Infection: Difference between revisions

431 bytes added ,  3 months ago
Additional details on cut gametypes.
(Additional details on cut gametypes.)
Line 27: Line 27:
{{Main|Zombies}}
{{Main|Zombies}}
While it was yet to be implemented as an official mode, Infection—simply called "[[Zombies]]"—first existed as a custom game played with honor rules in ''[[Halo 2]]''. In its original form, the Red Team were the humans and the Green Team were the Energy Sword-wielding zombies. Players would have to manually switch teams using the pause menu if they were killed by a zombie to join the infected. The maps [[Foundation]] and [[Headlong]] were particularly popular choices for this mode.{{Ref/Reuse|S4Infection}}
While it was yet to be implemented as an official mode, Infection—simply called "[[Zombies]]"—first existed as a custom game played with honor rules in ''[[Halo 2]]''. In its original form, the Red Team were the humans and the Green Team were the Energy Sword-wielding zombies. Players would have to manually switch teams using the pause menu if they were killed by a zombie to join the infected. The maps [[Foundation]] and [[Headlong]] were particularly popular choices for this mode.{{Ref/Reuse|S4Infection}}
In 2023 it was discovered that Halo 2 once had an official internal version of Infection in development, among [[Cut Halo 2 gamemodes|other cut gametypes]]. This version of Infection featured team changing behavior similar to that found in the eventual Halo 3 variant, however was never released during Halo 2's tenure on Xbox Live. Files and further information about the modes were released through the Digsite project in 2024.


===''Halo 3''===
===''Halo 3''===
126

edits