred Icon (Level)|Sacred Icon]] and [[Quarantine Zone (Level)|Quarantine Zone]]. They were not seen in ''[[Halo: Combat Evolved|Halo]]'' or ''Halo 3'', most likely because the situations involving the Flood on [[Installation 04]] weren't as serious as that on Installation 05, and [[Installation 00]] was not expected to encounter an outbreak to begin with.
==Appearance==
They were only observed on Installation 05 fighting the local Flood infestation on the levels [[Sacred Icon (Level)|Sacred Icon]] and [[Quarantine Zone (Level)|Quarantine Zone]]. They were not seen in ''[[Halo: Combat Evolved|Halo]]'' or ''Halo 3'', most likely because the situations involving the Flood on [[Installation 04]] weren't as serious as that on Installation 05, and [[Installation 00]] was not expected to encounter an outbreak to begin with.<ref name="Sacred Icon"/><ref name="Quarantine Zone"/>


==Weapons==
==Weapons==
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==Tactics==
==Tactics==
First, this varies with the situation: if you are facing the Enforcer in the level Sacred Icon (close quarters, cover), or are in a vehicle with heavy firepower but limited maneuverability (Quarantine Zone).
If you are facing the Enforcer in the level Sacred Icon (close quarters, cover), or are in a vehicle with heavy firepower but limited maneuverability (Quarantine Zone).
For close combat in the level Sacred Icon, simply leap below it so that it can't position/fire on you. From there, you should shoot off the "legs" on each corner, making it easier to destroy. Finally, simply bombard it with [[Plasma Grenades|plasma grenades]]; it should die after two or three on [[Heroic]].
For close combat in the level Sacred Icon, simply leap below it so that it can't position/fire on you. From there, you should shoot off the "legs" on each corner, making it easier to destroy. Finally, simply bombard it with [[Plasma Grenades|plasma grenades]]; it should die after two or three on [[Heroic]].
For vehicular combat (preferably the Scorpion), you can easily blast the shielding in front of it off (one shot per half). Then, you can destroy it with one more blast. For Wraiths, repeat, but take into consideration gravity. [[Spectres]] just require patience and non-stop shooting to work. In the event you don't have a vehicle, do not stay still. You will be gunned down if you do. Do not drive directly under it to avoid being crushed.
For vehicular combat (preferably the Scorpion), you can easily blast the shielding in front of it off (one shot per half). Then, you can destroy it with one more blast. For Wraiths, repeat, but take into consideration gravity. [[Spectres]] just require patience and non-stop shooting to work. In the event you don't have a vehicle, do not stay still. You will be gunned down if you do. Do not drive directly under it to avoid being crushed.
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*[[Pulse Beams]]
*[[Pulse Beams]]
{{Forerunner2}}
{{Forerunner2}}
==Sources==
<references/>
[[Category:The Forerunner]]
[[Category:The Forerunner]]
[[Category:Technology]]
[[Category:Technology]]
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