Mgalekgolo/Gameplay: Difference between revisions

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Grenades still do little damage against Hunters and it will usually take a large amount of them to take one down. However, grenades, hand held or fired from the [[Type-25 Grenade Launcher|Brute Shot]], will disorient a Hunter, giving the player an opportunity to shoot at its exposed flesh. Perhaps the most effective method to defeat a Hunter would be to stick a [[Plasma Grenade]] to it and shoot it in its exposed back with a beam rifle or sniper rifle, as a plasma grenade in this fashion will make the Hunter do a 180 degree turn or freeze on the spot. Another interesting change from [[Halo: Combat Evolved|''Halo: CE'']] is that plasma grenades now stick to the Hunters' shields, whereas in ''Halo: CE'' they simply bounced off if not stuck elsewhere. Plasma grenades can also be used to kill a Hunter by sticking it in the back or stomach, which due to the arc of the throw, is not very difficult. This also gives the player time to shoot them with another weapon.
Grenades still do little damage against Hunters and it will usually take a large amount of them to take one down. However, grenades, hand held or fired from the [[Type-25 Grenade Launcher|Brute Shot]], will disorient a Hunter, giving the player an opportunity to shoot at its exposed flesh. Perhaps the most effective method to defeat a Hunter would be to stick a [[Plasma Grenade]] to it and shoot it in its exposed back with a beam rifle or sniper rifle, as a plasma grenade in this fashion will make the Hunter do a 180 degree turn or freeze on the spot. Another interesting change from [[Halo: Combat Evolved|''Halo: CE'']] is that plasma grenades now stick to the Hunters' shields, whereas in ''Halo: CE'' they simply bounced off if not stuck elsewhere. Plasma grenades can also be used to kill a Hunter by sticking it in the back or stomach, which due to the arc of the throw, is not very difficult. This also gives the player time to shoot them with another weapon.


If an enemy gets too close, the Hunter will attempt a clumsy but dangerous melee attack with its shield, severely injuring if not killing the enemy. Once its partner is killed, the Hunter becomes much more aggressive and will chase the player, attempting to avenge its partner's death by only melee attacks.
If an enemy gets too close, the Hunter will attempt a clumsy but dangerous melee attack with its shield, severely gingering if not killing the enemy. Once its partner is killed, the Hunter becomes much more aggressive and will chase the player, attempting to avenge its partner's death by only melee attacks.


When battling the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marines]], one Hunter will engage the Marines in close combat, whilst the other will hang back and support with the Assault cannon. If one of the Hunters dies, the other will occasionally leap forward and attempt to smash an enemy with its shield. If this attack connects, the foe on the receiving end of the blow will invariably die. Generally, Hunters have a harder time taking down marines than they had in Halo: CE, but that is because the health of marines has been increased drastically (they almost have 175% more health in normal difficulty than the Halo: CE marines.)  
When battling the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marines]], one Hunter will engage the Marines in close combat, whilst the other will hang back and support with the Assault cannon. If one of the Hunters dies, the other will occasionally leap forward and attempt to smash an enemy with its shield. If this attack connects, the foe on the receiving end of the blow will invariably die. Generally, Hunters have a harder time taking down marines than they had in Halo: CE, but that is because the health of marines has been increased drastically (they almost have 175% more health in normal difficulty than the Halo: CE marines.)  
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