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Helianthus (talk | contribs) (Getting around the small page resolution weirdness by splitting off the tabbox with 1-10 and 11-19.) |
Helianthus (talk | contribs) (Separating by difficulty requirement makes more sense. I made a few other fixes here and there.) |
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{{Era|RW}} | {{Era|RW}} | ||
{{disambig header|the hidden objects found in Halo: Reach|the in-universe piece of technology|Data pad}} | {{disambig header|the hidden objects found in Halo: Reach|the in-universe piece of technology|Data pad}} | ||
[[File:Datapad.jpg|thumb| | [[File:Datapad.jpg|thumb|right|An example of a data pad in ''Halo: Reach''.]] | ||
The '''Data pads''' are hidden [[Data pad|computer pads]] encountered throughout the ''[[Halo: Reach]]'' [[campaign]]. Similar to the [[Terminal/Halo 3|Terminal]]s found in ''[[Halo 3]]'' and the [[Audio log]]s found in ''[[Halo 3: ODST]]'', the pads contain their own, self-contained story, presented as exchanges between members of a mysterious [[Artificial intelligence|AI]] collective known as the [[Assembly]] and messages by a [[Discoverer (data pads)|human individual]] who has discovered the clandestine activities of the group. | The '''Data pads''' are hidden [[Data pad|computer pads]] encountered throughout the ''[[Halo: Reach]]'' [[campaign]]. Similar to the [[Terminal/Halo 3|Terminal]]s found in ''[[Halo 3]]'' and the [[Audio log]]s found in ''[[Halo 3: ODST]]'', the pads contain their own, self-contained story, presented as exchanges between members of a mysterious [[Artificial intelligence|AI]] collective known as the [[Assembly]] and messages by a [[Discoverer (data pads)|human individual]] who has discovered the clandestine activities of the group. | ||
A total of | A total of nineteen data pads can be found in various locations throughout the game's campaign, with at least two data pads in every level. Each data pad is numbered; letters or words are replaced with numbers in each data pad message representing the number of the data pad. Data pads numbered 1-9 can be found on any difficulty settings whereas data pads 10-19 can only be found on the [[Legendary]] difficulty settings. The in-game model for the data pads feature text in their inactive modes that do not represent the actual content. | ||
== Transcripts == | ==Transcripts== | ||
{{noticebox|'''Note''': ''The following are exact content from [[Halo: Reach]]. The content is copied directly from each data pad, and is not speculative.}} | {{noticebox|'''Note''': ''The following are exact content from [[Halo: Reach]]. The content is copied directly from each data pad, and is not speculative.}} | ||
===All difficulties=== | |||
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:<< At the risk of destabilizing our current power-sharing agreement, I suggest the Majority leave metaphysics to our creators. << | :<< At the risk of destabilizing our current power-sharing agreement, I suggest the Majority leave metaphysics to our creators. << | ||
}} | }} | ||
</div> | |||
</div> | </div> | ||
===Legendary difficulty=== | |||
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<div class="tab">Pad 10</div> | <div class="tab">Pad 10</div> | ||
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:[^] Of course, dissemination of this analysis to our creators would undermine the utility of 'glassing' as a galvanizing concept, and should be suppressed. [^] | :[^] Of course, dissemination of this analysis to our creators would undermine the utility of 'glassing' as a galvanizing concept, and should be suppressed. [^] | ||
}} | }} | ||
</div> | </div> | ||
<div class="tabbox"> | <div class="tabbox"> | ||
<div class="tab">Pad 11</div> | <div class="tab">Pad 11</div> | ||
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*Accessing a data pad while using an [[MA37 assault rifle|assault rifle]] may cause the rifle to fire continuously until the player runs out of ammunition.{{Citation needed}} | *Accessing a data pad while using an [[MA37 assault rifle|assault rifle]] may cause the rifle to fire continuously until the player runs out of ammunition.{{Citation needed}} | ||
*If one uses the Recon control layout and quickly scrolls back through the data pad pages, they may find that they will begin to activate their armor ability or even throw a grenade. | *If one uses the Recon control layout and quickly scrolls back through the data pad pages, they may find that they will begin to activate their armor ability or even throw a grenade. | ||
*Data pad 14 makes no mention of [[Hat Yai]] or [[Circinius IV]] in the list of glassed planets, despite both worlds having been destroyed prior to [[2530|January 1, 2530]]. | *Data pad 14 makes no mention of [[Hat Yai]] or [[Circinius IV]] in the list of glassed planets, despite both worlds having been destroyed prior to [[2530|January 1, 2530]]. Circinius IV's omission is understandable as it was created for the 2012 film ''[[Halo 4: Forward Unto Dawn]]''. Hat Yai, however, was first introduced in the ''[[Halo: Evolutions]]'' short story ''[[Dirt]]'', released ten months before ''Halo: Reach''. | ||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
== See also == | ==See also== | ||
*[[Audio log]] | *[[Audio log]] | ||
*[[Terminal]] | |||
== External link == | ==External link== | ||
*[http://www.gamesradar.com/f/halo-reach-data-pad-location-guide/a-20100917114557788069 '''GamesRadar''': ''Halo: Reach - Data Pad location guide''] | *[http://www.gamesradar.com/f/halo-reach-data-pad-location-guide/a-20100917114557788069 '''GamesRadar''': ''Halo: Reach - Data Pad location guide''] | ||
[[Category:UNSC History]] | [[Category:UNSC History]] | ||
[[Category:Collectibles]] | [[Category:Collectibles]] |
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