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m (Beam Rifle -> Type-50 particle beam rifle) |
m (Cleaning up Halo PC and Halo 2 Vista links) |
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[[File:H2 modding sworda.jpg|thumb|Through modding, the player wields two [[Energy Sword]]s at one time which is not possible in normal gameplay.]] | [[File:H2 modding sworda.jpg|thumb|Through modding, the player wields two [[Energy Sword]]s at one time which is not possible in normal gameplay.]] | ||
'''Modding''' is the act of altering aspects of a game by manipulating its program code and other resources. A number of things qualify as mods, ranging from palette swaps to the creation of entirely new maps. Some mods involve the alteration of game resources, while others run independently of a game and edit its working memory. Because modding is often used for cheating, it is not allowed on [[Xbox Live]] and the use of a modded Xbox on Xbox Live will result in a terminated account. However, modding can be done without penalty in [[Halo Custom Edition]], an expansion of [[Halo PC]]. | '''Modding''' is the act of altering aspects of a game by manipulating its program code and other resources. A number of things qualify as mods, ranging from palette swaps to the creation of entirely new maps. Some mods involve the alteration of game resources, while others run independently of a game and edit its working memory. Because modding is often used for cheating, it is not allowed on [[Xbox Live]] and the use of a modded Xbox on Xbox Live will result in a terminated account. However, modding can be done without penalty in [[Halo Custom Edition]], an expansion of [[Halo: Combat Evolved (PC port)]]. | ||
Modding in the ''Halo'' series typically involves manipulation of a map's [[tags]]. | Modding in the ''Halo'' series typically involves manipulation of a map's [[tags]]. | ||
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Halo 2 Vista has software that allows RTE (''Real Time Edits'') to the campaign levels. This tool is [http://github.com/XboxChaos/assembly Assembly] ''"Not Related to the Level [[Assembly (level)|Assembly]]"'' | Halo 2 Vista has software that allows RTE (''Real Time Edits'') to the campaign levels. This tool is [http://github.com/XboxChaos/assembly Assembly] ''"Not Related to the Level [[Assembly (level)|Assembly]]"'' | ||
This tool will work on Halo 2 Vista's Campaign along with a few other Halo games! The software does not have protection for Multiplayer maps, but instead hides all Tags from normal multiplayer .map files and puts them in a single file. | This tool will work on Halo 2 Vista's Campaign along with a few other Halo games! The software does not have protection for Multiplayer maps, but instead hides all Tags from normal multiplayer .map files and puts them in a single file. | ||
RTE's Allow the Game ([[Halo 2 Vista]]) to be open while the mods are injected/poked into the game by editing values! | RTE's Allow the Game ([[Halo 2 (Windows Vista)]]) to be open while the mods are injected/poked into the game by editing values! | ||
The mods are removed when you leave the Mission/Multiplayer! Although you can make SPPF patches with Assembly then later you can use an SPPF Patcher to apply them to the default .MAP files! <small>MAKE BACKUPS OF YOUR .MAP FILES, THEY COULD CORRUPT!</small> | The mods are removed when you leave the Mission/Multiplayer! Although you can make SPPF patches with Assembly then later you can use an SPPF Patcher to apply them to the default .MAP files! <small>MAKE BACKUPS OF YOUR .MAP FILES, THEY COULD CORRUPT!</small> | ||
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*''[[Halo: Custom Edition]]'' | *''[[Halo: Custom Edition]]'' | ||
*''[[Halo 2]]'' | *''[[Halo 2]]'' | ||
*''[[Halo 2 Vista]]'' | *''[[Halo 2 (Windows Vista)]]'' | ||
*''[[Halo 3 Beta]]- please note that this was the beta version and not the final product'' | *''[[Halo 3 Beta]]- please note that this was the beta version and not the final product'' | ||
*''[[Halo 3]]'' | *''[[Halo 3]]'' |