Armor customization (Halo 4): Difference between revisions

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Tag: Mobile edit
Tag: Reverted
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==Production notes==
==Production notes==
{{Main|Cut Halo 4 armor}}
 
{{Main|Cut Halo 4 armor}}
Pre-release builds of ''Halo 4'' featured some slight differences in armor texturing, with the neutral white lights present on armor being red. In addition, base armor texturing was also altered for the game's final build. A [[Cut Halo 4 customization|number of]] armor sets and skin variants were additionally considered for inclusion in the game, recieving concept and model passes, including a redesigned [[Project HAYABUSA|HAYABUSA]] and [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]].
Pre-release builds of ''Halo 4'' featured some slight differences in armor texturing, with the neutral white lights present on armor being red. In addition, base armor texturing was also altered for the game's final build. A [[Cut Halo 4 customization|number of]] armor sets and skin variants were additionally considered for inclusion in the game, recieving concept and model passes, including a redesigned [[Project HAYABUSA|HAYABUSA]] and [[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]].
• The '''[[Warrior-class]]''' could be the original default armor for the player considering early footage of the game only have that set being used, and earlier build of the game start your spartan with it. It should be also considered the '''[[RG-63 Counter]]''' and the '''[[RECRUIT-class Mjolnir]]''' forearm was part of the Warrior original set based on it render, concept art, early build label it as such and the Halo Online version with the Recruit actual forearm being the Ricochet variant before it was changed for unknown reason.


==Trivia==
==Trivia==
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