Legendary: Difference between revisions

5 bytes added ,  4 years ago
→‎General differences: Fixed something that made zero sense.
(→‎General differences: Fixed something that made zero sense.)
Tag: Mobile edit
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=== General differences ===
=== General differences ===
*Player [[Energy shielding|shields]] are half their [[Normal]] resistance. A few hits from plasma will often drain them completely.
*Player [[Energy shielding|shields]] are half their [[Normal]] resistance. A few hits from plasma will often drain them completely.
*Enemy shield resistance is doubled.
*Enemy shield resistance is strengthened.
*Extremely weak [[health]]. One [[melee]] from an enemy in front of the player will often prove fatal.
*Extremely weak [[health]]. One [[melee]] from an enemy in front of the player will often prove fatal.
*Player shields and enemy shields recharge faster - twice as fast as when on Normal difficulty.
*Player shields and enemy shields recharge faster - twice as fast as when on Normal difficulty.
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