Halo (Halo: Combat Evolved level): Difference between revisions

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*In the structure near the cliff edge, inside the inner rooms, Marines may accidentally fall into the shaft when crossing the bridge and die.
*In the structure near the cliff edge, inside the inner rooms, Marines may accidentally fall into the shaft when crossing the bridge and die.
*Sometimes, a Spirit dropship can be seen in cutscenes if the player did not go through where the Spirit lands and deploys troops during gameplay.
*Sometimes, a Spirit dropship can be seen in cutscenes if the player did not go through where the Spirit lands and deploys troops during gameplay.
*If the player somehow gets up onto the cliffs during the first part of the level (departing the Bumblebee until entering the underground tunnels), there is a unique scripted trigger volume that activates called "gotohell", which disables all player input permanently, including opening the menu and leaving the game. This is the only area in the entire game that has uses this method of preventing the player from escaping the level.{{Ref/File|Halo Editing Kit|Mission\Game data\Trigger volumes\gotohell}}
*If the player somehow gets on top of the cliffs during the first part of the level (departing the Bumblebee until entering the underground tunnels), there is a unique scripted trigger volume that activates called "gotohell", which disables all player input permanently, including opening the menu and leaving the game. This is the only area in the entire game that has uses this method of preventing the player from escaping the level.{{Ref/File|Halo Editing Kit|Mission\Game data\Trigger volumes\gotohell}}


==Gallery==
==Gallery==
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