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Sith Venator (talk | contribs) (MA5 has a flashlight, flashlight is a piece of equipment, therefore...) |
Sith Venator (talk | contribs) (When the equipment acts more like an armor ability. Likewise does VISR mode in H3: ODST count as equipment? Either way this page could use some work.) |
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'''Equipments''' are special gameplay items usable in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', and ''[[Halo | '''Equipments''' are special gameplay items usable in ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', ''[[Halo 4]]'', ''[[Halo 2 Anniversary]]'', ''[[Halo 5: Guardians]]'', and ''[[Halo Online]]''. | ||
== Overview == | == Overview == | ||
The [[Halo Trilogy]] features equipment that is immediately activated upon collection; these are known as '''power-ups'''. ''Halo 3'' introduced equipment items that can be collected and carried by a player; these items could be activated at any time with a button press. When the term "equipment" is used, it usually refers to the items introduced in ''Halo 3''. | The [[Halo Trilogy]] features equipment that is immediately activated upon collection; these are known as '''power-ups'''. ''Halo 3'' introduced equipment items that can be collected and carried by a player; these items could be activated at any time with a button press. When the term "equipment" is used, it usually refers to the items introduced in ''Halo 3''. | ||
'' | ''Halo: Reach'' features a retooled equipment system, called "[[Armor Abilities]]". While in ''Halo 3'' each piece of equipment could be used only once, Armor Abilities are reusable, with a cool-down time between each use. A player can only have one Armor Ability at a time. Players select which one they want to use in the loadout menu before spawning. They can also be spawned in Forge mode for players to pick up and use. Power-ups from the Halo Trilogy is still available in ''Halo: Reach'' through its [[Forge]] mode. | ||
== Appearances == | == Appearances == | ||
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''[[Halo 3]]'' introduced new kinds of equipment items. These items are immediately picked up when a player walks over them. The player can carry these items, and deploy them at any time with the button X. Only one equipment item can be carried at a time, however (though power-ups do not count toward this limit). The items appear in both [[Multiplayer]] and [[Campaign]]; in the latter, [[Jiralhanae|Brutes]] can use Equipment as well.<ref>'''[http://www.edge-online.com/ EDGE Magazine, February 2010]'''</ref> | ''[[Halo 3]]'' introduced new kinds of equipment items. These items are immediately picked up when a player walks over them. The player can carry these items, and deploy them at any time with the button X. Only one equipment item can be carried at a time, however (though power-ups do not count toward this limit). The items appear in both [[Multiplayer]] and [[Campaign]]; in the latter, [[Jiralhanae|Brutes]] can use Equipment as well.<ref>'''[http://www.edge-online.com/ EDGE Magazine, February 2010]'''</ref> | ||
While most of the equipment is [[ | While most of the equipment is [[Covenant]]-manufactured, some are [[human]]-made, such as the [[TR/9 Antipersonnel Mine|Trip Mine]]. Others, such as the [[Forerunner automated turret|Automated Turret]], were made by the [[Forerunner]]s. | ||
All playable characters are equipped with flashlights on their weapons, when in Campaign. However in multiplayer players can't use the flashlight, which can be a disadvantage in darkened areas. The Arbiter no longer has ability to use built-in cloaking during gameplay (although it appears so on the cutscene on the [[Arrival]], and on the final chapter of the campaign, where he "warps" on to the warthog in single-player). | All playable characters are equipped with flashlights on their weapons, when in Campaign. However in multiplayer players can't use the flashlight, which can be a disadvantage in darkened areas. The Arbiter no longer has ability to use built-in cloaking during gameplay (although it appears so on the cutscene on the [[Arrival]], and on the final chapter of the campaign, where he "warps" on to the warthog in single-player). | ||
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*''[[Halo: The Fall of Reach]]'' {{1st}} | *''[[Halo: The Fall of Reach]]'' {{1st}} | ||
*''[[Halo: Combat Evolved]]'' | *''[[Halo: Combat Evolved]]'' | ||
*''[[Halo: The Flood]]'' | *''[[Halo: The Flood]]'' | ||
*''[[Halo: First Strike]]'' | *''[[Halo: First Strike]]'' | ||
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*''[[Halo 3: ODST]]'' | *''[[Halo 3: ODST]]'' | ||
**''[[Sadie's Story]]'' | **''[[Sadie's Story]]'' | ||
*''[[Halo | *''[[Halo Legends]]'' | ||
**''[[Origins]]'' | |||
**''[[Homecoming]]'' | |||
**''[[Odd One Out]]'' {{C|Non-canonical appearance}} | |||
**''[[Prototype]]'' | |||
**''[[The Babysitter]]'' | |||
**''[[The Package]]'' | |||
{{col-2}} | |||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' | ||
**''[[Pariah]]'' | **''[[Pariah]]'' | ||
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**''[[Human Weakness]]'' | **''[[Human Weakness]]'' | ||
**''[[The Return]]'' {{C|Motion comic only}} | **''[[The Return]]'' {{C|Motion comic only}} | ||
*''[[Halo: Blood Line]]'' | |||
*''[[Halo | |||
*''[[Remember Reach]]'' | *''[[Remember Reach]]'' | ||
**''[[Birth of a Spartan]]'' | **''[[Birth of a Spartan]]'' | ||
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**''[[Halo: Fall of Reach - Covenant|Covenant]]'' | **''[[Halo: Fall of Reach - Covenant|Covenant]]'' | ||
**''[[Halo: Fall of Reach - Invasion|Invasion]]'' | **''[[Halo: Fall of Reach - Invasion|Invasion]]'' | ||
*''[[Halo: Combat Evolved Anniversary]]'' | |||
**''[[Terminal/Halo: Combat Evolved Anniversary|Terminals]]'' | |||
*''[[The Commissioning]]'' | *''[[The Commissioning]]'' | ||
*''[[Halo: The Thursday War]]'' | *''[[Halo: The Thursday War]]'' | ||
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*''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
*''[[Halo: Initiation]]'' | *''[[Halo: Initiation]]'' | ||
*''[[Halo: Escalation]]'' | |||
*''[[Halo 2 Anniversary]]'' | |||
*''[[Halo: Spartan Strike]]'' | |||
*''[[Halo 5: Guardians]]'' | |||
*''[[Halo Online]]'' | |||
{{col-end}} | {{col-end}} | ||