Craig Mullins: Difference between revisions

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'''Craig Mullins''' is an artist and painter. He worked on ''[[Halo: Combat Evolved]]'' as a matte and concept artist,<ref>'''[[Halo: Combat Evolved credits]]'''</ref> having previously worked on art for [[Bungie]]'s ''[[Marathon]]'' game series. He worked closely with other artists, such as [[Shi Kai Wang]], to produce the concept art for the landscapes of [[Installation 04|Halo]], the architecture of the {{UNSCShip|Pillar of Autumn}} and the ''[[Truth and Reconciliation]]'', and he helped design the appearance and culture of the creatures of the [[Covenant Empire|Covenant]], and even some of the weapons.
'''Craig Mullins''' is an artist and painter. He worked on ''[[Halo: Combat Evolved]]'' as a matte and concept artist,<ref>'''[[Halo: Combat Evolved credits]]'''</ref> having previously worked on art for [[Bungie]]'s ''[[Marathon]]'' game series. He worked closely with other artists, such as [[Shi Kai Wang]], to produce the concept art for the landscapes of [[Installation 04|Halo]], the architecture of the {{UNSCShip|Pillar of Autumn}} and the ''[[Truth and Reconciliation]]'', and he helped design the appearance and culture of the creatures of the [[Covenant Empire|Covenant]], and even some of the weapons.