Modding: Difference between revisions

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Cleaning up Halo PC and Halo 2 Vista links
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[[File:H2 modding sworda.jpg|thumb|Through modding, the player wields two [[Energy Sword]]s at one time which is not possible in normal gameplay.]]
[[File:H2 modding sworda.jpg|thumb|Through modding, the player wields two [[Energy Sword]]s at one time which is not possible in normal gameplay.]]


'''Modding''' is the act of altering aspects of a game by manipulating its program code and other resources. A number of things qualify as mods, ranging from palette swaps to the creation of entirely new maps. Some mods involve the alteration of game resources, while others run independently of a game and edit its working memory. Because modding is often used for cheating, it is not allowed on [[Xbox Live]] and the use of a modded Xbox on Xbox Live will result in a terminated account. However, modding can be done without penalty in [[Halo Custom Edition]], an expansion of [[Halo PC]].
'''Modding''' is the act of altering aspects of a game by manipulating its program code and other resources. A number of things qualify as mods, ranging from palette swaps to the creation of entirely new maps. Some mods involve the alteration of game resources, while others run independently of a game and edit its working memory. Because modding is often used for cheating, it is not allowed on [[Xbox Live]] and the use of a modded Xbox on Xbox Live will result in a terminated account. However, modding can be done without penalty in [[Halo Custom Edition]], an expansion of [[Halo: Combat Evolved (PC port)]].


Modding in the ''Halo'' series typically involves manipulation of a map's [[tags]].
Modding in the ''Halo'' series typically involves manipulation of a map's [[tags]].
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Halo 2 Vista has software that allows RTE (''Real Time Edits'') to the campaign levels. This tool is [http://github.com/XboxChaos/assembly Assembly] ''"Not Related to the Level [[Assembly (level)|Assembly]]"''
Halo 2 Vista has software that allows RTE (''Real Time Edits'') to the campaign levels. This tool is [http://github.com/XboxChaos/assembly Assembly] ''"Not Related to the Level [[Assembly (level)|Assembly]]"''
This tool will work on Halo 2 Vista's Campaign along with a few other Halo games! The software does not have protection for Multiplayer maps, but instead hides all Tags from normal multiplayer .map files and puts them in a single file.
This tool will work on Halo 2 Vista's Campaign along with a few other Halo games! The software does not have protection for Multiplayer maps, but instead hides all Tags from normal multiplayer .map files and puts them in a single file.
RTE's Allow the Game ([[Halo 2 Vista]]) to be open while the mods are injected/poked into the game by editing values!
RTE's Allow the Game ([[Halo 2 (Windows Vista)]]) to be open while the mods are injected/poked into the game by editing values!
The mods are removed when you leave the Mission/Multiplayer! Although you can make SPPF patches with Assembly then later you can use an SPPF Patcher to apply them to the default .MAP files! <small>MAKE BACKUPS OF YOUR .MAP FILES, THEY COULD CORRUPT!</small>
The mods are removed when you leave the Mission/Multiplayer! Although you can make SPPF patches with Assembly then later you can use an SPPF Patcher to apply them to the default .MAP files! <small>MAKE BACKUPS OF YOUR .MAP FILES, THEY COULD CORRUPT!</small>


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*''[[Halo: Custom Edition]]''
*''[[Halo: Custom Edition]]''
*''[[Halo 2]]''
*''[[Halo 2]]''
*''[[Halo 2 Vista]]''
*''[[Halo 2 (Windows Vista)]]''
*''[[Halo 3 Beta]]- please note that this was the beta version and not the final product''
*''[[Halo 3 Beta]]- please note that this was the beta version and not the final product''
*''[[Halo 3]]''
*''[[Halo 3]]''