46,777
edits
Sith Venator (talk | contribs) (Created page with "==''Halo Wars 2''== {{Quote|Atriox focuses on a cunning and defensive style, supported by heavy cover and invulnerability powers.|In-game description of Atriox.<ref name="HW2"...") |
Sith Venator (talk | contribs) |
||
Line 17: | Line 17: | ||
***Power Cost: 200 | ***Power Cost: 200 | ||
***Cooldown: 105 seconds | ***Cooldown: 105 seconds | ||
**'''Dying Breath''': Targets own units to keep on fighting | **'''Dying Breath''': Targets own units to keep on fighting for 4 seconds after they are killed. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 250 | ***Supply Cost: 250 | ||
***Power Cost: 20 | ***Power Cost: 20 | ||
***Cooldown: | ***Cooldown: 240 seconds | ||
*'''Tier 3 Leader Powers''' | *'''Tier 3 Leader Powers''' | ||
**'''Atriox’s Bulwark I''': Creates a healing area.Grants | **'''Atriox’s Bulwark I''': Creates a healing area. Grants invulnerability for 1.5 seconds. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 175 | ***Supply Cost: 175 | ||
***Power Cost: 40 | ***Power Cost: 40 | ||
***Cooldown: 180 seconds | ***Cooldown: 180 seconds | ||
**'''Atriox’s Bulwark II''': Increases area, healing amount, and duration of Atriox’s Bulwark. | **'''Atriox’s Bulwark II''': Increases area, healing amount, and duration of Atriox’s Bulwark. Grants invulnerability for 2.0 seconds. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 250 | ***Supply Cost: 250 | ||
***Power Cost: 70 | ***Power Cost: 70 | ||
***Cooldown: 180 seconds | ***Cooldown: 180 seconds | ||
**'''Atriox’s Bulwark III''': Further increases area, healing amount, and duration of Atriox’s Bulwark. | **'''Atriox’s Bulwark III''': Further increases area, healing amount, and duration of Atriox’s Bulwark. Grants invulnerability for 2.5 seconds. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 325 | ***Supply Cost: 325 | ||
Line 56: | Line 56: | ||
**'''[[Glassing]] Beam I''': Fires a controllable plasma beam. | **'''[[Glassing]] Beam I''': Fires a controllable plasma beam. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 250 | ||
***Cooldown: | ***Cooldown: 228 seconds | ||
**'''Glassing Beam II''': Increases Glassing Beam size and damage. | **'''Glassing Beam II''': Increases Glassing Beam size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 500 | ||
***Power Cost: | ***Power Cost: 385 | ||
***Cooldown: | ***Cooldown: 228 seconds | ||
**'''Glassing Beam III''': Further increases Glassing Beam size and damage. | |||
***Population Cost: N/A | |||
***Supply Cost: 600 | |||
***Power Cost: 500 | |||
***Cooldown: 228 seconds | |||
**'''[[Teleport]] I''': Teleports own units to any location within range. | **'''[[Teleport]] I''': Teleports own units to any location within range. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
Line 70: | Line 75: | ||
***Cooldown: 165 seconds | ***Cooldown: 165 seconds | ||
*'''Tier 5 Leader Powers''' | *'''Tier 5 Leader Powers''' | ||
**'''Unbreakable''': Grants | **'''Unbreakable''': Grants invulnerability to all your deployed units for 7 seconds. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 2,000 | ||
***Power Cost: | ***Power Cost: 1,000 | ||
***Cooldown: 330 seconds | ***Cooldown: 330 seconds | ||
**'''Eradication''': Unleashes eight converging glassing beams. | **'''Eradication''': Unleashes eight converging glassing beams. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 1,000 | ||
***Power Cost: | ***Power Cost: 1,000 | ||
***Cooldown: | ***Cooldown: 360 seconds | ||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |