M90 shotgun: Difference between revisions

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| era=
| era=
| counterpart= Separatist: [[Energy Sword]], Loyalist: [[Gravity Hammer]], [[Mauler]]
| counterpart= Separatist: [[Energy Sword]], Loyalist: [[Gravity Hammer]], [[Mauler]]
| counterwep=*At Medium Range: [[M6D]], [[Covenant Carbine]], [[BR55 Battle Rifle]]
| counterweapon=*At Medium Range: [[M6D]], [[Covenant Carbine]], [[BR55 Battle Rifle]]
*At Long Range: [[Sniper Rifle]]s,  
*At Long Range: [[Sniper Rifle]]s,  
| affiliation=[[United Nations Space Command]]
| affiliation=[[United Nations Space Command]]
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*The [[Halo 3]] version is the only model so far to not feature a light on the bottom pump of the gun. Instead, it is located on the left side of the gun's barrel.
*The [[Halo 3]] version is the only model so far to not feature a light on the bottom pump of the gun. Instead, it is located on the left side of the gun's barrel.
*A shotgun is slightly more powerful than a [[Mauler]]. At point-blank range, a single shotgun round will kill an enemy, but from a mauler it will only lower the opponent's shields. However, dual-wielded [[Mauler]]s are stronger and more effective in close combat situation than a Shotgun, though to melee someone you have to drop a mauler.
*A shotgun is slightly more powerful than a [[Mauler]]. At point-blank range, a single shotgun round will kill an enemy, but from a mauler it will only lower the opponent's shields. However, dual-wielded [[Mauler]]s are stronger and more effective in close combat situation than a Shotgun, though to melee someone you have to drop a mauler.
*The shotguns in the [[Halo]] universe are actually inferior to some real shotguns we have now. For example, today we have 10 gauge semi-automatic and even fully automatic shotguns that have much less recoil and tighter shot spread than the ones in the Halo games,however the shotguns in [[Halo]] are eight gauge and thus have more damage This is probaly due to balancing issues, as an automatic shotgun would be unstopable at close range.
*The shotguns in the [[Halo]] universe are actually inferior to some real shotguns we have now. For example, today we have 10 gauge semi-automatic and even fully automatic shotguns that have much less recoil and tighter shot spread than the ones in the Halo games,however the shotguns in [[Halo]] are eight gauge and thus have more damage This is probably due to balancing issues, as an automatic shotgun would be unstoppable at close range.
*The shotgun does the least amount of damage in [[Halo 3]] and has the longest range in ''[[Halo: CE]]''. It does the most damage in [[Halo: Combat Evolved]].
*The shotgun does the least amount of damage in [[Halo 3]] and has the longest range in ''[[Halo: CE]]''. It does the most damage in [[Halo: Combat Evolved]].
*The shotgun is held different in every game.
*The shotgun is held different in every game.
*The Shotgun spawn that had been originally placed on [[Narrows]] was replaced by the [[Rocket Launcher]], whose spawn had been replaced by the [[Bubble Shield]].
*The Shotgun spawn that had been originally placed on [[Narrows]] was replaced by the [[Rocket Launcher]], whose spawn had been replaced by the [[Bubble Shield]].
*The Shotgun in [[Halo]] 3 has half the amount of ammo as it does in [[Halo: CE]] (It can only hold '''30''' extra shells, but in ''[[Halo:CE]]'', it can hold '''60''' extra. The M90A Mk III can carry a maximum total of '''36''', while in [[Halo: CE]] it can carry a maximum of '''72''').
*The Shotgun in [[Halo]] 3 has half the amount of ammo as it does in [[Halo: CE]] (It can only hold '''30''' extra shells, but in ''[[Halo:CE]]'', it can hold '''60''' extra. The M90A Mk III can carry a maximum total of '''36''', while in [[Halo: CE]] it can carry a maximum of '''72''').
*When reloading your shotgun, a minor glitch that can occur is that your weapon discharges at random during the process. This can be a minor inconvinience in standard [[Slayer]] games, where Shotgun ammo is generally limited; but not in games like [[Shotty Snipers]] and [[ShWATguns]], where ammo is infinite.
*When reloading your shotgun, a minor glitch that can occur is that your weapon discharges at random during the process. This can be a minor inconvenience in standard [[Slayer]] games, where Shotgun ammo is generally limited; but not in games like [[Shotty Snipers]] and [[ShWATguns]], where ammo is infinite.
*In the campaign of ''[[Halo 3]]'', the [[Marine]]s will only die after two headshots with the shotgun.
*In the campaign of ''[[Halo 3]]'', the [[Marine]]s will only die after two headshots with the shotgun.
*In ''[[Halo 2]]'', if you shoot an [[Elite]] in the chest, it will knock out their shields and kill them with one shot.
*In ''[[Halo 2]]'', if you shoot an [[Elite]] in the chest, it will knock out their shields and kill them with one shot.
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