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GruntyWrath (talk | contribs) (→General differences: Fixed something that made zero sense.) Tag: Mobile edit |
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=== General differences === | === General differences === | ||
*Player [[Energy shielding|shields]] are half their [[Normal]] resistance. A few hits from plasma will often drain them completely. | *Player [[Energy shielding|shields]] are half their [[Normal]] resistance. A few hits from plasma will often drain them completely. | ||
*Enemy shield resistance is | *Enemy shield resistance is strengthened. | ||
*Extremely weak [[health]]. One [[melee]] from an enemy in front of the player will often prove fatal. | *Extremely weak [[health]]. One [[melee]] from an enemy in front of the player will often prove fatal. | ||
*Player shields and enemy shields recharge faster - twice as fast as when on Normal difficulty. | *Player shields and enemy shields recharge faster - twice as fast as when on Normal difficulty. |
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