Covenant comm node: Difference between revisions

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== ''[[Halo: Combat Evolved]]''  ==
== ''[[Halo: Combat Evolved]]''  ==
[[Image:Mugshot.jpg||thumb|200px|The controls on a Comm Node in Halo:CE]]
[[Image:Mugshot.jpg||thumb|200px|The controls on a Comm Node in ''Halo: CE'']]
An early version of the Comm Node was a  specialized variant of the standard [[Covenant Supply Case]]. The Covenant used these large portable crates to tap into the [[Battlenet]] for communication. Although extremely similar in appearance to the supply case, their sides appear to have folded outwards, producing a small screen and keyboard for Battlenet interface. Their range is unknown and they may be able to function in many types of environment, as they have been seen in use in a wide variety of locations. It is speculated that their primary use is for relaying information from planet surfaces to Covenant ships in orbit, although it is equally possible that they are simply used for ground communications. Many times during the game the player will encounter an unfortunate [[Elite]] distracted using one of these, just ripe for being [[melee]]d from behind.<ref>''[[Halo: Combat Evolved]]'', level [[The Silent Cartographer (Level)|The Silent Cartographer]]</ref>
An early version of the Comm Node was a  specialized variant of the standard [[Covenant Supply Case]]. The Covenant used these large portable crates to tap into the [[Battlenet]] for communication. Although extremely similar in appearance to the supply case, their sides appear to have folded outwards, producing a small screen and keyboard for Battlenet interface. Their range is unknown and they may be able to function in many types of environment, as they have been seen in use in a wide variety of locations. It is speculated that their primary use is for relaying information from planet surfaces to Covenant ships in orbit, although it is equally possible that they are simply used for ground communications. Many times during the game the player will encounter an unfortunate [[Elite]] distracted using one of these, just ripe for being [[melee]]d from behind.<ref>''[[Halo: Combat Evolved]]'', level [[The Silent Cartographer (Level)|The Silent Cartographer]]</ref>


=== Appearance and Function ===
=== Appearance and Function ===
[[Image:Uplink Crate.jpg|left|thumb|200px|A Comm Node in Halo:CE]]
[[Image:Uplink Crate.jpg|left|thumb|200px|A Comm Node in ''Halo: CE'']]
The Comm Node appears to be either a modified storage crate or a similar device based on the same framework. It stands approximately eight feet tall and the three antennae on top add about five feet of height. It has several fold out controls on it, but they are in the [[Covenant language]] and are completely useless to the player. It is notable however, that the screens on uplink crates usually contain readouts on a planetary surface and links to orbiting spacecraft. This too is interesting, as uplink crates are seen exclusively on the surfaces of the [[Halo]]s, which are in fact, ring shaped, not spherical shaped. The uplink crate emits a loud, random chirping noise and static when active. Its dark purple color affords it no camouflage whatsoever, tending to make it stand out. The only exception to this rule is when they are located in the interiors of Covenant vessels for transport. In this event, they provide extremely good cover, often blending into the background.
The Comm Node appears to be either a modified storage crate or a similar device based on the same framework. It stands approximately eight feet tall and the three antennae on top add about five feet of height. It has several fold out controls on it, but they are in the [[Covenant language]] and are completely useless to the player. It is notable however, that the screens on uplink crates usually contain readouts on a planetary surface and links to orbiting spacecraft. This too is interesting, as uplink crates are seen exclusively on the surfaces of the [[Halo]]s, which are in fact, ring shaped, not spherical shaped. The uplink crate emits a loud, random chirping noise and static when active. Its dark purple color affords it no camouflage whatsoever, tending to make it stand out. The only exception to this rule is when they are located in the interiors of Covenant vessels for transport. In this event, they provide extremely good cover, often blending into the background.


In ''[[Halo: Combat Evolved]]'', the comm node is impervious to all forms of firepower or impact. They can be neither damaged nor moved, for which reason they make excellent cover. They are never seen knocked over or even tipped in any of the levels, suggesting the [[Flood]] are either capable of utilizing them, or cannot move their bulk.<ref>''[[Halo: Combat Evolved]]'', [[343 Guilty Spark (Level)]]</ref> However, the first possibility seems more likely, as Flood are able to effortlessly move heavy machinery, up to and including armored vehicles. Nonetheless, the [[John-117|Master Chief]], who can flip over an [[M12 LRV]], is unable to budge the nodes an inch, suggesting that they are either fixed to the ground in some way or far heavier than they look. Even a direct impact from the 90mm shell of a [[Scorpion Tank]] can not scratch the heavily engraved metal alloy that protects the machine. In fact, a [[Warthog]] may even flip over on impact with a crate, thus making them rather dangerous obstacles. Or this could just be game mechanics.  
In ''[[Halo: Combat Evolved]]'', the Comm Node is impervious to all forms of firepower or impact. They can be neither damaged nor moved, for which reason they make excellent cover. They are never seen knocked over or even tipped in any of the levels, suggesting the [[Flood]] are either capable of utilizing them, or cannot move their bulk.<ref>''[[Halo: Combat Evolved]]'', [[343 Guilty Spark (Level)]]</ref> However, the first possibility seems more likely, as Flood are able to effortlessly move heavy machinery, up to and including armored vehicles. Nonetheless, the [[John-117|Master Chief]], who can flip over an [[M12 LRV]], is unable to budge the nodes an inch, suggesting that they are either fixed to the ground in some way or far heavier than they look. Even a direct impact from the 90mm shell of a [[Scorpion Tank]] can not scratch the heavily engraved metal alloy that protects the machine. In fact, a [[Warthog]] may even flip over on impact with a crate, thus making them rather dangerous obstacles. Or this could just be game mechanics.  


=== Appearances ===
=== Appearances ===
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*[[The Silent Cartographer (Level)|Silent Cartographer]] - A pair of comm crates may be found in both the security sub system and in the Silent Cartographer itself. Additionally, several of them are found at the [[Pelican]]s' landing zone, mixed in with the normal supply crates.
*[[The Silent Cartographer (Level)|Silent Cartographer]] - A pair of comm crates may be found in both the security sub system and in the Silent Cartographer itself. Additionally, several of them are found at the [[Pelican]]s' landing zone, mixed in with the normal supply crates.
*[[343 Guilty Spark (Level)|343 Guilty Spark]] - In the swamp, they broadcast the same message as [[Victor 933]]'s crash message, suggesting that V933's pilot was desperate enough to broadcast on all channels, even those occupied by the Covenant Battlenet.
*[[343 Guilty Spark (Level)|343 Guilty Spark]] - In the swamp, they broadcast the same message as [[Victor 933]]'s crash message, suggesting that V933's pilot was desperate enough to broadcast on all channels, even those occupied by the Covenant Battlenet.
*The multiplayer map [[Death Island]], based on Silent Cartographer, contains several. Also, several may be found in the multiplayer map [[Damnation]]; this makes sense, as Damnation takes place in a Covenant hydro-processing facility.
*The multi-player map [[Death Island]], based on Silent Cartographer, contains several. Also, several may be found in the multi-player map [[Damnation]]; this makes sense, as Damnation takes place in a Covenant hydro-processing facility.


=== Dimensions ===
=== Dimensions ===
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=== Appearance and Function ===
=== Appearance and Function ===
They now have a more rounded and updated look. It still has the same basic shape as the Halo 2 model, with a device at the bottom and antennae at the top. It is now seen more frequently.
They now have a more rounded and updated look. It still has the same basic shape as the ''Halo 2'' model, with a device at the bottom and antennae at the top. It is now seen more frequently.


=== Appearances ===
=== Appearances ===
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*[[The Ark (Level)|The Ark]] - Several can be seen scattered across the battlefield.
*[[The Ark (Level)|The Ark]] - Several can be seen scattered across the battlefield.
*[[The Covenant (Level)|The Covenant]] - They are especially noticeable on this level, and many can be seen across the battlefield.
*[[The Covenant (Level)|The Covenant]] - They are especially noticeable on this level, and many can be seen across the battlefield.
Multiplayer:
Multi-player:
*[[Snowbound (Level)|Snowbound]] - Located near the [[Shotgun]] spawn next to two Plasma Batteries.
*[[Snowbound (Level)|Snowbound]] - Located near the [[Shotgun]] spawn next to two Plasma Batteries.
'''Note:They are also one of the available items in Forge on Snowbound.''
'''Note: They are also one of the available items in Forge on Snowbound.''


== History ==
== History ==
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== Trivia ==
== Trivia ==
*It appears to be the only item in forge that can be damaged, and still operate normally.  
*It appears to be the only item in [[Forge]] that can be damaged, and still operate normally.  
*If you were to break off one of its legs, the com will still be active, and you can still pick it up in forge.
*If you were to break off one of its legs, the com will still be active, and you can still pick it up in Forge.
*To deactivate the node, just shoot it once in the tower. It can still be forged, but the tower wont reactivate again.
*To deactivate the node, just shoot it once in the tower. It can still be forged, but the tower wont reactivate again.
*To fully destroy it, you must break the tower off the base. That's when you will have to wait for it to respawn in order to forge it.
*To fully destroy it, you must break the tower off the base. That's when you will have to wait for it to respawn in order to Forge it.
*If you break off the leg and place it on the side with the broken leg, destroy it. when it respawns, the leg will be back, but will be through the floor, causing the node to shake uncontrollably.
*If you break off the leg and place it on the side with the broken leg, destroy it. when it respawns, the leg will be back, but will be through the floor, causing the node to shake uncontrollably.
*The nodes also appear to be portable, as there is no fracture mark when the tower breaks off the base, implying there's "some assembly required", and the base of the legs are hinged.
*The nodes also appear to be portable, as there is no fracture mark when the tower breaks off the base, implying there's "some assembly required", and the base of the legs are hinged.