Halo: Nightfall: Difference between revisions

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(→‎Production: The budgets of Halo 4: Forward Unto Dawn and Halo: Nightfall are both reported as $10,000,000 (USD) [Brought 2 clauses together and adjusted neighboring sentence flow.])
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==Production==
==Production==
[[File:HNF_ring_concept.png|250px|thumb|Conceptual exploration of the Halo fragment which forms the primary setting of ''Nightfall''.]]
[[File:HNF_ring_concept.png|250px|thumb|Conceptual exploration of the Halo fragment which forms the primary setting of ''Nightfall''.]]
While the series had a $10,000,000 (USD) budget, equal to that of ''[[Halo 4: Forward Unto Dawn]]''<nowiki>'</nowiki>, 343 Industries considers the newer series' scope to be larger and more ambitious in terms of character development and setting. A clear indicator of this is the contrasting focus in early plot development where Nightfall spends less time is spent with characters in relative safety than in ''Forward Unto Dawn''. The series' driving dynamic is noted as being the ONI operatives' tension with the inhabitants of Sedra when the two are forced to work together in the face of a common threat. Producer [[Wikipedia:Ridley Scott|Ridley Scott]] was quick to accept the project when it was first pitched to him as video game tie-in media was still relatively unknown ground to him.<ref name="SDCC"/>
While the series had a $10,000,000 (USD) budget, equal to that of ''[[Halo 4: Forward Unto Dawn]]''<nowiki>'</nowiki>, 343 Industries considers the newer series' scope to be larger and more ambitious in terms of character development and setting. An indicator of this is the contrasting focus in early plot development where Nightfall spends less time is spent with characters in relative safety than in ''Forward Unto Dawn''. The series' driving dynamic is noted as being the ONI operatives' tension with the inhabitants of Sedra when the two are forced to work together in the face of a common threat. Producer [[Wikipedia:Ridley Scott|Ridley Scott]] was quick to accept the project when it was first pitched to him as video game tie-in media was still relatively unknown ground to him.<ref name="SDCC"/>


The name ''Nightfall'' refers to the circumstances of the main characters' mission aboard the Halo fragment: they are forced to complete their mission in the sixteen hours the fragment's habitable side remains in the "night" side of the star it orbits. The concept of having the main portion of the plot be set on a dying fragment of Alpha Halo came in around halfway to the script's writing process. Director Sergio Mimica-Gezzan wanted the principal setting to act as a "character" in itself that would drive the plot dynamics as well as evolve and change over the course of the story. The idea of having the setting be a fragment of a Halo was initially conceived by [[Jeremy Patenaude]] of 343 Industries' franchise team. The team then further refined the concept by deciding which one of the rings the Halo in question would be and how could its nature and location as given in the ''Nightfall'' story work in the broader fictional context. The franchise team put consideration into the size and shape of the fragment (including a "forensic analysis" of Installation 04's destruction scene in ''[[Halo: Combat Evolved]]'') as well as the logistics of moving the fragment into a different system;<ref name="PAX"/> the concept of Halos being equipped with an emergency slipspace capability which would place them in a destructive orbit was first introduced in [[Greg Bear]]'s novel ''[[Halo: Primordium]]''.<ref>'''Halo: Primordium''', ''page 279''</ref>
The name ''Nightfall'' refers to the circumstances of the main characters' mission aboard the Halo fragment: they are forced to complete their mission in the sixteen hours the fragment's habitable side remains in the "night" side of the star it orbits. The concept of having the main portion of the plot be set on a dying fragment of Alpha Halo came in around halfway to the script's writing process. Director Sergio Mimica-Gezzan wanted the principal setting to act as a "character" in itself that would drive the plot dynamics as well as evolve and change over the course of the story. The idea of having the setting be a fragment of a Halo was initially conceived by [[Jeremy Patenaude]] of 343 Industries' franchise team. The team then further refined the concept by deciding which one of the rings the Halo in question would be and how could its nature and location as given in the ''Nightfall'' story work in the broader fictional context. The franchise team put consideration into the size and shape of the fragment (including a "forensic analysis" of Installation 04's destruction scene in ''[[Halo: Combat Evolved]]'') as well as the logistics of moving the fragment into a different system;<ref name="PAX"/> the concept of Halos being equipped with an emergency slipspace capability which would place them in a destructive orbit was first introduced in [[Greg Bear]]'s novel ''[[Halo: Primordium]]''.<ref>'''Halo: Primordium''', ''page 279''</ref>
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