Equipment: Difference between revisions

249 bytes added ,  9 years ago
When the equipment acts more like an armor ability. Likewise does VISR mode in H3: ODST count as equipment? Either way this page could use some work.
(MA5 has a flashlight, flashlight is a piece of equipment, therefore...)
(When the equipment acts more like an armor ability. Likewise does VISR mode in H3: ODST count as equipment? Either way this page could use some work.)
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{{Era|RW}}
{{Era|RW}}
'''Equipments''' are special gameplay items usable in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', and ''[[Halo 3]]''.
'''Equipments''' are special gameplay items usable in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2 Anniversary]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo Online]]''.


== Overview ==
== Overview ==
The [[Halo Trilogy]] features equipment that is immediately activated upon collection; these are known as '''power-ups'''. ''Halo 3'' introduced equipment items that can be collected and carried by a player; these items could be activated at any time with a button press. When the term "equipment" is used, it usually refers to the items introduced in ''Halo 3''.
The [[Halo Trilogy]] features equipment that is immediately activated upon collection; these are known as '''power-ups'''. ''Halo 3'' introduced equipment items that can be collected and carried by a player; these items could be activated at any time with a button press. When the term "equipment" is used, it usually refers to the items introduced in ''Halo 3''.


''[[Halo: Reach]]'' features a retooled equipment system, called "[[Armor Abilities]]". While in ''Halo 3'' each piece of equipment could be used only once, Armor Abilities are reusable, with a cool-down time between each use. A player can only have one Armor Ability at a time. Players select which one they want to use in the loadout menu before spawning. They can also be spawned in Forge mode for players to pick up and use. Power-ups from the Halo Trilogy is still available in ''Halo: Reach'' through its [[Forge]] mode.
''Halo: Reach'' features a retooled equipment system, called "[[Armor Abilities]]". While in ''Halo 3'' each piece of equipment could be used only once, Armor Abilities are reusable, with a cool-down time between each use. A player can only have one Armor Ability at a time. Players select which one they want to use in the loadout menu before spawning. They can also be spawned in Forge mode for players to pick up and use. Power-ups from the Halo Trilogy is still available in ''Halo: Reach'' through its [[Forge]] mode.


== Appearances ==
== Appearances ==
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''[[Halo 3]]'' introduced new kinds of equipment items. These items are immediately picked up when a player walks over them. The player can carry these items, and deploy them at any time with the button X. Only one equipment item can be carried at a time, however (though power-ups do not count toward this limit). The items appear in both [[Multiplayer]] and [[Campaign]]; in the latter, [[Jiralhanae|Brutes]] can use Equipment as well.<ref>'''[http://www.edge-online.com/ EDGE Magazine, February 2010]'''</ref>
''[[Halo 3]]'' introduced new kinds of equipment items. These items are immediately picked up when a player walks over them. The player can carry these items, and deploy them at any time with the button X. Only one equipment item can be carried at a time, however (though power-ups do not count toward this limit). The items appear in both [[Multiplayer]] and [[Campaign]]; in the latter, [[Jiralhanae|Brutes]] can use Equipment as well.<ref>'''[http://www.edge-online.com/ EDGE Magazine, February 2010]'''</ref>


While most of the equipment is [[Covenant Empire|Covenant]]-manufactured, some are [[human]]-made, such as the [[TR/9 Antipersonnel Mine|Trip Mine]]. Others, such as the [[Forerunner automated turret|Automated Turret]], were made by the [[Forerunner]]s.
While most of the equipment is [[Covenant]]-manufactured, some are [[human]]-made, such as the [[TR/9 Antipersonnel Mine|Trip Mine]]. Others, such as the [[Forerunner automated turret|Automated Turret]], were made by the [[Forerunner]]s.


All playable characters are equipped with flashlights on their weapons, when in Campaign. However in multiplayer players can't use the flashlight, which can be a disadvantage in darkened areas. The Arbiter no longer has ability to use built-in cloaking during gameplay (although it appears so on the cutscene on the [[Arrival]], and on the final chapter of the campaign, where he "warps" on to the warthog in single-player).
All playable characters are equipped with flashlights on their weapons, when in Campaign. However in multiplayer players can't use the flashlight, which can be a disadvantage in darkened areas. The Arbiter no longer has ability to use built-in cloaking during gameplay (although it appears so on the cutscene on the [[Arrival]], and on the final chapter of the campaign, where he "warps" on to the warthog in single-player).
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*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: Combat Evolved]]''
**''[[Halo: Combat Evolved Anniversary]]''
***[[Terminal/Halo: Combat Evolved Anniversary|Terminals]]
*''[[Halo: The Flood]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo: First Strike]]''
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*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
**''[[Sadie's Story]]''
**''[[Sadie's Story]]''
*''[[Halo: Blood Line]]''
*''[[Halo Legends]]''
**''[[Origins]]''
**''[[Homecoming]]''
**''[[Odd One Out]]'' {{C|Non-canonical appearance}}
**''[[Prototype]]''
**''[[The Babysitter]]''
**''[[The Package]]''
{{col-2}}
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Pariah]]''
**''[[Pariah]]''
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**''[[Human Weakness]]''
**''[[Human Weakness]]''
**''[[The Return]]'' {{C|Motion comic only}}
**''[[The Return]]'' {{C|Motion comic only}}
{{col-2}}
*''[[Halo: Blood Line]]''
*''[[Halo Legends]]''
**''[[Origins]]''
**''[[Homecoming]]''
**''[[Odd One Out]]'' {{C|Non-canonical appearance}}
**''[[Prototype]]''
**''[[The Babysitter]]''
**''[[The Package]]''
*''[[Remember Reach]]''
*''[[Remember Reach]]''
**''[[Birth of a Spartan]]''
**''[[Birth of a Spartan]]''
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**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Covenant|Covenant]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo: Combat Evolved Anniversary]]''
**''[[Terminal/Halo: Combat Evolved Anniversary|Terminals]]''
*''[[The Commissioning]]''
*''[[The Commissioning]]''
*''[[Halo: The Thursday War]]''
*''[[Halo: The Thursday War]]''
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*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo 2 Anniversary]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo Online]]''
{{col-end}}
{{col-end}}