Atriox/Gameplay: Difference between revisions

(Created page with "==''Halo Wars 2''== {{Quote|Atriox focuses on a cunning and defensive style, supported by heavy cover and invulnerability powers.|In-game description of Atriox.<ref name="HW2"...")
 
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***Power Cost: 200
***Power Cost: 200
***Cooldown: 105 seconds
***Cooldown: 105 seconds
**'''Dying Breath''': Targets own units to keep on fighting even after they are killed.
**'''Dying Breath''': Targets own units to keep on fighting for 4 seconds after they are killed.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 250
***Supply Cost: 250
***Power Cost: 20
***Power Cost: 20
***Cooldown: 120 seconds
***Cooldown: 240 seconds
*'''Tier 3 Leader Powers'''
*'''Tier 3 Leader Powers'''
**'''Atriox’s Bulwark I''': Creates a healing area.Grants brief invulnerability.
**'''Atriox’s Bulwark I''': Creates a healing area. Grants invulnerability for 1.5 seconds.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 175
***Supply Cost: 175
***Power Cost: 40
***Power Cost: 40
***Cooldown: 180 seconds
***Cooldown: 180 seconds
**'''Atriox’s Bulwark II''': Increases area, healing amount, and duration of Atriox’s Bulwark.
**'''Atriox’s Bulwark II''': Increases area, healing amount, and duration of Atriox’s Bulwark. Grants invulnerability for 2.0 seconds.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 250
***Supply Cost: 250
***Power Cost: 70
***Power Cost: 70
***Cooldown: 180 seconds
***Cooldown: 180 seconds
**'''Atriox’s Bulwark III''': Further increases area, healing amount, and duration of Atriox’s Bulwark.
**'''Atriox’s Bulwark III''': Further increases area, healing amount, and duration of Atriox’s Bulwark. Grants invulnerability for 2.5 seconds.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 325
***Supply Cost: 325
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**'''[[Glassing]] Beam I''': Fires a controllable plasma beam.
**'''[[Glassing]] Beam I''': Fires a controllable plasma beam.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 150
***Supply Cost: 400
***Power Cost: 150
***Power Cost: 250
***Cooldown: 195 seconds
***Cooldown: 228 seconds
**'''Glassing Beam II''': Increases Glassing Beam size and damage.
**'''Glassing Beam II''': Increases Glassing Beam size and damage.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 250
***Supply Cost: 500
***Power Cost: 250
***Power Cost: 385
***Cooldown: 195 seconds
***Cooldown: 228 seconds
**'''Glassing Beam III''': Further increases Glassing Beam size and damage.
***Population Cost: N/A
***Supply Cost: 600
***Power Cost: 500
***Cooldown: 228 seconds
**'''[[Teleport]] I''': Teleports own units to any location within range.
**'''[[Teleport]] I''': Teleports own units to any location within range.
***Population Cost: N/A
***Population Cost: N/A
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***Cooldown: 165 seconds
***Cooldown: 165 seconds
*'''Tier 5 Leader Powers'''
*'''Tier 5 Leader Powers'''
**'''Unbreakable''': Grants temporary invulnerability to all your deployed units.
**'''Unbreakable''': Grants invulnerability to all your deployed units for 7 seconds.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 1,600
***Supply Cost: 2,000
***Power Cost: 500
***Power Cost: 1,000
***Cooldown: 330 seconds
***Cooldown: 330 seconds
**'''Eradication''': Unleashes eight converging glassing beams.
**'''Eradication''': Unleashes eight converging glassing beams.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 800
***Supply Cost: 1,000
***Power Cost: 800
***Power Cost: 1,000
***Cooldown: 330 seconds
***Cooldown: 360 seconds
 
==Sources==
==Sources==
<references/>
<references/>
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]