Forum:Halo 4 - Starchasers: Difference between revisions

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This post is not about any of that. I'm not interested in what you ''think'' is going to happen. Right now, it's anyone's guess, as it rightly should be. What I want to know is far more interesting - what do you WANT to happen? What do you want to see in the first Halo game to feature everybody's favourite supersoldier? What style do you want it to take, what weapons would you like it to introduce or change, what enemies do you want to fight? And, above all else, what characters do you want to interact with? In Halo: Combat Evolved, we had the Chief, Captain Keyes and Cortana forming a nice triad. In Halo 2, we got Johnson and Miranda and introduced Hood, and for the Arbiter we got Rtas and the Prophets. Halo 3...well, uh, it gave us...um...okay, so we really got no new major characters. Another reason why the game frustrates me. But Halo 3: ODST gave us the brilliantly constructed Squad, and Halo: Reach gave us Noble team, the Sorvads, Halsey and Col. Holland. With a new trilogy, we're going to need new characters, if only to play as support to the Chief. Should they be major players, or take a back seat to the story of the Chief and Cortana? Admirals, Marines, politicians or spooks? Who do you want to see?
This post is not about any of that. I'm not interested in what you ''think'' is going to happen. Right now, it's anyone's guess, as it rightly should be. What I want to know is far more interesting - what do you WANT to happen? What do you want to see in the first Halo game to feature everybody's favourite supersoldier? What style do you want it to take, what weapons would you like it to introduce or change, what enemies do you want to fight? And, above all else, what characters do you want to interact with? In Halo: Combat Evolved, we had the Chief, Captain Keyes and Cortana forming a nice triad. In Halo 2, we got Johnson and Miranda and introduced Hood, and for the Arbiter we got Rtas and the Prophets. Halo 3...well, uh, it gave us...um...okay, so we really got no new major characters. Another reason why the game frustrates me. But Halo 3: ODST gave us the brilliantly constructed Squad, and Halo: Reach gave us Noble team, the Sorvads, Halsey and Col. Holland. With a new trilogy, we're going to need new characters, if only to play as support to the Chief. Should they be major players, or take a back seat to the story of the Chief and Cortana? Admirals, Marines, politicians or spooks? Who do you want to see?


So, thoughts? -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 18:21, 4 March 2012 (EST)
So, thoughts? -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 18:21, 4 March 2012 (EST)
::For starters, I would like to see what the whole {{UNSCShip|Infinity}} thing is ''really'' all about. I know ''Glasslands'' told us a little about, but I'd like to see this thing in ''Halo 4''. Last, I'd like to see the Chief working with spooks to figure out what purpose this planet serves.--{{User:Spartacus/Sig}}
::For starters, I would like to see what the whole {{UNSCShip|Infinity}} thing is ''really'' all about. I know ''Glasslands'' told us a little about, but I'd like to see this thing in ''Halo 4''. Last, I'd like to see the Chief working with spooks to figure out what purpose this planet serves.--{{User:Spartacus/Sig}}


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:As for my own wants - let's start at the logical place, the beginning. Halo's tutorials have typically been...well, boring. ODST's was fantastic, and actually made the player interact with the environment to learn, whereas all the rest simply explained everything in one concentrated dose of "look up or down at the red lights." John is on a wrecked ship, with new armour, waking from a sleep that may have lasted years. I'd like to see him finding a way out in zero-gravity as the rear of the Dawn starts breaking up, burning, exploding - a really dynamic beginning to the game, to provide a dramatic punch. I would also like for the first few levels to be largely exploratory - try to recover vehicles and equipment that you can, secure the crash site of the Dawn as a base camp/armoury, and venture out into the environment to scout it out. My favourite level is [[Halo (level)|Halo]] from CE - the sheer scale of things, the scattered enemies, the way you can decide how and when to engage them, I don't think it's been replicated successfully. Perhaps, after a while, you make tentative contact with UNSC or Elite forces who have also arrived. After that, I'm happy to sit back and see what 343i has to offer for the rest of the game.
:As for my own wants - let's start at the logical place, the beginning. Halo's tutorials have typically been...well, boring. ODST's was fantastic, and actually made the player interact with the environment to learn, whereas all the rest simply explained everything in one concentrated dose of "look up or down at the red lights." John is on a wrecked ship, with new armour, waking from a sleep that may have lasted years. I'd like to see him finding a way out in zero-gravity as the rear of the Dawn starts breaking up, burning, exploding - a really dynamic beginning to the game, to provide a dramatic punch. I would also like for the first few levels to be largely exploratory - try to recover vehicles and equipment that you can, secure the crash site of the Dawn as a base camp/armoury, and venture out into the environment to scout it out. My favourite level is [[Halo (level)|Halo]] from CE - the sheer scale of things, the scattered enemies, the way you can decide how and when to engage them, I don't think it's been replicated successfully. Perhaps, after a while, you make tentative contact with UNSC or Elite forces who have also arrived. After that, I'm happy to sit back and see what 343i has to offer for the rest of the game.


:In terms of new enemies, I'm torn. On the one hand, I don't want the Covenant to disappear entirely, and the Elites in Reach, and the events of Glasslands, that we'll see enemy ''and'' ally Elites in Halo 4. But, as set out above, I'd love to see an expanded Forerunner arsenal, including new mechanical guardians - I loved the Enforcer of Halo 2, and the Protectors of Halo Wars were a fantastic design. Even the tiny little Constructors have their potential. With 343i fleshing out the Forerunners history and culture, I'd like to see the same care applied to their antonymous guardians. And, of course, I'd like to shoot large explosive things at them. Perhaps they're antonymous defence systems that don't recognise you? Or perhaps a local monitor is actively trying to stop you achieving whatever purpose the artefact has? I don't know if fightable Forerunners are a good idea - we've had them built up for so long as a "good" faction, I doubt I could make the switch easily. At the same time, I also like the idea of an undebased ancestral form of Precursor making a comeback in a major way - a pre-Flood variety vying to reclaim their own lost empire, and willing to fight you for it. A power that created the Forerunners - now that would be formidable indeed. And, if the Covenant do get sidelines, it gives 343i a new enemy that can be fleshed out in any way they want - the Precursors were genetic manipulators, and it makes sense they would use old knowledge to create different forms for different purposes.-- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 03:37, 5 March 2012 (EST)
:In terms of new enemies, I'm torn. On the one hand, I don't want the Covenant to disappear entirely, and the Elites in Reach, and the events of Glasslands, that we'll see enemy ''and'' ally Elites in Halo 4. But, as set out above, I'd love to see an expanded Forerunner arsenal, including new mechanical guardians - I loved the Enforcer of Halo 2, and the Protectors of Halo Wars were a fantastic design. Even the tiny little Constructors have their potential. With 343i fleshing out the Forerunners history and culture, I'd like to see the same care applied to their antonymous guardians. And, of course, I'd like to shoot large explosive things at them. Perhaps they're antonymous defence systems that don't recognise you? Or perhaps a local monitor is actively trying to stop you achieving whatever purpose the artefact has? I don't know if fightable Forerunners are a good idea - we've had them built up for so long as a "good" faction, I doubt I could make the switch easily. At the same time, I also like the idea of an undebased ancestral form of Precursor making a comeback in a major way - a pre-Flood variety vying to reclaim their own lost empire, and willing to fight you for it. A power that created the Forerunners - now that would be formidable indeed. And, if the Covenant do get sidelines, it gives 343i a new enemy that can be fleshed out in any way they want - the Precursors were genetic manipulators, and it makes sense they would use old knowledge to create different forms for different purposes.-- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 03:37, 5 March 2012 (EST)
::If anyone hasn't watched this yet, go watch it. [">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look''].--{{User:Spartacus/Sig}}
::If anyone hasn't watched this yet, go watch it. [">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look''].--{{User:Spartacus/Sig}}


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I just realized that there haven't been any boats in any of the HALO games, and no the gondolas from halo 2 definitely don't count. I'm, not exactly sure how 343i will incorporate this, though.[[User talk:Weeping Angel|Weeping Angel]] 12:11, 16 April 2012 (EDT)
I just realized that there haven't been any boats in any of the HALO games, and no the gondolas from halo 2 definitely don't count. I'm, not exactly sure how 343i will incorporate this, though.[[User talk:Weeping Angel|Weeping Angel]] 12:11, 16 April 2012 (EDT)


:If I recall correctly, Bungie were planning boats with machineguns on the back, ala a Water 'Hog, for Halo 2 but it got cut for time. I...could definitely imagine exploring a Forerunner world across its lakes, oceans and rivers, maybe with a Marine or S-IV on the gun, but a.) it means you can't get out, and b.) water may not lend itself to interesting battlespace. I played MW2's river chase mission, and I didn't care for it. I'd rather be in the warthog, traversing more interesting geometry. Alternatively, they could make the boat a hovercraft - I've been on a hovercraft, and they are COOL AS HELL. It would also allow a player to traverse both land and sea. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[w:c:halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 20:37, 18 April 2012 (EDT)
:If I recall correctly, Bungie were planning boats with machineguns on the back, ala a Water 'Hog, for Halo 2 but it got cut for time. I...could definitely imagine exploring a Forerunner world across its lakes, oceans and rivers, maybe with a Marine or S-IV on the gun, but a.) it means you can't get out, and b.) water may not lend itself to interesting battlespace. I played MW2's river chase mission, and I didn't care for it. I'd rather be in the warthog, traversing more interesting geometry. Alternatively, they could make the boat a hovercraft - I've been on a hovercraft, and they are COOL AS HELL. It would also allow a player to traverse both land and sea. -- [[User:Specops306|<b><font color=indigo>Specops306</font></b>]] [[halofanon:user:Specops306|<u><i><font color=blue><sup>Autocrat</sup></font></i></u>]] [[User talk:Specops306|<u><i><font color=purple><sup>Qur'a 'Morhek</sup></font></i></u>]] 20:37, 18 April 2012 (EDT)


Yeah the hovercraft is a good idea. I'm surprised Bungie hasn't come up with a hovercraft for the Covenant, given all of their anti gravity fanatacism.[[User talk:Weeping Angel|Weeping Angel]] 11:29, 19 April 2012 (EDT)
Yeah the hovercraft is a good idea. I'm surprised Bungie hasn't come up with a hovercraft for the Covenant, given all of their anti gravity fanatacism.[[User talk:Weeping Angel|Weeping Angel]] 11:29, 19 April 2012 (EDT)