Midnight: Difference between revisions

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* It is possible to [[Midnight Vacation|leave the playable area]] in the beginning section of the level.
* It is possible to [[Midnight Vacation|leave the playable area]] in the beginning section of the level.
* This level features the first playable section in the ''Halo'' series to take place in [[slipstream space|slipspace]], which is depicted as a bright haze of luminous, predominantly blue-tinted streaks reflecting various colors across the visible spectrum, a departure from the general description of slipspace as pitch-black emptiness. A similar effect is seen when the {{UNSCShip|Infinity}} is seen traveling through slipspace in [[S1/Departure|first episode]] of ''[[Spartan Ops]]''. Although this may be an instance of artistic license to make slipspace more visually appealing and to convey the movement of ships traveling within, the effect may also be produced by Forerunner slipspace drive architecture or other trait different from previously observed human and Covenant ships. It is known that dimensions exist within the range of slipspace that have a visible appearance of bluish fog; a [[Forerunner crystal]] caused the ''[[Ascendant Justice]]'' to transition into such an alternate slipspace.
* This level features the first playable section in the ''Halo'' series to take place in [[slipstream space|slipspace]], which is depicted as a bright haze of luminous, predominantly blue-tinted streaks reflecting various colors across the visible spectrum, a departure from the general description of slipspace as pitch-black emptiness. A similar effect is seen when the {{UNSCShip|Infinity}} is seen traveling through slipspace in [[S1/Departure|first episode]] of ''[[Spartan Ops]]''. Although this may be an instance of artistic license to make slipspace more visually appealing and to convey the movement of ships traveling within, the effect may also be produced by Forerunner slipspace drive architecture or other trait different from previously observed human and Covenant ships. It is known that dimensions exist within the range of slipspace that have a visible appearance of bluish fog; a [[Forerunner crystal]] caused the ''[[Ascendant Justice]]'' to transition into such an alternate slipspace.
* The Didact is defeated through a quicktime event, similar to how the player must defeat the [[Sangheili]] in the elevator shaft in ''[[Dawn (level)|Dawn]]''. In this sense, the very first and very last enemies in the game are defeated through quicktime events. Both events end with the enemy falling down from great heights.
* The Didact is defeated through a quicktime event, similar to how the player must defeat the [[Sangheili]] in the elevator shaft in ''[[Dawn]]''. In this sense, the very first and very last enemies in the game are defeated through quicktime events. Both events end with the enemy falling down from great heights.
* Throughout the level while the player's on the Didact's ship a notification reading Nuclear Device Acquired can be seen in the top right corner of the screen beneath the weapons display along with a small radiation symbol.
* Throughout the level while the player's on the Didact's ship a notification reading Nuclear Device Acquired can be seen in the top right corner of the screen beneath the weapons display along with a small radiation symbol.
* No matter what weapon the player has beforehand, when the Master Chief faces off against the Didact he is armed with a [[BR85HB battle rifle|battle rifle]] even if that's not part of the player's arsenal.
* No matter what weapon the player has beforehand, when the Master Chief faces off against the Didact he is armed with a [[BR85HB battle rifle|battle rifle]] even if that's not part of the player's arsenal.