Talk:MA5D assault rifle: Difference between revisions

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::No... no... no. Let's rewind back. It has been stated repeatedly that the MA5 is a standard-issue service rifle in the UNSC Marines and Navy and MA37 remains with the Army. Each variant of the MA5 (i.e. MA5B, MA5C, MA5D) has particular improvements that defines its performance from one another but does not replace the previous rifle. In the Haloverse, the MA5 variants are seen as such: MA5B is worthwhile for ammunition load (i.e. 60 ammo count) and the MA5C has better performance over MA5B but with reduced ammunition load. As for the MA5D, nothing has described it as an improvement over the MA5C so far but one can surmise that it presumably has longer range due to its longer barrel compared to MA5C though it is heavier by an additional 3kg. That being said, unless shown otherwise, think of it like this: they all existed in the same time frame but because of gameplay, only one variant was available for the sake of gameplay balance (i.e. avoiding weapon redundancy).— <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  09:27, 19 April 2013 (EDT)
::No... no... no. Let's rewind back. It has been stated repeatedly that the MA5 is a standard-issue service rifle in the UNSC Marines and Navy and MA37 remains with the Army. Each variant of the MA5 (i.e. MA5B, MA5C, MA5D) has particular improvements that defines its performance from one another but does not replace the previous rifle. In the Haloverse, the MA5 variants are seen as such: MA5B is worthwhile for ammunition load (i.e. 60 ammo count) and the MA5C has better performance over MA5B but with reduced ammunition load. As for the MA5D, nothing has described it as an improvement over the MA5C so far but one can surmise that it presumably has longer range due to its longer barrel compared to MA5C though it is heavier by an additional 3kg. That being said, unless shown otherwise, think of it like this: they all existed in the same time frame but because of gameplay, only one variant was available for the sake of gameplay balance (i.e. avoiding weapon redundancy).— <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  09:27, 19 April 2013 (EDT)
:::Just like, say, all of the M6 series has likely all been around for a while, we just only see one per game. This applies to most weapons, exceptions being things like the Storm Rifle, as I believe it's mentioned that it was created after the war to replace the Plasma Rifle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:45, 21 April 2013 (EDT)
:::Just like, say, all of the M6 series has likely all been around for a while, we just only see one per game. This applies to most weapons, exceptions being things like the Storm Rifle, as I believe it's mentioned that it was created after the war to replace the Plasma Rifle. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:45, 21 April 2013 (EDT)
==Rounds 2 Kill==
Can someone come here and get a definite answer to how many rounds it takes to kill a Spartan in Halo 4. When I tested it out in forge it took 16 rounds, in slayer it took 14 rounds and Firex is saying it takes 15 rounds. [[User:Alertfiend|Alertfiend]] ([[User talk:Alertfiend|talk]]) 05:53, 29 August 2015 (EDT)
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