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Sith Venator (talk | contribs) (If someone wants to tackle this page that be great. Side note I don't know anybody who actually uses the default settings for H5G. H4/Universal Reclaimer for life.) |
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{{disambig header|gameplay mechanic|''Halo 4'' medal|Bone Cracker}} | {{disambig header|gameplay mechanic|''Halo 4'' medal|Bone Cracker}} | ||
[[File:Melee Render.gif|right|thumb|A strong arm, a key asset in the melee attack.]] | [[File:Melee Render.gif|right|thumb|A strong arm, a key asset in the melee attack.]] | ||
'''Melee''' is the act of physically attacking an enemy by hitting them with a weapon. In the ''Halo'' series, the majority of melee attacks involve using a ranged weapon as a bludgeon, while there are a few weapons that are melee-only. The melee action can be executed by pressing the '''B''' button on the default controller layout for the [[Xbox]]/[[Xbox 360]] version of ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', | '''Melee''' is the act of physically attacking an enemy by hitting them with a weapon. In the ''Halo'' series, the majority of melee attacks involve using a ranged weapon as a bludgeon, while there are a few weapons that are melee-only. The melee action can be executed by pressing the '''B''' button on the default controller layout for the [[Xbox]]/[[Xbox 360]] version of ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo 2: Anniversary]]'' by pressing the '''F''' key on the PC version of ''[[Halo PC|Halo: Combat Evolved]]'' and ''[[Halo 2 Vista|Halo 2]]'', by pressing the '''RB''' button on ''[[Halo: Reach]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo 4]]'' with the default control setting, by pressing the '''space bar''' in ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]'', and by pressing the '''right thumbstick''' in ''[[Halo 5: Guardians]]'' with the default control setting. | ||
== Overview == | == Overview == | ||
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== Melee System == | == Melee System == | ||
===''Halo: Combat Evolved''=== | ===''Halo: Combat Evolved'' and ''Halo: Combat Evolved Anniversary''=== | ||
Melee is introduced in ''[[Halo: Combat Evolved]]''. There is no lunge function, however, and melees are only powerful enough to deplete roughly two thirds of an enemy's shields (in [[multiplayer]]). Consequently, melees are a viable combat option only when dispatching unshielded opponents or attacking from behind. | Melee is introduced in ''[[Halo: Combat Evolved]]''. There is no lunge function, however, and melees are only powerful enough to deplete roughly two thirds of an enemy's shields (in [[multiplayer]]). Consequently, melees are a viable combat option only when dispatching unshielded opponents or attacking from behind. | ||
In campaign, melees cause almost no damage to non-infection form [[Flood]]. By contrast, they are easily used to finish stray [[infection forms]] while conserving ammunition. | In campaign, melees cause almost no damage to non-infection form [[Flood]]. By contrast, they are easily used to finish stray [[infection forms]] while conserving ammunition. | ||
===''Halo 2''=== | ===''Halo 2'' and ''Halo 2 Anniversary''=== | ||
''[[Halo 2]]''<nowiki/>'s melee system was based on three levels of player movement, with a stationary melee doing the least damage with six melees to kill a fully shielded spartan, a running melee taking down roughly half of the target's shields for a three hit kill, and a jumping melee almost completely removing the target's shields for a two hit kill.{{Citation needed}} With the introduction of [[dual-wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon. | ''[[Halo 2]]''<nowiki/>'s melee system was based on three levels of player movement, with a stationary melee doing the least damage with six melees to kill a fully shielded spartan, a running melee taking down roughly half of the target's shields for a three hit kill, and a jumping melee almost completely removing the target's shields for a two hit kill.{{Citation needed}} With the introduction of [[dual-wielding]], a new feature was added: if a player performs a melee attack while dual-wielding, they will drop their left weapon. | ||
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[[File:Halo 4melee.gif|thumb|right|250px|A player melees another player within ''[[Halo 4]]''<nowiki>'</nowiki>s [[Infinity (mode)|Infinity mode]].]] | [[File:Halo 4melee.gif|thumb|right|250px|A player melees another player within ''[[Halo 4]]''<nowiki>'</nowiki>s [[Infinity (mode)|Infinity mode]].]] | ||
Melee returns in ''[[Halo 4]]''. Assassinations also return, but with entirely new animations.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/03/08/The-Halo-Bulletin-30712.aspx '''Halo Waypoint''' - ''The Halo Bulletin: 3.07.12'']</ref> | Melee returns in ''[[Halo 4]]''. Assassinations also return, but with entirely new animations.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/03/08/The-Halo-Bulletin-30712.aspx '''Halo Waypoint''' - ''The Halo Bulletin: 3.07.12'']</ref> | ||
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===''Halo: Spartan Assault'' and ''Halo: Spartan Strike''=== | |||
{{Expand-section}} | |||
===''Halo 5: Guardians''=== | |||
{{Expand-section}} | |||
===''Halo Online''=== | |||
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==Trivia== | ==Trivia== | ||
*In ''Halo: Combat Evolved'', a melee attack in the back can kill a Marine instantly. This was changed in ''Halo 2'' and ''Halo 3''. | *In ''Halo: Combat Evolved'', a melee attack in the back can kill a Marine instantly. This was changed in ''Halo 2'' and ''Halo 3''. |