Atriox/Gameplay: Difference between revisions

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**'''Dying Breath''': Targets own units to keep on fighting for 4 seconds after they are killed.
**'''Dying Breath''': Targets own units to keep on fighting for 4 seconds after they are killed.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 250
***Supply Cost: 300
***Power Cost: 20
***Power Cost: 80
***Cooldown: 180 seconds
***Cooldown: 180 seconds
*'''Tier 3 Leader Powers'''
*'''Tier 3 Leader Powers'''
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**'''Unbreakable''': Grants invulnerability to all your deployed units for 7 seconds.
**'''Unbreakable''': Grants invulnerability to all your deployed units for 7 seconds.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 2,000
***Supply Cost: 1,200
***Power Cost: 1,000
***Power Cost: 800
***Cooldown: 330 seconds
***Cooldown: 330 seconds
**'''Eradication''': Unleashes eight converging glassing beams.
**'''Eradication''': Unleashes eight converging glassing beams.