Sangheili/Gameplay: Difference between revisions

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*Instead of firing from cover or flanking, Elites now overwhelmingly charge straight at the enemy while firing, engaging in melee combat once they get close enough. This occurs regardless of the Elite's current weapon, the weaponry of the enemy, or even the type of enemy (An Elite armed with a [[Brute Shot]] or [[Fuel Rod Cannon]] will charge forward recklessly to engage a [[Hunter]] in melee). This also results in a high chance on team killing among them.
*Instead of firing from cover or flanking, Elites now overwhelmingly charge straight at the enemy while firing, engaging in melee combat once they get close enough. This occurs regardless of the Elite's current weapon, the weaponry of the enemy, or even the type of enemy (An Elite armed with a [[Brute Shot]] or [[Fuel Rod Cannon]] will charge forward recklessly to engage a [[Hunter]] in melee). This also results in a high chance on team killing among them.
*SpecOps Elites, even more so with the [[Catch]] skull on, toss Plasma Grenades with reckless abandon, and many players have reported to be "team stuck" by the Elites.
*SpecOps Elites, even more so with the [[Catch]] skull on, toss Plasma Grenades with reckless abandon, and many players have reported to be "team stuck" by the Elites.
*As with other Covenant races, the Elites have received minor aesthetic changes, mostly in their armor. In ''Halo: CE'' and ''Halo 2'', the pauldrons on the armor resembled a more pronounced version of the [[MJOLNIR]] pauldrons, where as in ''[[Halo 3]]'' the pauldrons are much thicker and appear overlapped. The "Combat" helmet also has shorter side fins, and more spikes added to the back. The "fins" on the gauntlets have also been removed, as well as the orange crystals on the arms and legs, and their leg armor flares out at the bottom instead of being tight, revealing what appears to be the heel of it's foot. However, this leads to clipping, as ''Halo 3'' largely uses old ''Halo 2'' animations.
*As with other Covenant races, the Elites have received minor aesthetic changes, mostly in their armor. In ''Halo: CE'' and ''Halo 2'', the pauldrons on the armor resembled a more pronounced version of the [[MJOLNIR]] pauldrons, where as in ''[[Halo 3]]'' the pauldrons are much thicker and appear overlapped. The "Combat" helmet also has shorter side fins, and more spikes added to the back. The "fins" on the gauntlets have also been removed, as well as the orange crystals on the arms and legs, and their leg armor flares out at the bottom instead of being tight, revealing what appears to be the heel of its foot. However, this leads to clipping, as ''Halo 3'' largely uses old ''Halo 2'' animations.
*[[Minor Elite|Minors]] and [[Major Elite|Majors]] have varied armor. This meaning that a Minor may be light blue, and another may be dark blue. Same goes for the Majors (with lighter and darker reds).
*[[Minor Elite|Minors]] and [[Major Elite|Majors]] have varied armor. This meaning that a Minor may be light blue, and another may be dark blue. Same goes for the Majors (with lighter and darker reds).
*All Elite armor has Forerunner glyphs, as well as multiple Marks of Shame adorning the body and shoulders.
*All Elite armor has Forerunner glyphs, as well as multiple Marks of Shame adorning the body and shoulders.
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