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===Campaign=== | ===Campaign=== | ||
The campaign takes place on | The campaign takes place on [[Installation 07]], within a seamless open world broken up by linear story missions. the campaign has been described as being larger than the campaigns of ''[[Halo 4]]'' and ''5'' combined.{{Ref/Site|URL=https://www.gameinformer.com/2020/07/23/halo-infinite-comes-out-swinging-during-xbox-showcase|Site=Game Informer|Page=Halo Infinite Comes Out Swinging During Xbox Showcase|D=28|M=3|Y=2021}} The campaign will have four player online co-op and two-player local splitscreen co-op.{{Ref/Site|URL=https://www.gamespot.com/articles/halo-infinite-multiplayer-makes-grappling-hook-a-p/1100-6480112/|Site=GameSpot|Page=Halo Infinite Multiplayer Makes Grappling Hook A Pickup, 4-Player Split-Screen Confirmed|D=28|M=3|Y=2021}}{{Ref/Site|URL=https://screenrant.com/halo-infinite-split-screen-co-op-campaign-multiplayer/|Site=Screenrant|Page=Halo Infinite Campaign Is 2-Player Local Splitscreen & 4-Player Online|D=28|M=3|Y=2021}} As a result of shifting focus towards a higher quality product at launch, the campaign co-op mode will not be available at launch, but 343 Industries plans to include it alongside ''Halo Infinite''{{'}}s [[Season 02 (Halo Infinite)|Season 02]]{{Ref/YouTube|Id=AugUpdate|Yct2QKgF5e4|HALO|Halo Infinite <nowiki>|</nowiki> Development Update - August|Time=1034|D=21|M=8|Y=2021}}, which has also been delayed from it's initial estimate of 3 months after launch. | ||
The game | The game includes a dynamic day/night cycles which lasts approximately one hour. Enemies will sometimes act differently per the time of day (e.g. Unggoy sleeping at night). Weather elements such as wind and fog coming in at different altitudes also feature. Rain and snowstorms won't feature at launch, but may be added in the future.{{Ref/Reuse|Ask343Zeta}} | ||
===Multiplayer=== | ===Multiplayer=== | ||
[[File:HINF Multiplayer Reveal 2021-6.png|250px|thumb|Pre-release image of a [[Spartan-IV]] on a large multiplayer map named [[Fragmentation]].]] | [[File:HINF Multiplayer Reveal 2021-6.png|250px|thumb|Pre-release image of a [[Spartan-IV]] on a large multiplayer map named [[Fragmentation]].]] | ||
''Infinite''{{'}}s multiplayer | ''Infinite''{{'}}s multiplayer became publicly available on November 18th, ahead of the game's official December 8th launch. The multiplayer component is [[Wikipedia:Free-to-play|free-to-play]], supporting 120FPS on Xbox Series X.{{Ref/Twitter|Halo|1289298976550731776|Halo|Quote=Halo: Halo is for everyone. We can confirm #HaloInfinite multiplayer will be free-to-play and will support 120FPS on Xbox Series X. More details will be shared later!}} Cross-play and cross-progression is available, allowing players to carry customization and progress across all platforms.{{Ref/Reuse|pcjourney}} Competitive playlists are restricted based on input devices across platforms.{{Ref/Reuse|InsideApril}} The game features microtransactions in multiplayer available in the game's shop and an "out of game" progression system.{{Ref/Site|URL=https://au.ign.com/articles/2018/09/18/halo-infinite-will-have-microtransactions-and-pc-anti-cheat-tech|Site=IGN|Page=Halo Infinite Will Have Microtransactions and PC Anti-Cheat Tech|D=28|M=3|Y=2021}} 343 has also confirmed that loot boxes will not be present.{{Ref/YouTube|Id=mpoverview|n-O7OuliQRY|HALO|Halo Infinite <nowiki>|</nowiki> Multiplayer Overview|D=14|M=6|Y=2021}} Furthermore, ''Infinite'' will have [[season]]s similar to ''[[Halo: The Master Chief Collection]]'', with each season lasting approximately three months as well as special events known as "[[Fractures]]".{{Ref/Site|Id=InsideJune|D=25|M=6|Y=2021|URL=https://www.halowaypoint.com/en-us/news/inside-infinite-june-2021|Site=Halo Waypoint|Page=Inside Infinite - June 2021}} | ||
The game will have a number of multiplayer maps including the following: | The game will have a number of multiplayer maps including the following: | ||
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===Academy=== | ===Academy=== | ||
The Academy is a training mode that allows new players to learn the flow of ''Halo'' combat and veteran players | The Academy is a training mode that allows new players to learn the flow of ''Halo'' combat and let veteran players warm up before heading into matchmaking.{{Ref/Reuse|mpoverview}} Players are assisted by Commander [[Laurette Agryna]], a Spartan supersoldier in charge of training new Spartan recruits at the [[Avery J. Johnson Academy of Military Science]], a hidden outpost on a frontier world. There are several sections to the academy, such as a live fire range where players can test out weapons on AI controlled Spartans and a movement course that allows new players to become familiar with Infinite's movement.{{Ref/Reuse|mpoverview}} | ||
Most notably, the Academy allows players to create matches populated by [[Non-playable character|AI bots]] to test out their skills on hostile opponents. Bot difficulty, starting weapons, grenades, and the amount of bots can all be changed in game.{{Ref/Reuse|mpoverview}} Bots | Most notably, the Academy allows players to create matches populated by [[Non-playable character|AI bots]] to test out their skills on hostile opponents. Bot difficulty, starting weapons, grenades, and the amount of bots can all be changed in game.{{Ref/Reuse|mpoverview}} Bots come in four difficulty types: Recruit, Marine, ODST, and Spartan; with the primary differences between them being intelligence and resourcefulness. All bots can use equipment and will keep track of power weapon spawns and will try to use them. Higher level bots will use the Grappleshot.{{Ref/Reuse|InsideJuly}} | ||
===Forge=== | ===Forge=== |
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